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Stockpile Backup Blues [-by Akinraze-]
Author Message
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Thu Oct 29, 2009 1:00 am  Post subject: Stockpile Backup Blues [-by Akinraze-]

Stockpile Backup Blues:

Description:
2-4 player map, Each player has an area close by that is guarded with towers, that would wisely be mined after outer area is depleted. 2 areas with NPC's guarding a small amount of Galaxite.

Author:
Akinraze

History:
10-29-09 published MP map

Preview:
🖼 image no longer available

Attachment:
Stockpile Backup Blues [-by Akinraze].pdb (7.57 KB, downloaded 2066 times)

Last edited by Akinraze on Fri Oct 30, 2009 7:52 pm; edited 2 times in total
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 7:50 am  

New servers are up, so your latest map is live now.
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Thu Oct 29, 2009 2:20 pm  

All maps put in Mission Sharing should have a preview shot. That is awesome. Makes players want to look at forum. :idea:
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 2:30 pm  

Yes I agree, it looks great.

I should add that kind of map preview to the game!
cleverkathy
Established Forum User


Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA
 Post Posted: Thu Oct 29, 2009 3:11 pm  

Great map! You are becoming a very good map maker in a hurry. Keep up the good work!
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Thu Oct 29, 2009 3:13 pm  

Just had 4 player game.

AI towers do not work. Also miners can go into tower guarded area with no interference from towers.

Bullpups got stuck in the narrow passage entrance for some reason?! I guess I need to manage those guys better. :?

Brillant map layout. Very even sided for all 4 players.

If you play, don't forget to build a processor at beginning.
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Thu Oct 29, 2009 4:16 pm  

alfex wrote:
AI towers do not work.

I believe this is fixed now. sorry & Thanks.


alfex wrote:
Also miners can go into tower guarded area with no interference from towers.

Should also be fixed now, learned alot about texture placement on this map.

alfex wrote:
Bullpups got stuck in the narrow passage entrance for some reason?! I guess I need to manage those guys better. :?

This is intentional, hence the maps name.

alfex wrote:
Brillant map layout. Very even sided for all 4 players.
If you play, don't forget to build a processor at beginning.

Thanks, I do like feedback and make the changes that make since or really do look better.

alfex wrote:
don't forget to build a processor at beginning.

Also intentional.
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Thu Oct 29, 2009 4:23 pm  

cleverkathy wrote:
Great map! You are becoming a very good map maker in a hurry. Keep up the good work!


Not my first time doing maps.

I am skilled with "World Craft" (Not Warcraft), Qoole, QERadiant, QuArK & GTK Radiant.

And Thanks for the compliment.