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Rampage190
Author Message
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Tue Oct 27, 2009 11:09 am  Post subject: Rampage190

Rampage 190:

Description:
2-4 player map, all players have equal Galaxite, all cities are uniquely designed to have some sort of advantage. Center area could serve as a troop staging area or stronghold.

Author:
Akinraze

History:
Revision 1: stupid mistake, forgot starting cash.
Revision 2: moved some Galaxite to make room for Galaxite Processor
Revision 3: Traded Dominion off for H.Q. had placement issues. added Bullpup to start the game rolling.
Revision 4: Relocated cities to center of Galaxite per suggestions, Added Power to villages added VTS to all cities, Re arranged Galaxite accordingly, made all buildings 1 (One) health!
Revision 5: Added Triggers for players losing, fine tuned some textures.
Revision 6: Completed map by adding correct win/lose triggers and some very minor graphic tweeks.

Preview:
🖼 image no longer available

Attachment:
Rampage190_vs1.pdb (6.85 KB, downloaded 2180 times)

Last edited by Akinraze on Fri Oct 30, 2009 7:53 pm; edited 7 times in total
cleverkathy
Established Forum User


Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA
 Post Posted: Tue Oct 27, 2009 12:42 pm  

Tested your game. Good start. Basically once you put up a game you have a week to fix it before it is removed from the list because people don't like to play a game that doesn't work. Issues:

1. Bottom right player is under the mini-map

2. Not enough room to build

3. No miner for the processor. If you are going to start with a processor deployed be sure to give him a miner

Those are the major issues. Can't test beyond the beginning until those are fixed.

Good luck!
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Tue Oct 27, 2009 5:41 pm  

I fixed most issues, no the bottom right player part yet, but played someone and let them win, all my units were gone and he couldn't win unless I forfeited.

Any suggestions?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Tue Oct 27, 2009 6:25 pm  

I will post one of the built in MP maps to this forum tonight so you can see how the win triggers work (technically end mission action, with the condition that all other enemies have zero units).
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Tue Oct 27, 2009 7:12 pm  

Thanks!
cleverkathy
Established Forum User


Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA
 Post Posted: Tue Oct 27, 2009 7:54 pm  

I played your new version but still didn't get far as the bottom right player is still too much under the mini-map.

When 2nd player resigned, I got the proper Win screen.

I like the use of terrain and features on the map. Maybe move the starting area for all players more towards the center of their quadrant.

Keep up the good work!
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Tue Oct 27, 2009 8:40 pm  

Thanks scottlu for helping on the end mission tech's I greatly appreciate it.

cleverkathy, Thanks for the compliment & encouragement.
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Tue Oct 27, 2009 9:19 pm  

I realized something I did during a test game that may make a difference.

I started a 2nd village to expand rapidly, are there additional conditions to concider there, if so please explain.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Tue Oct 27, 2009 10:19 pm  

Check out this map:

http://www.warfareincorporated.com/xyzzy/files/M_02.ld

It is Desert River Riches, the first multiplayer mission in the built-in mission list. There are very few triggers - only the end mission trigger, for each side. I hope this helps. I realize this mission, and probably FAQ material on this issue, needs to get in the authoring kit download.
T-33 Lib
Very Active User


Joined: 26 Jul 2009
Posts: 164
Location: Singapore
 Post Posted: Tue Oct 27, 2009 10:32 pm  

I can download it, but it doesn't work when I try to open using the mission editor.
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Wed Oct 28, 2009 6:55 am  

I understand now, however, do all the triggers have to be in separate entries or can they all be in one entry?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Wed Oct 28, 2009 4:08 pm  

Each entry is a trigger. A trigger has conditions, and actions. The actions only happen if all the conditions are met. Each side has its own set of triggers. So for a 2 player game end mission trigger, you'd need something like this:

side 1 triggers:

CONDITIONS:
- Side2 owns Exactly 0 Any Unit
ACTIONS:
- End Mission: Win

CONDITIONS:
- Side1 owns Exactly 0 Any Unit
ACTIONS:
- End Mission: Lose

side 2 triggers:

CONDITIONS:
- Side1 owns Exactly 0 Any Unit
ACTIONS:
- End Mission: Win

CONDITIONS:
- Side2 owns Exactly 0 Any Unit
ACTIONS:
- End Mission: Lose

If you have a 2-4 player map, then you'd do the same thing for each side, but check that all the other sides have 0 units, for that side to win. Etc.

You can grab a 2-4 player map here: (this is "Xray")

http://www.warfareincorporated.com/xyzzy/files/M_15.ld
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Wed Oct 28, 2009 9:47 pm  

Wow, so you have to do a win and lose trigger for each player??

So in a 4 player map, I would have 12 total triggers..... 3 for each player....?

Seemed alot easier in my mind to just set 1 trigger for each player as:

Condition:
-Side X Owns Exactly 0 Any Unit
Actions:
-End Mission Lose



EDIT:

Turns out easier than you made it sound, 2 entries total for each player.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 12:05 am  

Yep you got it, 2 entries per user.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 12:10 am  

Btw I'll have the MP servers fixed by 10am PST tomorrow so they'll know about new missions within 30 minutes of them being posted.
Akinraze
Developing Poster


Joined: 15 Oct 2009
Posts: 23
 Post Posted: Thu Oct 29, 2009 12:53 am  

Thanks scottlu
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 7:51 am  

New servers are up, so your latest map is live now.