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Warfare Incorporated Forum

B.E.T.A. Sharing page members only!
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu Jan 07, 2010 3:53 pm  Post subject: B.E.T.A. Sharing page members only!

Post links here to maps or photos. [/list]
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Fri Jan 22, 2010 11:40 pm  

New Map: Guerilla Warfare. a Free For All version *should* coming soon.

It is not as polished as my previous maps because I was primarily focusing on a RTT-style gameplay.

galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Jan 23, 2010 11:31 am  

Rtt?
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Thu Feb 04, 2010 1:46 am  

Real-Time Tactics.

http://en.wikipedia.org/wiki/Real_time_tactics

Basically more individual unit management given that you can't spam.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Feb 06, 2010 8:34 pm  

Ok so what did u do to make it rtt?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue Mar 02, 2010 3:32 pm  

This is the page for posting pics and or ur ideas, for one wouldn't it be cool if it had a password lol.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Tue Mar 02, 2010 9:35 pm  

Maybee we could form a usergroup, I'm not sure how this worx but the name sounds promising:)
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed Mar 03, 2010 5:10 am  

Rofl that actually sounds true though we should ask Scott.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Mar 04, 2010 11:22 pm  Post subject: baby jesus

well, u asked for it Galm, here are all of my maps,( btw, from jelly beans afterwards the maps kind of double over, so just ignore the window i had open when i took a screenshot)
We all scream for ice cream http://img256.imageshack.us/img256/9556/weallscreamforicecream.png
traitors http://img715.imageshack.us/img715/3784/traitors.png
Suicide http://img706.imageshack.us/img706/9021/suicidep.png[/img]
race to Lawrence island http://img31.imageshack.us/img31/8182/racetolawrenceisland.png[/img]
primative wasteland http://img690.imageshack.us/img690/9080/primitivewasteland.png[/img]
party mix http://img18.imageshack.us/img18/1493/partymix.png[/img]
party mix large http://img31.imageshack.us/img31/9553/partymixlarge.png[/img]
party mix allies http://img31.imageshack.us/img31/8941/partymixallies.png[/img]
mnm's
http://img412.imageshack.us/img412/5660/mnms.png[/img]
mining mayhem http://img256.imageshack.us/img256/869/miningmayhem.png[/img]
merry go round http://img716.imageshack.us/img716/295/merrygoround.png[/img]
jelly beans http://img24.imageshack.us/img24/7108/jellybeans.png[/img]
endless desert (haha) http://img9.imageshack.us/img9/3279/endlessdesserthaha.png[/img]
colonists http://img444.imageshack.us/img444/5518/colonists.png[/img]
city council http://img710.imageshack.us/img710/2973/citycouncil.png[/img]
building through the walls http://img242.imageshack.us/img242/9607/buildingthroughthewalls.png[/img]
beam me up scotty http://img716.imageshack.us/img716/6781/beammeupscotty.png[/img]
arduous skittles http://img444.imageshack.us/img444/9854/arduousskittles.png[/img]
2v2 M.A.D http://img710.imageshack.us/img710/1398/2v2mad.png[/img]

Last edited by LawrenceA on Fri Mar 05, 2010 8:37 pm; edited 1 time in total
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 05, 2010 2:20 pm  

That's cool but there's so many pics i'm lagging.
My maps r
unlimited budget
under fire
energy troopers
liberating libs
all in
blast through
choosing allies
smash through
forced flanking
heavy assualt
spawning chaos
spawning hell
Scout recon war
protected assets
one vs one showdown
two vs two showdown
decoy
crossroad powerhouse
line in the ground
pincer movement
true strategy
transport down
target sighted
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Mar 05, 2010 4:40 pm  

Hey guyz, as said earlier, we should all make a huge pack of our maps, reply to this if you are interested, if we get all the BETA members then we could just make one huge BETA pack,
Im in :D
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 05, 2010 6:39 pm  

No offense to ur maps but please take the pics off they lag me like crazy. I dont think we can do that ask Scott.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Mar 05, 2010 8:22 pm  

Sorry about the lagging, is there a way to take the photos off but still leave the links?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 05, 2010 8:29 pm  

Idk I just posted names lol.
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Sun May 02, 2010 8:48 am  

This thread is somewhat old, so hopefully this will revive it.

