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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 6:17 pm Post subject: refogging |
after defogging an area with soldiers, and the units leave the area, that place shud fog back up.. but with terrain and structures still visible
cuz sometimes i wanna do a sneak attack but my enemy scanned the entire map with his eagle so he knows my every move 
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Apr 14, 2010 6:22 pm |
Would be nice maybe a few mins before the fog sets in.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 7:12 pm |
not mins rly... prolly refog back 3 seconds after the unit leaves the area.
And to view the whole map, we can have an upgrade to the survelliance center. Make it have a hammer icon, and it's build option is Orbital Survelliance Center, with 1000 galaxite cost. The upgrade animation would show (only to the SC which you designate to upgrade) and enemies can kill it in the process, because its upgrading, not building. The build time would be 40 seconds, and at the end it would look like a revamped SC, defog the whole map, and still control turrets. If you lose all your Orbital Surveillance Centers, the map defogs entirely, except for places where your troops are stationed. Then you would have to build a new surveillance center, spend another 1000 to upgrade it back to Orbital Surveillance Center
any thoughts?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Apr 14, 2010 7:18 pm |
Holy **** this is freaking me out I just thought alot of good games refog and I was literally just about to post this. This happened before to but then great minds think alike! It's still kindof uncanny the timing.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 7:23 pm |
lol galm you were thinking the same thing xD
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Apr 14, 2010 7:40 pm |
Map builders can Add a triger to fog the whole map when ever some one sets on the pad?
So it can look like a strock light
so ever so many mins it goes on and off for a few seconds
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 7:49 pm |
but there is no trigger like that in WI...
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elamre
Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Thu Apr 15, 2010 5:41 am |
and there are already so many topics in with this idea. this says too things:
-you need to use the search function
-people really want this
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ElectronicFlesh
Very Active User

Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Fri Apr 16, 2010 2:30 am |
id love to be able to control the refog in the M editor,  id have fun with that, I reckon the max areas should be raised, ( i like spellin things out with defogged areas)
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Apr 16, 2010 4:10 am |
That seems like a waste of time...
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ElectronicFlesh
Very Active User

Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Fri Apr 16, 2010 2:59 pm |
Naa, like you know how there are clan maps with their name spelled out in galaxite, I can spell something out to view via the minimap by defogging areas. And with the area limit raised I could spell more and give it a more crisp look. I would also be able to make special effects (kindof) in my last map I tried making parts of the map checkerboard with defogger areas. So that if u saw the enemy coming it would dissapear staight away, and play tricks with ur mind. 
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Apr 16, 2010 3:56 pm |
elamre....
what the fuck is wrong with ure signature
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Apr 16, 2010 4:15 pm Post subject: re: refogging |
If this were to be put in place, it would have to be put in by a trigger, and would NOT do this automatically. It wouod be pretty cool for just a few maps, but I would hate it if every map was like that. You would just have to kepp sending out and destroying continuous eagles.
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elamre
Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Fri Apr 16, 2010 4:51 pm |
trineroks wrote: elamre....
what the odd turnip is wrong with ure signature
what the odd turnip is wrong with your offtopic posting in a topic?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Apr 16, 2010 6:59 pm |
elamre wrote: trineroks wrote: elamre....
what the odd turnip is wrong with ure signature
what the odd turnip is wrong with your offtopic posting in a topic?
yeh im sry im not the one who put porn as my sig. and btw this is MY topic
what im trying to say is dont make our clan look bad. im not trying to cuss you out or sumthin
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elamre
Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Sat Apr 17, 2010 12:10 am |
wtf dude? first of all, was no porn. everything was legal, and no naked parts! 
second, your still offtopic, even if its your topic
also, refrogging is a great need. mainly because the enemy knows EXACTLY what your doing.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Apr 17, 2010 12:19 am |
yes.. exactly
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Wed Jan 05, 2011 5:05 am |
Yeah I want this to happen it an alsame idea alot of games have it just I hate it wen ur trying to attack and they know ur every move please make a trigger for this or do something Scott
Last edited by sam on Wed Jan 05, 2011 9:03 pm; edited 1 time in total
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[PYRO] Critikal
Very Active User

Joined: 19 Dec 2010 Posts: 225 Location: Why Do You Wanna Know!
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Posted: Wed Jan 05, 2011 12:32 pm |
We Like Need! This
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king of you
WI Forum Novice
Joined: 20 Sep 2010 Posts: 4
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Posted: Wed Jan 05, 2011 2:01 pm |
but then people would be scared to attack cause they cant see
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jan 05, 2011 4:19 pm |
It would make the game alot better to have the option.
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Wed Jan 05, 2011 9:05 pm |
king of you wrote: but then people would be scared to attack cause they cant see
then you could ambush them and that would be fun like send ten units attacking from the top so they think that your whole army then you send most of the other units of yours and attck the botton and they will never know what happen  ( AMBUSHED )
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jan 05, 2011 9:08 pm |
Yeah so then flanking and stuff would actually work.
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Cod
Semi-frequent Poster

Joined: 26 Mar 2010 Posts: 34
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Posted: Mon Jan 10, 2011 6:33 am |
Yeah galm I think you should push and try and get the mods to listen ask law or Nate ( ECT) to ask scuttlu to see about this
It's good because I like playing game that refog back again It makes the game more funnnn!!!!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jan 10, 2011 8:54 pm |
I think they have asked.
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Tue Feb 15, 2011 2:27 am |
scottlu if your reading this can you at least think about doing it this thing or trigger what ever you call it would be like a master change to the game if we can make make refog back up again 
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