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| B.E.T.A. Sharing page members only! |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Post links here to maps or photos. [/list]
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
New Map: Guerilla Warfare. a Free For All version *should* coming soon.
It is not as polished as my previous maps because I was primarily focusing on a RTT-style gameplay. ![]() |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Rtt?
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Real-Time Tactics.
http://en.wikipedia.org/wiki/Real_time_tactics Basically more individual unit management given that you can't spam. |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Ok so what did u do to make it rtt?
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
This is the page for posting pics and or ur ideas, for one wouldn't it be cool if it had a password lol.
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Maybee we could form a usergroup, I'm not sure how this worx but the name sounds promising:)
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Rofl that actually sounds true though we should ask Scott.
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
well, u asked for it Galm, here are all of my maps,( btw, from jelly beans afterwards the maps kind of double over, so just ignore the window i had open when i took a screenshot)
We all scream for ice cream http://img256.imageshack.us/img256/9556/weallscreamforicecream.png traitors http://img715.imageshack.us/img715/3784/traitors.png Suicide http://img706.imageshack.us/img706/9021/suicidep.png[/img] race to Lawrence island http://img31.imageshack.us/img31/8182/racetolawrenceisland.png[/img] primative wasteland http://img690.imageshack.us/img690/9080/primitivewasteland.png[/img] party mix http://img18.imageshack.us/img18/1493/partymix.png[/img] party mix large http://img31.imageshack.us/img31/9553/partymixlarge.png[/img] party mix allies http://img31.imageshack.us/img31/8941/partymixallies.png[/img] mnm's http://img412.imageshack.us/img412/5660/mnms.png[/img] mining mayhem http://img256.imageshack.us/img256/869/miningmayhem.png[/img] merry go round http://img716.imageshack.us/img716/295/merrygoround.png[/img] jelly beans http://img24.imageshack.us/img24/7108/jellybeans.png[/img] endless desert (haha) http://img9.imageshack.us/img9/3279/endlessdesserthaha.png[/img] colonists http://img444.imageshack.us/img444/5518/colonists.png[/img] city council http://img710.imageshack.us/img710/2973/citycouncil.png[/img] building through the walls http://img242.imageshack.us/img242/9607/buildingthroughthewalls.png[/img] beam me up scotty http://img716.imageshack.us/img716/6781/beammeupscotty.png[/img] arduous skittles http://img444.imageshack.us/img444/9854/arduousskittles.png[/img] 2v2 M.A.D http://img710.imageshack.us/img710/1398/2v2mad.png[/img] Last edited by LawrenceA on Fri Mar 05, 2010 8:37 pm; edited 1 time in total |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
That's cool but there's so many pics i'm lagging.
My maps r unlimited budget under fire energy troopers liberating libs all in blast through choosing allies smash through forced flanking heavy assualt spawning chaos spawning hell Scout recon war protected assets one vs one showdown two vs two showdown decoy crossroad powerhouse line in the ground pincer movement true strategy transport down target sighted |
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Hey guyz, as said earlier, we should all make a huge pack of our maps, reply to this if you are interested, if we get all the BETA members then we could just make one huge BETA pack,
Im in |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
No offense to ur maps but please take the pics off they lag me like crazy. I dont think we can do that ask Scott.
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Sorry about the lagging, is there a way to take the photos off but still leave the links?
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Idk I just posted names lol.
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
This thread is somewhat old, so hopefully this will revive it.
Three new maps: http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=4081 River Assault http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=4077 Orchard http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=4082 Drought Drought might have some issues with lack of galaxite, so if a problem develops I might have to fix it. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
I just edited my Red Scare maps and made secret outposts 2v2
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Lawrence you might want to edit a few of your maps.
Take for example the "we all scream for ice cream" map. You could try varying the scenery and terrain, add a few bushes here and there, etc. It helps to break up the monotonous green areas. |
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
That's an old map but yes change and make more better looking
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Ok I will, but I have had my pc taken away as a temporary punishment (stayed up till 8:15 rather than going to bed at 8:00) so I will probably forget or not bother, just keep bugging me untill I do it
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
http://www.warfareincorporated.com/xyzzy/viewtopic.php?p=24093#24093
New map, Estuary. Just some messing around with river sections. The top and bottom are rather dull, I will fix that. |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Holy **** that's amazing riverwork lib, the only comment I have with ur maps is galaxite levels are low.
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
I will revamp my latest maps (4 of them) next week and add more galaxite. The lack of money at the start of a match detracts from the gameplay (frequent out-of-cash moments).
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
lol i imagine security guard battles
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Security guards are pretty useless even with their $100 cost. 3 Broadswords can destroy 20, and 3 T-33s can mow down a whole army.
The only thing they are good for is removing rocket troopers. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
security guards are weak against everything. I wish scott would buff em up a bit so they're more immune to broadsword and rocket fire. I believe right now 2 rocket troopers can kill a security guard. useless useless useless
add bunkers too |
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Bunkers would be nice...
so would snipers refogging maps air units river units urban tiles snow tiles etc etc... The only way I see security guards being viable is that they cost $50. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
omg lib i agree with you on everything EXCEPT river units. They would be so limited
but air units, air transports, refogging, bunkers, medics, buffed up security guards, a weaker version of andy that doesnt regenerate HP (the sniper) they would all be great. along with new tilesets |
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Me, I would go with urban tilesets and refogging most of all. I would certainly use the mapmaker much more often.
River units would be good with sea tiles. Imagine multiplayer maps, with both sides launching epic D-Day invasions at the enemy coasts with transports, supported by long range battleships and whatnot. Basically for sea units, only two would be necessary for balance: Destroyer/Cruiser/Battleship and Land Unit Transport. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
im a mapper too, but i wouldnt mind new units and such
well, air transports can suffice. We could probably have sea units IF scott puts in a water paint tool in the editor |
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Estuary updated with more galaxite.
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ElectronicFlesh Very Active User Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed |
Yeah I'm kindof bored with the map editor. Pvars counters all old news. I'd like to see cool updates like refogging and I'm not sure but a tilt function could be cool to experiment with.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Yeah I know but scott is working on graphics and guys this is wrong page. Use discussion.
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
Updated the map again.
Will be working on Industrial Zones soon. Might give it a revamp or something. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
hey anyone know what the stance "coward" does? is it the same thing as "pacifist" or is it like defender but doesnt chase after ppl
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ElectronicFlesh Very Active User Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed |
Can't remember off the top of my head, isn't there usually a description at the bottom of the window
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
no
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