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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 12:31 pm Post subject: Post all unit and gameplay requests here! |
I'll make a poll and well vote on which we want most. Please don't use multiple accounts to vote. I really want snipers which was actually my idea a few months back, I think they should be like andys but weaker and a slower rate of fire or do less damage against vehicles. I also really really want arc turrets which would be able to reach artillery but ither vehicles could go faster than it can follow only if they're stopped. Another addition would be a wall where a trigger could take it down. The last one is being able to shoot while moving!!!!! Ill play other rtss and forget u can do that!
Last edited by galm on Sun May 09, 2010 7:34 pm; edited 3 times in total
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed May 05, 2010 1:39 pm |
hey! the sniper idea was mine too! but actually it was probably EVERYONE's idea... lol
my idea of a sniper - no health regen, HP similar to that of a security guard, 2 hit KO for infantry, 8 hit KO for eagles. Running speed is same as security guard
as for walls, make them have HP. Let the enemy be able to take them down (and make em buildable in game)
air units and air transport. i dont know how many times i said this but i would LOVE aircraft (or spacecraft - anti air fighters, air to ground missle helicopter thingies like the ones in avatar and Starcraft II, and a structure-sized capital ship) air transport so you can fly your dominion anywhere you want and deploy, eliminating the UNACCESIBLE TERRAIN thingy
buffed up security guards (more hp, +1 more range) bunkers (add +1 bonus range to anyone inside)
we could make the snipers a stealth unit (camaflouged) and the detectors are both types of turret and the scout (eagle)
and deployable cyclops. Deploy em and their range doubles, fulfilling their role of an artillery unit
REFOGGING!! OMG PLEASE ADD THIS FEATURE!!!
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kilik8880
Very Active User

Joined: 21 Oct 2009 Posts: 185
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Posted: Wed May 05, 2010 1:40 pm |
Shoot while moving and the wall thing are the ones i want to see
Shotting while moving is in all big name rts games
And the wall trigger will help games that use raiders at the begining
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed May 05, 2010 1:49 pm |
instead of shoot while moving, why not just an alert (your forces are under attack)
the tank's behavior right now adds to the micromanagement. constantly checking up on your forces while doing your own thang
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 4:48 pm |
Actually I first thought of snipers when multi first came out.
Last edited by galm on Wed May 05, 2010 6:10 pm; edited 2 times in total
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed May 05, 2010 5:00 pm |
I was saying a mod to take out the unwanted stuff.
archives section/page: well let almost anything go on only loged in players could go in to it.
Scottlu could send all poste that get out of hand to the archives if he feels he needs to.
separate the maps: to separate the FFa, 2vs2, 1vs1 maps and unlimted buget trigers and mining maps. And so on
flood sensor to stop rapid spaming: lost a few games form this
enforcers:but in or order for the enforcer to work his speed and tanks must be increase some what.
call it kamikaze: they are people that can take over any building and don't move in a straight line
Last edited by wonderer on Thu May 06, 2010 7:59 pm; edited 5 times in total
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed May 05, 2010 5:22 pm |
galm wrote: Ctually I first thought if snipers when multi first came out.
well thats never for sure galm. I've played starcraft for like 7 years and i loved their snipers (Terran Ghosts)
so naturally when this game i thought of a sniper unit. We'll never know who thought what up first and such.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 5:35 pm |
All I meant is I joined earlier. Anyway wonderer what r u talking about? This isn't for mission authoring and just stay out if u dont like it. For everyone else I'll post the poll after a few more people.
Last edited by galm on Wed May 05, 2010 6:10 pm; edited 1 time in total
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed May 05, 2010 5:45 pm |
galm wrote: All I meant is I joined earlier. Anyway wonderer what r u talking about? This isn't for mission authoring and just stay out if u dont like it. For everyone else I'll post tje poll after a few more people.
lol.... i joined 2 days earlier than u...
oo well lets stop it there
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 6:09 pm |
I got the game in July of the summer before. So anyway let's let some OTHER people post.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed May 05, 2010 7:10 pm |
Posted: Fri Nov 05, 2004 2:55 pm   Post subject: A long list of things I want...lol
Check this out I want colors too
Last edited by wonderer on Thu May 06, 2010 8:06 pm; edited 1 time in total
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 7:51 pm |
What is a mod needed for?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 7:53 pm |
Where is everyone else? I'll make the poll tommorrow.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed May 05, 2010 8:09 pm |
never mind galm just try to keep up next time
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu May 06, 2010 1:15 pm |
This isn't an arguement it's a pole thread.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Thu May 06, 2010 3:41 pm |
Why the do you need a pole see no reason why you would need a pole all I see is who came on first or who came up with the idea first.
Maybe I'm losing it but I see no reason for a pole I see two players saying they both came up with the same idea.
Can some one help me find my marbles I seem to have lost them
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Thu May 06, 2010 6:43 pm |
ok wonderer that wasn't planned. Galm's original purpose was for players to post some game improvements, so if you got no ideas for improvements then don't post
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu May 06, 2010 7:18 pm |
Sorry trineroks this whole arguement was pointless I thought of it last summer u whenever who cares. Wond read the first posts that's what the poll is for.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Thu May 06, 2010 7:33 pm |
Youboth found them cool i can delete my unuseful poste if you want. To late
I have like 10 poste per day I can throw some away I'll edit my first poste or delete it
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu May 06, 2010 7:47 pm |
U have like 3.2 while I have 3.7. Btw I think I posted therty times yesterday.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Thu May 06, 2010 8:08 pm |
U been looking up my stats
I edited my first and second poste I want them all one is done already.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri May 07, 2010 12:29 pm |
Gone?
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri May 07, 2010 3:13 pm |
Lol, failed thread
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