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King's Corners
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HunterT
WI Forum Novice
Joined: 09 Jan 2010
Posts: 2
 Post Posted: Sat Jan 09, 2010 5:50 pm  Post subject: King's Corners

Description: Fight in your own corner!
Author: HunterT
History: Updated by N@TE (more information located on N@TE's post below.)
Number of Players: 4; 2v2

Attachment:
KingsCorners.pdb (5.55 KB, downloaded 1870 times)
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Mon Apr 12, 2010 9:43 pm  

I was playing this map I was on the left bottom side.I sent one guard to the right side to see his base he got killed(the guard I mean). Then he blocked him self in and I left him alone I attacked the top left I killed him whil the top right was sitting just building nothing but building. Then I killed top right. Them I was going to kill the bottom right side.But I could not fire at him. Then I wasent able to move my arm that was close to him my other bases I was able to build more tanks at my other 3 locations but not near his base. He was killing me but I could not fire back. I have a pic if it helps. I think inotice that you upgrade it that may have been the problem.
I'm glad the anon quit so I could get the point. But please fix it?
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon Apr 12, 2010 10:20 pm  

were his structures/units untargetable?

i experienced something like that in kou's survival game
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Mon Apr 12, 2010 10:25 pm  

His army was killing me they moved into the middle of my army I had 4 different tanks. Nothing was responding. Only the other tanks and hqs away from his army/base was responding. He quit before I could send the next wave at him.
No one
WI Forum Novice


Joined: 28 Mar 2010
Posts: 5
 Post Posted: Mon Apr 12, 2010 10:26 pm  

huh... thats wierd

in my case my tanks could not target the computer's HRC. like if i click on it, the structure wouldnt highlight, instead there would be the move command icon
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Wed Jun 23, 2010 7:16 pm  Post subject: Updated because of problems

I have updated this map because the allie triggers were incomplete, and the map was not fair. Here is what I have done:
â–º Updated and added triggers
- Updated the allie triggers so that both sides in the alliance are allied. It is a left vs right 2v2 map.
- Added Win and Lose End Mission triggers for all sides 1-4.
- Included my signature "Three minutes have past." alert trigger to let players know when scoring takes effect.
â–º Improved the map layout
- Made sure each corner was a mirror image of the opposite corner, and the top and bottom were as fair as possible, while still keeping the same basic layout.
- Included a lake at the corner of each side for fairness, and to ensure people cannot construct structures at the bottom-right corner under the minimap.

Thank you for your cooperation. I hope you understand the reasons for this map update, and have learned from your mistakes.

N@te
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Wed Jun 23, 2010 8:07 pm  

thiers that poste I new I wasent crazy I new I talked about this map before.
you fixed it now I can get as much as I used too.