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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Thu Feb 11, 2010 9:33 pm Post subject: defense mission TEST |
Description: Defend your area!!!
Author: Eliteninja350
History: updated again (plz delete the other one off the addon list)
History: Deleted other map. i hope!
history: Deleted the ecom trigger in beginning, and added a cut-scene instead
history: ALL ecom scene trigs are OUT, all cut-scene...
History: lessened the enemy troops, added more support troops, little edits on triggers
History: added WAY more defensive units, and added 2 more power plants to the sides of the base
History: Added an end XD
players/teams: 1 Human, 2 computers/ 1V2
Last edited by eliteninja350 on Wed May 19, 2010 1:29 pm; edited 16 times in total
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Thu Feb 11, 2010 10:32 pm |
if mine doesnt work, does someone want to help fix it for me?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Feb 13, 2010 7:36 am |
Ur not supposed two post two versions of the mission. When u edit the mission delete the attachment and post only the newest one.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 8:29 am |
elite you have two of the same map. Delete the one you don't want and keep the other (to delete, go to the unwanted post, edit your first post, delete attachment, and unsticky the post)
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:02 pm |
ok thanks  is that why it crashes??
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 7:05 pm |
no DEFENSIVE mission crashes. I dont think DEFENSE mission does (this one)
change the names! It confuses me lol
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:07 pm |
ok, im trying to make a series of maps, like a campaign, but I dont want to do the full 10 at once, then put it up w/o tests of each map...
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 7:09 pm |
then make all ten first and then compile them into one map pack. That way you have all your missions organized and if you need edits, simply import your mission pack and edit the desired mission
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:10 pm |
sorry everyone! i guess i posted 2???? i only posted one... but i guess i posted 2?!?!? this one wasnt even posted by me, i don't use this format.... (of the history, the way the players are put {like itll say players/style or w/e} so idk)
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:11 pm |
trineroks wrote: then make all ten first and then compile them into one map pack. That way you have all your missions organized and if you need edits, simply import your mission pack and edit the desired mission
Ok  sounds good!! thanks guys  you are great helps to my maps  im noobish, but i am getting better!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 7:13 pm |
seeing your maps tho, you've had previous mapping experience havent ya?
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:16 pm |
sort of, i randomize my maps... i have a little bit of experience, but not too much... I really don't take the time to get all of the triggers 100% right, but i am just trying to make a fun map, and a fun campaign...
some include:
Mini mission
Massive war
first mission test 01 (really fun sort of)
defensive mission test (not done yet
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:35 pm |
WOW it still crashes.... anyone have any clue why?
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:47 pm |
works... for now
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 7:48 pm |
lol great job!
I have the same problem with one of my campaign maps, cept it crashes when you go too near the southern boundary of the enemy base
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 7:53 pm |
trineroks wrote: lol great job!
I have the same problem with one of my campaign maps, cept it crashes when you go too near the southern boundary of the enemy base
thank you  i think there is a ecom trigger glitch.. it FREAKS out when i try to use it..
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 7:58 pm |
either that, or you went over the 40 trigger limit. which sucks
I came from starcraft mapping to Warfare incorporated mapping, and I didn't understand why one of my maps didnt work. Turns out I exceeded the trigger limit
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 8:05 pm |
trineroks wrote: either that, or you went over the 40 trigger limit. which sucks
I came from starcraft mapping to Warfare incorporated mapping, and I didn't understand why one of my maps didnt work. Turns out I exceeded the trigger limit
haha did not know that XD haha i probably did!! i hate that 40 limit..
OH MY GOD!! that mission is like impossible.. i made a rush attack of 20 cyclops and 5 fox's, they WIPE the floor with my troops... its fun tho  very strategic. im only 22 minutes in..
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 8:08 pm |
elite what mission are you talking about?
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 8:09 pm |
defensive test (this forum)
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 8:13 pm |
hmm i love the layout
nvm wow that took a while to get galax
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 8:15 pm |
nope, you get 2500 every 3 minutes ( i think) no field galaxite tho
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 8:17 pm |
dam i really love the base layout. I dont know why, I am a trigger guy, but looking at such a compact base layout leaves me feeling good xD
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 8:20 pm |
trineroks wrote: dam i really love the base layout. I dont know why, I am a trigger guy, but looking at such a compact base layout leaves me feeling good xD
haha thanks bro  i feel awesome now!!!! i uploaded a new version, so get ready for an easier game! 20 cyclops and 5 foxs were a bit too tough!
the layout is ok, i don't like the fact that you really can't get around the map, but sending an early scout is very useful *HINT HINT*
i will try to make the map more into a fight, like more turrets, or something cool 
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Tue May 18, 2010 8:22 pm Post subject: $2,500 per 3 min? |
Is three minutes what you have on your triggers, or did you incorporate the 2x speed into it? Even if it is three minutes on your triggers, $2,500 every 1.5 minutes (game time) is really slow. With Grains of Glory, I use 1k every 3.5 seconds (game time). Think about it though. If a cyclpose is $500, you could create 5 cyclopses in 1.5 minutes. Maybe consider a little better cash flow.
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 8:24 pm Post subject: Re: $2,500 per 3 min? |
N@TE wrote: Is three minutes what you have on your triggers, or did you incorporate the 2x speed into it? Even if it is three minutes on your triggers, $2,500 every 1.5 minutes (game time) is really slow. With Grains of Glory, I use 1k every 3.5 seconds (game time). Think about it though. If a cyclpose is $500, you could create 5 cyclopses in 1.5 minutes. Maybe consider a little better cash flow.
yeah, i did, its supposed to be a defensive game, you get support over time... all support and attacks just spawn randomly, so there is really no need for mass amounts of galaxite... i MAY put some buildings next to the turrets, so you can rebuild, but i am not sure... i want to LIMIT the player's freedom from running around and doing w/e the please...
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 18, 2010 8:24 pm |
Nate his map is about reinforcements that drop from the sky, not building up your own army
the money is to repair structures
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eliteninja350
Semi-frequent Poster

Joined: 14 Nov 2009 Posts: 47
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Posted: Tue May 18, 2010 8:25 pm |
thank you guys for the feed back though  i really appreciate it!! ask w/e you want, when ever you want! i WILL make more improvements on the maps if dire
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