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Minipax 2!
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trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Thu Apr 15, 2010 9:41 pm  Post subject: Minipax 2!

-Clone Wars
*new win condition, kill the structures
*new bunker close system, step on the pad outside your bunker to spawn a turret at the entrance, garrisoning your troops. To leave, sell the turret.
-All Your Base
*cutscene edited
*New win condition - kill others. For that reason I added rocket troopers
-Clone Wars FFA
-Secret Outposts
*Kill your opponents with infantry, and step on the pad opposite of your base to get liberators!
-Building Empires
*This map is complicated so READ THE MISSION OBJ. Earn resources by farming, fishing, gold/silver mining, or later on by factories! Go up the different ages by building R&Ds
THIS IS BACK
-Secret Outposts 2v2
-Rainbow 6
-Dawn of the Dead
-Hostage Negotiations
-Hostage Negotiations (3)

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Terran Mapping and Mapping Tech©

Attachment:
Minipax 2.pdb (30.09 KB, downloaded 1195 times)

Last edited by trineroks on Wed Jul 14, 2010 9:38 pm; edited 17 times in total
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue Apr 20, 2010 6:37 pm  

Building Empires added
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun May 02, 2010 5:41 pm  

I will continue new maps on this until it reaches 15ish maps
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon May 17, 2010 9:44 pm  

Rainbow 6 Patch included, moved position of HRC to a little more remote area, fixed alliance triggers
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue May 18, 2010 4:09 am  

What? So does that mean there's two options?
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 18, 2010 8:17 am  

what two options?