Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

Barricading
Author Message
kcubed
WI Forum Novice
Joined: 24 Dec 2003
Posts: 8
 Post Posted: Sun Jan 18, 2004 12:35 pm  Post subject: Barricading

I would like to see barricading added to my list of build items. It infuriates me that the enemy forces can barricade themselves be I cannot. Also how come the enemy can build turrets in the middle of nowhere? I have to expand my complex toward the areas that I want a turret.
rosskoepke
Semi-frequent Poster


Joined: 07 Dec 2003
Posts: 40
Location: Ann Arbor, MI
 Post Posted: Tue Jan 20, 2004 1:01 pm  

I think the defending team usually gets barricades, under the assumption that they have been there for a while, long enough to build barricades. However, it would be good to have an option to build barricades, and be able to destroy barricades as well.

Also, if I build a long string of power plants out to the middle of nowhere and then set up a 5x5 grid of turrets, and then sell all my power plants, it would look as if I put turrets out into the middle of nowhere. If you notice, when you destroy a turret in the middle of nowhere, it will not get rebuilt, but if you destroy a turret near the enemy base, the enemy will rebuild it as quickly as possible. I've never actually seen the computer build a turret illegally.
kcubed
WI Forum Novice
Joined: 24 Dec 2003
Posts: 8
 Post Posted: Wed Jan 21, 2004 8:37 pm  Post subject: Turrets in the middle of nowhere

Well maybe you have'nt seen the computer illegally build, nor have I. But the fact is you never see the computer build. What I'm getting at, is yes I know I could, can, extend my bases, then delete (sell) buildings or power plants to achieve the same affect. Should we assume that the computer is doing that as well, I doubt that.