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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Mar 02, 2010 10:27 pm Post subject: AIR UNITS AND WALLS |
How about it?
There could be an airport structure that makes air units and walls could be built in-game!!
And troop transport : D
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Mar 03, 2010 3:34 pm Post subject: No on both |
This topic has been discussed before and when I first joined I agreed with these. However, as you create maps you start to realize that terrain makes the game and the maps. If you could just go over terrain then the game would be ruined. The only way is for air units to be EXTREMELY weak, I mean like 2x weaker than cyclopses and with very low range, attack, and speed. But just imagine Balance of Terror with no terrain.
Now, as for walls, they would be VERY hard to get through. That would be a great defencive strategy and with no attacking. Noobs would feast off of this. The only way I'm saying yes to walls is to have them be destructable. That's only fair.
Last edited by N@TE on Thu Jun 10, 2010 1:11 pm; edited 1 time in total
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Mar 03, 2010 7:31 pm |
still, air units would be great... like carpet bombers
and when i meant buildable walls, i meant that they could be destroyed. If they can't then it would just ruin the game
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delta1
Very Active User

Joined: 19 Dec 2009 Posts: 182 Location: New york
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Posted: Mon Mar 08, 2010 6:28 am |
That sounds really cool!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Mar 12, 2010 10:03 am |
Air units, walls, and to prevent infantry from being neglected we could have infantry transport, bunkers, and like a buildable special soldier (kind of like Andy but weaker)
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FireFox4444
WI Forum Novice

