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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Dec 23, 2009 5:35 pm Post subject: End of mission trigger for muliplayer map |
How do you do an end of mission triggger for multiplayer maps? One that says you win, or you lose.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Dec 24, 2009 7:35 am |
rofl
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Dec 24, 2009 8:26 am |
i found it under actions nate!
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Thu Dec 24, 2009 8:52 pm Post subject: But what do you put under conditions? |
Yes I know that there is an option for "end mission" under actions, but what do you put in under conditions?
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Thu Dec 24, 2009 10:27 pm |
Win trigger:
Set for side ___
If Enemy has exactly 0 units left
End Mission: Win
Lose Trigger
Set for side ___
If Allies has exactly 0 units left
End Mission: Lose
I think it goes something like that. Set for side ______ means you must do this for every playable side (eg. in a 3 player map side 1 has one win and one lose trigger, side 2 has one win and one lose trigger, side 3 has one win and one lose trigger).
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Dec 25, 2009 5:45 pm Post subject: Thanx Lib |
That helped a lot. Thank you. galm only made fun of me when he's a TESTER! 
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Dec 26, 2009 9:17 am |
Nate what the hell r u talking about? I forgot to add after that I was wrong btw i tried it on my maps and it didnt work:(. Im not a tester either.
Last edited by galm on Sun May 30, 2010 2:08 pm; edited 1 time in total
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Jan 01, 2010 2:50 pm Post subject: Works for me |
This stuff works for me, I changed my Sides maps a wile back and it works!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri May 28, 2010 8:24 am |
there was a time when nate was unfamiliar with triggers? o.o
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri May 28, 2010 11:16 am |
When he first registered.
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sat May 29, 2010 2:45 am |
Noobs-
triggers:
1-
side: 1,2,3,4
conditions: current side owns exactly 0 any unit
action: end mission lose
2-
side: 1,2,3,4
conditions : enemies own exactly 0 any unit
action: end mission win
---------
I discourage using this basic format of end mission, we need different maps not just basic kill- win maps, make some interesting shit u guys 
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat May 29, 2010 9:06 am |
yes we all know that lawrence. This was a post from a year ago 
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sat May 29, 2010 1:53 pm |
Huh? No, the post before mine was on the same day, not a year ago 
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat May 29, 2010 3:21 pm |
Fail trine meant the actual question was.
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Sat May 29, 2010 3:58 pm Post subject: Once upon a time |
Yes trine, there was once a time when I was unfamiliar with triggers. We all start out somewhere trine. Lib helped me a lot when I first started making maps. I really have to thank him for the majority of my map making progress. Thanks a lot, Lib!
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