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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Mon May 03, 2010 1:55 am Post subject: Estuary |
Medium-sized 1v1 map. May have some balancing issues.
As with River Assault, I might make a 2v2 version of this.
Updated with more galaxite.
Updated once more with even greater quantities of galaxite. More plateaus as well.
Newer pic:
🖼 image no longer available
Last edited by T-33 Lib on Wed May 05, 2010 6:39 am; edited 2 times in total
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Mon May 03, 2010 3:43 am |
Dosent look like there is much galaxite, that could b a problem
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon May 03, 2010 4:05 am |
Wow those intersections r good.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon May 03, 2010 5:56 pm |
lib ur maps are beautiful like brian's pictures. but prob is ur maps lack galaxite.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon May 03, 2010 7:20 pm |
This one has more money but man i still can't believe those rivers wow!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon May 03, 2010 10:22 pm |
galm wrote: This one has more money but man i still can't believe those rivers wow!
rly? this map has "more money"?
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Tue May 04, 2010 2:48 am |
Tested the map- it has playable levels of Galaxite but it starts out a little slow paced. Will add galaxite to improve gameplay.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 04, 2010 8:05 am |
T-33 Lib wrote: Tested the map- it has playable levels of Galaxite but it starts out a little slow paced. Will add galaxite to improve gameplay.

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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Tue May 04, 2010 8:47 am |
At the very least adding galaxite will break up the ugly areas in the top right/bottom left hand corners.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 04, 2010 8:52 am |
add large patches of galax in the empty spaces, and scatter some foliage around there
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Tue May 04, 2010 7:11 pm |
Added some galaxite and plateaus.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 04, 2010 7:35 pm |
eh... i feel like it could use 25% more galaxite
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue May 04, 2010 7:49 pm |
Agree and lib how did u avoid the terrain unreachable with the plateas?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 04, 2010 8:34 pm |
galm wrote: Agree and lib how did u avoid the terrain unreachable with the plateas?
galm those plateaus have nothing on them. If you have an unreachable area without any unit/structure/galax on it, then its allowed by the map editor
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Wed May 05, 2010 6:40 am |
Updated once more.
Again, more galaxite and plateaus.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 12:43 pm |
Ohhhhhhhhhhh.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed May 05, 2010 1:26 pm |
i like it now. Great Job!!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed May 05, 2010 5:41 pm |
Lol ok people trine likes it it's acceptable now! Jk yeah it is much better lib now if u can do that with a few of the others it will be awesome. Also make it a map pack please.
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