Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

Cat and Mouse
Author Message
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Fri Mar 05, 2010 1:51 am  Post subject: Cat and Mouse

Description:
A game of cat and mouse like starcraft cnm

ARGH so many BUGS

Author:
trineroks

History:
1.0
-fixed so mouse starts with money (lol)
-blockades
1.01
-no longer called (untitled level)
1.1
-fixed cat's unit pricings
-liberators do not start with 0 hp (fail)
1.2
-replaced hydras with rocket squad
-replaced fox with fox team
1.3
-replaced liberator with liberator team
-few cosmetic changes
-cat's second harvester now has its own refinery!
1.4
-no more annoying "Base is under attack"
1.5
-Cat is made stronger, bases more accessible for cat. Mouse got nerfed

Number of Players:
3v1

Attachment:
Cat and Mouse.pdb (6.68 KB, downloaded 1697 times)

Last edited by trineroks on Tue Aug 21, 2012 9:13 pm; edited 10 times in total
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon Sep 27, 2010 7:16 pm  

Cat and Mouse CLASSIC bundled with Cat and Mouse REDUX
DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Mon Sep 27, 2010 10:10 pm  

You should make dog v cat v mouse v flea
10jib
Established Forum User


Joined: 16 Feb 2010
Posts: 82
 Post Posted: Tue Sep 28, 2010 10:23 am  

yeah like the flea can attack the dog but dig cant attack flea and dog can attack cat but ...
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue Aug 21, 2012 9:14 pm  

Cat and Mouse Classic is back, with some fixes to the map. All Cat purchases (minus the extra bullpup purchase) are now 2.5k cheaper.

Cat and Mouse Desert soon to follow.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Wed Aug 22, 2012 5:07 am  

Well it's about time you got cat and mouse back Trine :wink: And yay it's easer for the cat to win!
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Sat Oct 05, 2013 6:49 pm  

Trine, I think there's a bug in this map. I was playing with Captain magnum 93 and he complained the troops he spawned had 1% health. In observe mode, I noticed that the rocket troopers spawn with so little health that one shot from any opponent unit would kill them. I looked at your triggering trine, the unit group for cyan's rocket troopers is called 'Broad' and it costs cyan 5000 credits to spawn that group. I looked at the unit group list, and the group 'Broad' has 5 rocket troopers and they are suppose to spawn with 4000% health. When playing the game though, they spawn with 1% (it's really low, I don't know for sure that it's 1%) health. So if cyan orders rocket troopers, he/she ends up spending 5000 credits on 5 rocket troopers that will die as soon as they have combat with an opponent.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun Nov 24, 2013 3:52 pm  

Wow, I somehow missed this reply.

That is really odd. I know about the existence of buggy unit groups (every so often a unit group with 100+ health will bug out and spawn with 0 HP) which I THOUGHT was related to total number of unit groups / unit type.

I have gone through multiple builds of Cat and Mouse, eliminating certain bugged unit groups (the reason why it's called "Broad" was because it originally was supposed to spawn broadswords at 5000 health, but it would always bug out). So after a long time of deleting certain unit groups and tweaking existing ones, I changed "Broad" to spawn rocket troopers at 4000 health.

It's always worked since then... but apparently something is causing it to bug out.