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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Apr 19, 2010 3:04 pm Post subject: Smart miners |
Miners shouldn't be so stupid, I'll play desert river riches and they go as far away as possible and then come back to the furthest mining station, id like them to be smarter.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Mon Apr 19, 2010 4:03 pm |
Train your puppies it's where you produce them from. I blame the trainer.
Don't put your vts or miner station to close to the river edge. They go to the nearest $. so if the $ is on the other side when they come out then they go their.
It's which ever the $ is closer to puppies. They can't see rivers or walls they smell the $ and search for it.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Apr 19, 2010 4:41 pm |
That made no sense and isn't true for me.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Mon Apr 19, 2010 5:49 pm |
Have some one else explain it I understand what and why miners do what they do. Theirs no way to make them smarter if they made them smarter then the other tanks would get smarter too and would ruin the game. We wouldn't be able to ambuse smarter ranks or miners.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Apr 19, 2010 8:35 pm |
ive played 2 player coop swamp and my bullpups were acting retarded
i built a refinery right next to patches of galaxite, and after mining the patches, my bullpup started driving somewhere, skipping motherlodes of galaxite, to get this small patch of galaxite on the other side of the map
another thing, if bullpups try to dump their $ and some units get in their way, they stop moving and stand there
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Mon Apr 19, 2010 9:45 pm |
The last part what you said it happens to everyone. That's a good update that should me made
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ElectronicFlesh
Very Active User

Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Mon Apr 19, 2010 11:38 pm |
Well, my sources inform me that the bullups(puppies WTF) go to the nearest galaxite, they do not take into account any barriers between it and the galaxite, and their path destination does not change from when it is created or refils at the processor. Unless of course you tell it to go somewhere else 
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Tue Apr 20, 2010 1:49 am |
Smarter AI for the Bullpups would definitely help.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Apr 20, 2010 4:06 am |
Yay lib ur back welcome back!!!!!!!!!!!!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Apr 20, 2010 8:11 am |
lol liberator i played your industrial zone map xD
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Apr 20, 2010 12:27 pm |
It looks really nice and yeah it's fun too.
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BrianBSHS
Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Tue Apr 20, 2010 4:07 pm |
Maybe you should just keep better track of your bullpups. It's part of the game and bullpup management adds to the strategy.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Apr 20, 2010 4:56 pm |
BrianBSHS wrote: Maybe you should just keep better track of your bullpups. It's part of the game and bullpup management adds to the strategy.
yeah i agree with that, but its sometimes just downright annoying.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Apr 21, 2010 1:19 pm |
Yeah if this game is at least a little realistic bullpups shouldn't be so dum.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Apr 21, 2010 4:00 pm |
Life if a miner:
It's hard out here working for the men up stairs.Man I tell you if a nother tank gets in my way. Oooo I'll I'll  ill take a break until he catches me.
Naw naw if the $ is to far I'll, I won't unload so he makes me go on break that's the way to stick it too the men.Lol that has all hapen to me in the past but the best way to end your job is to mine away from your base and hope another army kills me. Haha I got one too just mine slowly and let the enemy get near your base and don't aleart anyone of the introoters and just switch sides.awww hahaha when I get board I just mine further away from the base so i hopefully see more of my puppys friends. But what I hate the most is when i get attack bye those dam eagles, their like flys can't out run them and I don't get help fast enough to get them away from me.
Last edited by wonderer on Wed Apr 21, 2010 8:09 pm; edited 1 time in total
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Apr 21, 2010 7:23 pm |
Ok what?! It's a game not an artificial simulation.
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delta1
Very Active User

Joined: 19 Dec 2009 Posts: 182 Location: New york
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Posted: Sun Apr 25, 2010 12:54 pm |
yeah i no and wat they do iz dat wen der gettin shot at they keep mining they should automaticly retreat!!!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Apr 25, 2010 2:08 pm |
delta1 wrote: yeah i no and wat they do iz dat wen der gettin shot at they keep mining they should automaticly retreat!!!
i disagree with delta on that (sry mate lol) but it already gives you an alert if bullpups are under attack, and it builds up on the micromanagement.
Bullpups that are stupid and mine all the way across the map or just stand there.... thats a different story. That's babysitting
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delta1
Very Active User

Joined: 19 Dec 2009 Posts: 182 Location: New york
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Posted: Thu Apr 29, 2010 3:22 pm |
Ok sorry thats kind of true thanks trineroks 
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