Three new maps:

http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=4081
River Assault


http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=4077
Orchard


http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=4082
Drought


Drought might have some issues with lack of galaxite, so if a problem develops I might have to fix it.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun May 02, 2010 5:45 pm  

I just edited my Red Scare maps and made secret outposts 2v2
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Sun May 02, 2010 10:08 pm  

Lawrence you might want to edit a few of your maps.

Take for example the "we all scream for ice cream" map. You could try varying the scenery and terrain, add a few bushes here and there, etc. It helps to break up the monotonous green areas.
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sun May 02, 2010 10:14 pm  

That's an old map but yes change and make more better looking
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Sun May 02, 2010 11:12 pm  

Ok I will, but I have had my pc taken away as a temporary punishment (stayed up till 8:15 rather than going to bed at 8:00) so I will probably forget or not bother, just keep bugging me untill I do it :)
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Mon May 03, 2010 1:56 am  

http://www.warfareincorporated.com/xyzzy/viewtopic.php?p=24093#24093

New map, Estuary.

Just some messing around with river sections.

The top and bottom are rather dull, I will fix that.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon May 03, 2010 12:47 pm  

Holy **** that's amazing riverwork lib, the only comment I have with ur maps is galaxite levels are low.
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Tue May 04, 2010 2:53 am  

I will revamp my latest maps (4 of them) next week and add more galaxite. The lack of money at the start of a match detracts from the gameplay (frequent out-of-cash moments).
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 04, 2010 8:06 am  

lol i imagine security guard battles
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Tue May 04, 2010 8:33 am  

Security guards are pretty useless even with their $100 cost. 3 Broadswords can destroy 20, and 3 T-33s can mow down a whole army.

The only thing they are good for is removing rocket troopers.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 04, 2010 8:36 am  

security guards are weak against everything. I wish scott would buff em up a bit so they're more immune to broadsword and rocket fire. I believe right now 2 rocket troopers can kill a security guard. useless useless useless

add bunkers too :D
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Tue May 04, 2010 8:40 am  

Bunkers would be nice...

so would snipers
refogging maps
air units
river units
urban tiles
snow tiles

etc etc...

The only way I see security guards being viable is that they cost $50.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 04, 2010 8:51 am  

omg lib i agree with you on everything EXCEPT river units. They would be so limited

but air units, air transports, refogging, bunkers, medics, buffed up security guards, a weaker version of andy that doesnt regenerate HP (the sniper) they would all be great. along with new tilesets :)
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Tue May 04, 2010 9:03 am  

Me, I would go with urban tilesets and refogging most of all. I would certainly use the mapmaker much more often.



River units would be good with sea tiles. Imagine multiplayer maps, with both sides launching epic D-Day invasions at the enemy coasts with transports, supported by long range battleships and whatnot. Basically for sea units, only two would be necessary for balance:

Destroyer/Cruiser/Battleship
and
Land Unit Transport.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 04, 2010 9:07 am  

im a mapper too, but i wouldnt mind new units and such :)

well, air transports can suffice. We could probably have sea units IF scott puts in a water paint tool in the editor
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Tue May 04, 2010 7:15 pm  

Estuary updated with more galaxite.
ElectronicFlesh
Very Active User


Joined: 15 Mar 2010
Posts: 161
Location: Under The Bed
 Post Posted: Wed May 05, 2010 4:02 am  

Yeah I'm kindof bored with the map editor. Pvars counters all old news. I'd like to see cool updates like refogging and I'm not sure but a tilt function could be cool to experiment with.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed May 05, 2010 4:41 am  

Yeah I know but scott is working on graphics and guys this is wrong page. Use discussion.
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Wed May 05, 2010 6:42 am  

Updated the map again.

Will be working on Industrial Zones soon. Might give it a revamp or something.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Wed May 05, 2010 7:29 pm  

hey anyone know what the stance "coward" does? is it the same thing as "pacifist" or is it like defender but doesnt chase after ppl
ElectronicFlesh
Very Active User


Joined: 15 Mar 2010
Posts: 161
Location: Under The Bed
 Post Posted: Wed May 05, 2010 9:38 pm  

Can't remember off the top of my head, isn't there usually a description at the bottom of the window
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Wed May 05, 2010 10:10 pm  

no :(