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Don Breezio
WI Forum Novice
Joined: 14 Mar 2010 Posts: 2
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Posted: Fri Mar 26, 2010 9:19 am Post subject: Rotating VTS |
I think it would be a great thing if you could rotate the VTS so that you are not at a handicap if someone has their HQ above you . i.e. unlimited and tight budget. blue has such a huge advantage since their units do not have to circle around the top of their buildings.
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Fri Mar 26, 2010 11:08 am |
Could you leave feedback to the author of those maps, and ask him to change the map to make it more even.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Mar 26, 2010 2:30 pm |
What???? Scott there's nothing I can do to the problem he's talking about, both maps have everyone In a seperate side of the map completely even he's not saying that unfair, he's addressing that The vts only makes units that face down when they spawn, so if ur at the bottom of the map u have to move ur tanks above the vtss u have, while blue doesn't have to move them. This isn't a map problem and I 100% percent agree with him.
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Fri Mar 26, 2010 4:02 pm |
Ok...
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Mar 26, 2010 5:04 pm |
Sorry I think we're confused, I made the map he's talking about... He means y do the vehicles only come out of the bottom of the building like if we could turn them or something.
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ElectronicFlesh
Very Active User

Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Sat Mar 27, 2010 12:20 am |
hey, you could make the game even by giving the players on the bottom an advantage over those on the top, more galaxite....more space, defog the opposition area ect ect
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Mar 27, 2010 6:51 am |
That's just unfair. And red actually has a very good position in tight. I know some really good strategies.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Mar 27, 2010 9:18 am |
Yea like building in the corner.
Yea if your red you take out yellow or cyan. Leave blue for later so your are can build. Well that's my only move. Lol
or say blue team up with red and attack cyan or yellow. Hehehe
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shadow 3
Developing Poster

Joined: 14 Jan 2010 Posts: 14
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Posted: Sat Mar 27, 2010 10:02 am |
thats wat i always thought when i have been red on tight budget, they should do that...
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Mar 27, 2010 10:10 am |
Do what explain your self Shadow 3
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Sat Mar 27, 2010 11:19 am |
Ok. I'll try to explain the problem in proper english.
Blue, who gets the northern part of the map will have their units spawning at the bottom of their VTS, an thus, giving them a shorter route to the enemy.
Whatever the other colour on the southern part of map is, it will also have their units spawning at the bottom of the VTS, and therefore, they have a longer route to the enemy.
Do you understand, now?
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ElectronicFlesh
Very Active User

Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Sat Mar 27, 2010 11:55 am |
Maybe the area they are built in should be in the top and bottom of the vts 50/50
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Mar 27, 2010 1:52 pm |
do i like ElectronicFlesh says. what about cyan and yellow they need help as well so 50/50
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shadow 3
Developing Poster

Joined: 14 Jan 2010 Posts: 14
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Posted: Sun Mar 28, 2010 7:34 am |
wonderer what i was saying was that blue is on top and can just build across and attack easy red "on bottom" have to move there troops around the VTS so blue has a little advantage...
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sun Mar 28, 2010 8:10 am |
If your blue it's Longer just to get to red so the were the tanks comes out from don't real matter only if red moves closer to where cyan/yellow is.
Just get your army ready send send 4hq's to both yellow and cyans spot and start pushing out vts none stop it would even out the playing field.
On the map only yellow/cyan has the dissavatage. If your blue never build in arow just build your vts close together or alittle speardout so when a tank comes out it can hit any enemy tank near it.
The way I build is try to make it as close to a chess table or checkers table
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BrianBSHS
Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Sun Mar 28, 2010 10:42 am |
His would be solved by setting rally points. Click on the VTS then click a spot on the map, when a unit is built, it automatically travels to that spot
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Mar 28, 2010 3:22 pm |
Yeah brian is right I like rally points like other rts games have. It's too bad neither of these suggestions will come true...
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BrianBSHS
Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Sun Mar 28, 2010 3:27 pm |
galm wrote: Yeah brian is right I like rally points like other rts games have. It's too bad neither of these suggestions will come true...
That's not true, don't say that. Setting up a rally point isn't even a hard code to write. If Scott accepts it, it'll get done in no time.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Mar 28, 2010 3:50 pm |
I've just lost hope in him there's has been nothing new added to the game except forum or server changes since multi. I'm not saying it's hard I'm just sad.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sun Mar 28, 2010 4:45 pm |
make sure you ask him to make your clan page galm i hope he gives you a hard time hehehe
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