Joined: 03 Jun 2010 Posts: 4
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Posted: Thu Jun 10, 2010 1:07 pm |
To be honest air units would be pretty awesome yes but it would make it far more complicated and difficult to play it will also probably ruin the maps.
Id much rather prefer to have sea units+air units as A DIFFERENT game style so you have sea+air and ground+troops
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Jun 11, 2010 12:33 am |
we cant rly have sea units cuz theres no sea tileset. just rivers :/
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sat Jun 12, 2010 7:36 pm |
Air units don't really appeal to me... I dunno why, I gues I just don't want to see this game too complicated. And if u think about it power gens can be walls, u can build them in game, you cannot pass through them, and you can destroy them.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 7:38 pm |
how can air units possibly complicate things? besides having new flying units
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sat Jun 12, 2010 8:31 pm |
It's having to think on an added level, u have to take into account that they can go over any terrain and can only be hurt by certain units. Imagine your first game youd have no idea as to why u keep losing!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Jun 12, 2010 9:08 pm |
Also we would have to have anti air units and turrets too.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 9:31 pm |
LawrenceA wrote: It's having to think on an added level, u have to take into account that they can go over any terrain and can only be hurt by certain units. Imagine your first game youd have no idea as to why u keep losing!
if u have no idea y ure losing in your first games, then that person must be blind and cant see air units 
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sun Jun 13, 2010 2:21 am |
What I'm trying to say is that with the added gameplay it will add to the complexity of the game and may drive newbies off
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 13, 2010 7:53 am |
wouldnt that mean all newbies hate every game except this, becuase its so simple like that? newbies gotta LEARN ya know
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sun Jun 13, 2010 10:12 pm |
trineroks wrote: wouldnt that mean all newbies hate every game except this, becuase its so simple like that? newbies gotta LEARN ya know
hey I don't know about you but I don't play games that seem too complicated when I first get them. That's why I was attracted to WI
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 13, 2010 11:31 pm |
lol... air units just means more units and expanded strategy (instead of always pumpin out cyclops, libs, hydras, and troopers)
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 15, 2010 3:21 pm |
Lawrence u LEARN a new game, if u think four new units will destroy their hope ur wrong.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Jun 20, 2010 8:54 am |
anyone else who reads this do u think we should put air units in, also what kind, I think a transport one would be awesome.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 20, 2010 2:14 pm |
galm wrote: Don't spam it's annoying, anyone else who reads this do u think we should put air units in, also what kind, I think a transport one would be awesome.
i want transport air, Capital ships, air to ground (bomber) air to air
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Tue Jun 22, 2010 2:51 pm Post subject: Raider air units |
I don't really have a thing for air units. Yes, it would make the game slightly more complex (you would need a couple more tutorial missions), but that's the least of my worries. Air units would dominate, and in order to make them fair, you would have to make them so weak, expensive, and poor firing, that it wouldn't be worth it to create them. There might be a medium for it to be fair and worth making, but it would be slim plus extremely uneasy(the gameplay constantly changes). However, I think that an air unit similar to a raider would be perfect. Something that slips in right at the last minute to weaken the enemy's defenses. A bomber with no other defense(no turret attached), and that can be fairly-easily destroyed but is quick and apprehensive. I would love an air unit like that.
Last edited by N@TE on Tue Jun 22, 2010 10:07 pm; edited 3 times in total
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Tue Jun 22, 2010 3:41 pm |
galm like you say you make so many. and like everyone says it only takes a few mins to make a map. slow your role and think about the maps ask others for advice. I made an ID to play some rand random maps. like that annxx map made bye lawerance that's trash. all you do is build those highjackers people. and take over each other bases beside each other. a nother random map you have to build 20 hq just to win even if you destory the other player you still need 20 hqs. another race to lawerance island I think. the objective is to get to the middle with about 20 tanks and all the players start on top how are those three maps any good for this game. another one you start and you have to build to the right but $ is every where but you have unlimited $. crazy thing is you just have to take over thief base and you win in 3mins.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 22, 2010 3:42 pm |
so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft)
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Tue Jun 22, 2010 3:53 pm Post subject: Air to air |
trineroks wrote: so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft) Air to air units sounds fabulous! I've never thought of that before. The more I think about it, the more I realize it's just the air to ground and ground to air attacks that I don't like. If air units were only allowed to attack other air units it would work out perfectly. Except for the fact that when an air unit went by it would clear up the area and ruin strategies. A solution would be to have the air unit not clear it up so much. Possibly only be able to see air units and air unit factories when it's defogged.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 22, 2010 3:54 pm |
I want walls more than air units by a ton, espiecally if they could be spawned.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Tue Jun 22, 2010 4:09 pm |
air would be cool but they must cost more and be weaker to cylops but have higher killing rate then hydra and the other big tank.
I'm talking about two different flying tanks.
so for one flying tank could kill 3 tank
one flying tank could kill 6 peole but the rocket louncher could kill them faster then the guards.
cylops and airtank would kill each other.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 22, 2010 5:25 pm Post subject: Re: Air to air |
N@TE wrote: trineroks wrote: so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft) Air to air units sounds fabulous! I've never thought of that before. The more I think about it, the more I realize it's just the air to ground and ground to air attacks that I don't like. If air units were only allowed to attack other air units it would work out perfectly. Except for the fact that when an air unit went by it would clear up the area and ruin strategies. A solution would be to have the air unit not clear it up so much. Possibly only be able to see air units and air unit factories when it's defogged.
Nate, if air units are all just air to air, its useless. we need a air to ground unit, an air to air unit to counter that bomber unit, and a transport to carry your land units around (and thereby getting rid of UNREACHABLE TERRAIN)
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 22, 2010 8:31 pm |
I think a unit that can fly buildings would be awesome, like the terran flying buildings.
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subzero707
Clan Administrator

Joined: 13 Dec 2009 Posts: 240
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Posted: Tue Jun 22, 2010 10:00 pm |
*ATTENTION*
Some of the posts were deleted from this topic due to them being irrelevant. Please keep further posts about the topic. Thank you.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 23, 2010 8:28 pm |
Lol sub u mean half, doesn't anyone want walls?
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Jun 23, 2010 8:33 pm Post subject: Air walls |
Yes, I would love to be able to build and destroy the built walls. Only the walls the have been built though; not the ones included in the creation of the map. Here's another thought: If we really did eventually end up with air units, maybe a wall for air units would be good as well. That way it would prevent air units going in certain places. These would obviously be destructible as well.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 23, 2010 8:37 pm |
Lol so they would float or be high?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 23, 2010 9:13 pm Post subject: Re: Air walls |
N@TE wrote: Yes, I would love to be able to build and destroy the built walls. Only the walls the have been built though; not the ones included in the creation of the map. Here's another thought: If we really did eventually end up with air units, maybe a wall for air units would be good as well. That way it would prevent air units going in certain places. These would obviously be destructible as well.
lets be realistic here nate... a wall cant go that high xD
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 23, 2010 9:16 pm |
It could be some repulsor thingy.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 23, 2010 10:44 pm |
galm wrote: It could be some repulsor thingy.
something like a force field... but i doubt force fields can even go THAT high
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Jun 24, 2010 2:51 pm |
They can go anywhere.
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frandenkamin68
Very Active User

Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Tue Jul 20, 2010 11:25 am |
i think that air transports would be great... that could rally add on to strategys. for example, since dominions are so slow you could load your dominion on the troop transport and fly it some where.
However i do not really like armed airiel units. i think that that would turn WI more into a RTS tower defence game than a RTS battle game.
The i am however in total agreement with aerial troop transports. 
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Tue Jul 20, 2010 9:48 pm |
Lasers pointed up could act as a wall for air units 
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lisida19
Mega-Poster

Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Sun Aug 08, 2010 12:19 am |
Then there should be more ground units such as suicide bombers, transporters, teleporters, snipers, the ultimate unit that takes 5 min to create( like thor in SC2). And also more buildings, more upgrades, superweapons, more unique characters ( other than ANDYS AND FOXES), and for the landscape, a bigger river, more bridges and more, without considering the graphics. Thus, this game needs a lot of
improvements and has been unchanged for years n.ow
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Aug 08, 2010 9:28 pm |
frandenkamin68 wrote: However i do not really like armed airiel units. i think that that would turn WI more into a RTS tower defence game than a RTS battle game.
uhmm.. the last time i checked, starcraft and the command and conquer series weren't "Tower defense games"
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frandenkamin68
Very Active User

Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Mon Aug 09, 2010 6:29 am |
good point trine, however if you added buildable walls, i am positive someone would take advantage of that and build a large maze the entire game, just to get someone mad, and not actually play, just do that so the opponent would resign.... 
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Mon Aug 09, 2010 6:39 pm |
man i hate air units for some reson like if we had air units the game will go faster
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hiseas21
Mega-Poster

Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Tue Aug 10, 2010 10:38 am |
Yes I tied it up! But I'm not sure about the whole idea. Yes it does introduce a new way of play but to me it might get confusing
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slimjimninja
Veteran Member

Joined: 30 Mar 2010 Posts: 1226 Location: away
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Posted: Fri Feb 25, 2011 5:33 pm |
You could call those special weaker andys snipers, and (all starcraft players will know what im talking about) there should be an added building called the missile silo so you can nuke your opponent(s)!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Feb 27, 2011 3:10 pm |
nukes were discussed and it was not going to be useful. With unlimited money itd be a nuke rush.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Feb 27, 2011 4:46 pm |
galm wrote: nukes were discussed and it was not going to be useful. With unlimited money itd be a nuke rush. build times galm. A nuke could take like 1 minute or more to build. Gives the enemy plenty of time to disrupt it.
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Sun Feb 27, 2011 8:54 pm |
trineroks wrote: galm wrote: nukes were discussed and it was not going to be useful. With unlimited money itd be a nuke rush. build times galm. A nuke could take like 1 minute or more to build. Gives the enemy plenty of time to disrupt it.
yeah that would be good itll be a super weapon and takes long to build and to load to firer
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warkilla van java
Established Forum User

Joined: 28 Dec 2010 Posts: 89
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Posted: Mon Feb 28, 2011 12:09 am |
Cmon guys it useless giving Scott a new idea to improve the app game. If he want to add new features in the app then he might as well create new game.
Adding this feature takes long and need someone who does coding. I don't even think Scott still have contact to that person who helped him out build this great game. It's been 7-8 years since they made this.
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Cloud
Administrator

Joined: 30 Apr 2010 Posts: 427
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Posted: Mon Feb 28, 2011 2:50 pm |
Scott adds new features to the game all the time. Like the /swap command and the /anon command. Also, some people are learning coding so they can help Scott with the game .
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warkilla van java
Established Forum User

Joined: 28 Dec 2010 Posts: 89
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Posted: Mon Feb 28, 2011 7:30 pm |
I'm talking bout like major update or change in the gameplay
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lisida19
Mega-Poster

Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Mon Feb 28, 2011 10:56 pm |
Well... A couple of months ago he said that hes was working on the graphics and more , and hes gonna make a major update, but he didnt say when, so i guess its gonna be soon(in 2 years xD)
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dkrasnove
Very Active User
Joined: 25 Dec 2010 Posts: 188 Location: United States
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Posted: Tue Mar 01, 2011 1:32 pm |
lisida19 wrote: Well... A couple of months ago he said that hes was working on the graphics and more , and hes gonna make a major update, but he didnt say when, so i guess its gonna be soon(in 2 years xD)
It's going to be very soon.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Mar 01, 2011 5:29 pm |
I know basically the date it's soon they r patching and making new challenge maps and I think finishing the graphics, the designer is a guy who worked on battlefront.
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lisida19
Mega-Poster

Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Thu Mar 03, 2011 4:20 pm |
What was battlefront again?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Mar 07, 2011 4:11 pm |
A starwars 3rd person shooter.
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arctictiger
WI Forum Novice
Joined: 02 May 2010 Posts: 2
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Posted: Mon Mar 07, 2011 4:26 pm Post subject: Air units |
Air units would be a great addition to the game but you would have to make a ground unit that could shoot down air units
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slow
Semi-frequent Poster
Joined: 31 Jul 2010 Posts: 37
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Posted: Fri Apr 15, 2011 6:14 am |
Great idea!!!!!! Lol. Make a third upgrade for air units. And on thesecond upgrade make the land units to get air units. Also some defensive towers for air units.. Etc. If not. Make a couple of maps with sea units only. Etc.
I could help making some graphix. Icons. Logos. Etc.
Pm me. If needed so!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Apr 16, 2011 7:31 pm |
That would be a big update, what is something that is slightly less demanding?
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slow
Semi-frequent Poster
Joined: 31 Jul 2010 Posts: 37
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Posted: Wed Apr 20, 2011 5:22 am |
Ok make it simple! Make and extra base with 1 air unit
heliandy! And allow the tanks to fire at those as well.
Or just make an extra unit available. The andys!!!!! And only allow a limmited amount (let's say 10) because we know they r strong. So jus that few would change the game play in my opinion!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Apr 23, 2011 8:53 am |
That would be rly cool, although its kind of like the sniper idea, an and with less health.
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Sat Apr 23, 2011 7:18 pm |
Eagles with long range rockets would be fun to play hit and run with.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Apr 24, 2011 7:53 pm |
Lib! I know I ask u everytime but r u back? And u could sort of do that in a way if u adjusted units health, libs could fight like they had rockets.
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10jib
Established Forum User

Joined: 16 Feb 2010 Posts: 82
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Posted: Tue May 10, 2011 2:32 pm |
well air units are probably not going to happen because its hard to make 3d stuff (i think the only game i built was a number guessing game) and it would take a long time amusing that who ever made this would be a one man band and not a load of people like gamloft. I Am not a really good programer so don't bet to much on it.
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vexko
Very Active User

Joined: 10 Jul 2010 Posts: 123
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Posted: Tue May 17, 2011 3:43 am Post subject: Re: Raider air units |
N@TE wrote: I don't really have a thing for air units. Yes, it would make the game slightly more complex (you would need a couple more tutorial missions), but that's the least of my worries. Air units would dominate, and in order to make them fair, you would have to make them so weak, expensive, and poor firing, that it wouldn't be worth it to create them. There might be a medium for it to be fair and worth making, but it would be slim plus extremely uneasy(the gameplay constantly changes). However, I think that an air unit similar to a raider would be perfect. Something that slips in right at the last minute to weaken the enemy's defenses. A bomber with no other defense(no turret attached), and that can be fairly-easily destroyed but is quick and apprehensive. I would love an air unit like that.
i agree with nate, air units would ruin maps that rely on strategy. I would however like to see an artillery type of unit, these would require a surveillance center and wouldn't move (like a turret) except it would not fire automatically (so you would have to select the unit and select where to attack) and would be able to attack anywhere explored, to make this fair it should have a high range but not able to attack close to it, it should also require alot of space (3x3) and be limited to one or two, another thing is that it can destroy your own troops if your not careful.
long idea, complicated programming, im gonna say my idea probably wont happen
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