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Action for ending an alliance
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SpartanGuardian
Developing Poster
Joined: 19 Oct 2009
Posts: 17
 Post Posted: Wed Feb 03, 2010 10:50 pm  Post subject: Action for ending an alliance

Hey Scott, I'm having trouble finding a way to have two players break their alliance and start fighting. I cannot find how to do this anywhere, and the only mission in the entire game in which this occurs is Limited Partnership.

My ideas rant...
Warfare simply owns. You guys have a killer app that is only 4mb, which is ridiculous compared to some other apps that take up around 250mb. Take advantage of this and add new units, buildings, maybe even a new terrain! I know how long this game has been around and have been hooked ever since i got my Zire 71 back in '04, and i doubt anyone has really worked on the programming of the game, but adding a new building or new tanks would OWN. If anything, PLEASE add in individual unit upgrades from the R&D! It would lead to incredible possibilities, like maybe a Security Guard would upgrade to a Grenadier, that throws Liberator type grenades one at a time. Just some ideas!
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Wed Feb 24, 2010 11:35 pm  Post subject: answer

it also happens in my mission: traitors, and to do this u just have to, well i don't understand it fully now when i'm looking back on it, but first u have to establish the original allies like: 1 w 2, 2 w 1, 3 w 4, 4 w 3, and u can keep that for however long u want, then u just make another trigger, this one 'overwrites' the previous allies trigger so u could go: 1 w 3, 3 w 1, 4 w 2, 2 w 4,.... or so I gather (btw w=with)
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Thu Feb 25, 2010 8:55 pm  Post subject: Another way

Another way to end an allience, only if you want the allies to be by themselves and not with anybody else, is to have it allie with itself.
Example: Side 1 allies with Side2, Side 2 allies with Side1. To now end the allience you would do this: Side 1 allies with Side 1, Side 2 allies with Side 2. Hope this helps!