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End of mission trigger for muliplayer map
Author Message
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Wed Dec 23, 2009 5:35 pm  Post subject: End of mission trigger for muliplayer map

How do you do an end of mission triggger for multiplayer maps? One that says you win, or you lose.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu Dec 24, 2009 7:35 am  

rofl
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu Dec 24, 2009 8:26 am  

i found it under actions nate!
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Thu Dec 24, 2009 8:52 pm  Post subject: But what do you put under conditions?

Yes I know that there is an option for "end mission" under actions, but what do you put in under conditions?
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Thu Dec 24, 2009 10:27 pm  

Win trigger:

Set for side ___

If Enemy has exactly 0 units left

End Mission: Win


Lose Trigger

Set for side ___

If Allies has exactly 0 units left

End Mission: Lose


I think it goes something like that. Set for side ______ means you must do this for every playable side (eg. in a 3 player map side 1 has one win and one lose trigger, side 2 has one win and one lose trigger, side 3 has one win and one lose trigger).
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Fri Dec 25, 2009 5:45 pm  Post subject: Thanx Lib

That helped a lot. Thank you. galm only made fun of me when he's a TESTER! :wink:
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Dec 26, 2009 9:17 am  

Nate what the hell r u talking about? I forgot to add after that I was wrong btw i tried it on my maps and it didnt work:(. Im not a tester either.

Last edited by galm on Sun May 30, 2010 2:08 pm; edited 1 time in total
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Fri Jan 01, 2010 2:50 pm  Post subject: Works for me

This stuff works for me, I changed my Sides maps a wile back and it works!
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Fri May 28, 2010 8:24 am  

there was a time when nate was unfamiliar with triggers? o.o
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri May 28, 2010 11:16 am  

When he first registered.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Sat May 29, 2010 2:45 am  

Noobs-
triggers:
1-
side: 1,2,3,4
conditions: current side owns exactly 0 any unit
action: end mission lose
2-
side: 1,2,3,4
conditions : enemies own exactly 0 any unit
action: end mission win
---------
I discourage using this basic format of end mission, we need different maps not just basic kill- win maps, make some interesting shit u guys :)
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sat May 29, 2010 9:06 am  

yes we all know that lawrence. This was a post from a year ago :roll:
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Sat May 29, 2010 1:53 pm  

Huh? No, the post before mine was on the same day, not a year ago :P
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat May 29, 2010 3:21 pm  

Fail trine meant the actual question was.
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Sat May 29, 2010 3:58 pm  Post subject: Once upon a time

Yes trine, there was once a time when I was unfamiliar with triggers. We all start out somewhere trine. Lib helped me a lot when I first started making maps. I really have to thank him for the majority of my map making progress. Thanks a lot, Lib!