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Modifying openings in GoG
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N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Sun Mar 07, 2010 2:18 pm  Post subject: Modifying openings in GoG

Should I add more openings or make the openings bigger in Grains of Glory? Some people suggest I should do so, and with it being a popular map it is risky to make terrain changes like this. What do you think?
WarKilla93
Very Active User
Joined: 11 Jan 2010
Posts: 230
Location: Hawaii
 Post Posted: Sun Mar 07, 2010 3:14 pm  

Yea you should
MobileGamer
WI Forum Novice
Joined: 07 Mar 2010
Posts: 1
 Post Posted: Sun Mar 07, 2010 4:03 pm  

hey nate ...


not more just larger ... but just the one in the middle cuz actually the map is a little bit like bot ;)
kilik8880
Very Active User


Joined: 21 Oct 2009
Posts: 185
 Post Posted: Sun Mar 07, 2010 4:17 pm  

Please do NOT modify it in any way it is pefect the way it is I have never played gog for longer than 15mins so their isn't a problem with the openings
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sun Mar 07, 2010 5:46 pm  

Make it so you lose $ and gain it back at certion times? Or some thing about that whole unlimited $.
WarKilla93
Very Active User
Joined: 11 Jan 2010
Posts: 230
Location: Hawaii
 Post Posted: Mon Mar 08, 2010 7:40 pm  

kilik8880 wrote:
Please do NOT modify it in any way it is pefect the way it is I have never played gog for longer than 15mins so their isn't a problem with the openings
haha u sound like your telling us that every player you played in gog didnt last more than 15mins.......hmm we'll see if i can break that streak.....
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Mar 08, 2010 7:43 pm  

I reached an hour that ended when we quit.

Last edited by galm on Tue Mar 09, 2010 2:22 pm; edited 2 times in total
kilik8880
Very Active User


Joined: 21 Oct 2009
Posts: 185
 Post Posted: Mon Mar 08, 2010 9:29 pm  

Oh no no I ment that I haven't had a stalemate due to the entryways.
I have lost a couple of times
Tiger
WI Forum Novice


Joined: 24 Jan 2010
Posts: 4
 Post Posted: Tue Mar 09, 2010 1:50 pm  

Please dont change anything :D
Quote:
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Mon Mar 15, 2010 4:37 pm  Post subject: I added one

I have added an entry way at the top. Please test it out and tell me how you like it.
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Mon Mar 15, 2010 6:10 pm  

Why at the top.so is it better to be on the right side cause you can hid behind your rows of towers an now you can walk to the other side form the top. And the left side you can only buid in the middle and at the bottom.

So ya it's cool make bigger openings at the top way cooler cool cool duds. Don't listen to me I don't even play that map anymore. To much $
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue Mar 16, 2010 4:10 am  

Yeah the entrances r better nate.
drummerboy
Developing Poster


Joined: 14 Feb 2010
Posts: 16
 Post Posted: Thu Mar 18, 2010 10:23 pm  

Yeah, I like the opening up top, because then if your against a red/yellow team that builds by the entrance, its not a constant defend the chokepoint where they have the advantage. Then besides mobilizing, you could run some units through that path. And if they decide to defend that path, then it really equals it out a lot more, because not all of their troops are naturally guarding the two middle chokepoints.
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Fri Mar 19, 2010 2:38 pm  Post subject: Two maps

I now have two Grains of Glories. One is "Grains of Glory", which consists of the classic 3 entrances. The new one is called "Grains of Glory(4E)", which consists of 4 entrances (4E). This way I satisfy everybody. :D
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 19, 2010 4:32 pm  

See what stinks is that the openings won't fit together so u have to march them two at a time:(
Arya
WI Forum Novice
Joined: 11 Jan 2010
Posts: 3
 Post Posted: Fri Mar 19, 2010 11:25 pm  

Just make the cliff in the middle of the map larger so players can't build through it... Sometimes it's really harassing when people are trying to build through the cliff.