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| Warfare Incorporated Forum Index » Enhancement Requests » |
| Closeable Mini-Map |
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N@TE Chief Administrator Emeritus Joined: 06 Dec 2009 Posts: 985 Location: Colorado |
As many know, on multiplayer many people make a powerplant underneath the mini-map. This is very annoying and cheap, and shows that that player is skillless, cheap, and stupid.
Heres my suggestion: 🖼 image no longer available There are three main places for the button to close down the mini-map: Between the power and money indicators, between the power indicator and the map, and above the map on the right. Does anybody agree with me? Does anybody else have other suggestions? Last edited by N@TE on Fri Feb 12, 2010 4:52 pm; edited 4 times in total |
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
Maybe u map builders can I don't know. Block it?
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
I would rather tap - hold on the map to close it, and open it the same way.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
That's a gr8 idea tapping would make it much better. Sometimes I even accidentally click it when I'm commanding troops and sometimes I lose ground from that. No wonderer we can't do that, if we could it would limit how fast u can look around. The mini map is helpful, so it shouldn't disappear or it will change the game for the worse. Maybe us mapmakers could make triggers where building a building in the corner would be a loss. Or like Brian said turrets auto fire on buildings.
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BrianBSHS Administrator Emeritus Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe |
I kindof think there should be an arrow in the middle of the bar on the bottom facing left. When you click it, the mini map shifts to the left hand corner and the arrow then faces right. It's a simple code and it allows the mini map to be up at all times, which is a great work-around because the mini map is extremely useful.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
That's another good idea Brian it's actually much better than closeable, Scott which one is easier?
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
Galm so when u make a build a map u can't put some hills in the corner? I don't think hills or anything else u put their will block the mini map?
Maybe if u double tap in any corner then the map apears? |
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BrianBSHS Administrator Emeritus Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe |
its true if the map builders want to help out, they can build a hill in the corner, for example, look at "Sunken Temple" its a perfect example.
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
The easiest thing is to change the map so you can't build there. It takes seconds to do, very easy. One problem with this is that map authors don't know this so maps get saved with that part of the map wide open. But, it's an easy solution.
The next easiest is to put some intelligence in the server, so any build commands that try to build a structure underneath the minimap just get ignored. This is next easiest because I can change the server, without updating all the installed copies of WI. The least easy is to update WI. If WI is updated, two options are to either close the minimap, or just don't allow building structures under the minimap. In the case of updating WI, I prefer disallow building structures under the minimap, because it is the easiest for beginners to understand what is going on (they wouldn't know that a structure is underneath the minimap, so if they just can't be built there, problem solved). I'm glad to do #2 from this list in the near term, if #1 isn't a good enough solution. And #3 I'll add to the next WI update. |
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