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Intelligence
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Rahul006
Semi-frequent Poster


Joined: 29 Nov 2009
Posts: 40
 Post Posted: Thu Jan 07, 2010 5:31 pm  Post subject: Intelligence

Hey guys I was just wondering what the features Computer Overmind and Computer Neutral do under the intelligence settings on the side settings[/list]
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu Jan 07, 2010 6:53 pm  

i used overmind in a test and it was vicious.
Rahul006
Semi-frequent Poster


Joined: 29 Nov 2009
Posts: 40
 Post Posted: Thu Jan 07, 2010 7:50 pm  

Well ok but do u have a specific description of what it is
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Jan 08, 2010 5:09 am  

Sorry no I just know they vary, u should pm Scott if e doesn't respond in a few days.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Jan 09, 2010 8:05 am  

But it was really good.
Rahul006
Semi-frequent Poster


Joined: 29 Nov 2009
Posts: 40
 Post Posted: Sat Jan 09, 2010 1:04 pm  

Good in what sense?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Sat Jan 09, 2010 2:20 pm  

Computer and ComputerNeutral are the same thing - Computer. At one point we thought there would be a neutral computer player but it didn't happen.

Overmind is a simple computer player that attacks everything. We used it for testing. It wasn't intended to be used in a real mission, but you could use it if you want.
Rahul006
Semi-frequent Poster


Joined: 29 Nov 2009
Posts: 40
 Post Posted: Sat Jan 09, 2010 2:30 pm  

Ok thanks there are lots of ways that overmind could be used in a 3 human on 1 AI or other missions like that

Last edited by Rahul006 on Sat Jan 09, 2010 8:44 pm; edited 1 time in total
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Jan 09, 2010 7:25 pm  

That's what I meant it was supposed to have delayed assualt but it like flanked me took out my guards with libs then slaughtered me with rocket troops.
Rahul006
Semi-frequent Poster


Joined: 29 Nov 2009
Posts: 40
 Post Posted: Sat Jan 09, 2010 8:45 pm  

Wow sounds like it was brutal!
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sun Jan 10, 2010 9:19 am  

I think I need one that's more neutral that attacks but isn't too vicious.
Rahul006
Semi-frequent Poster


Joined: 29 Nov 2009
Posts: 40
 Post Posted: Sun Jan 10, 2010 10:49 am  

you could set one up to attack every so often with preset unit groups using triggers. Then you could make it so that once you invade your opponents base they start chucking out units like there is no tomorrow(probably will be for them!)