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Chessboard
Author Message
SpartanGuardian
Developing Poster
Joined: 19 Oct 2009
Posts: 17
 Post Posted: Fri Oct 23, 2009 6:43 pm  Post subject: Chessboard

Chess

Attachment:
Chess 1.pdb (9.15 KB, downloaded 1974 times)
cleverkathy
Established Forum User


Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA
 Post Posted: Mon Oct 26, 2009 5:29 pm  

Fun game. Good job. Why are you using more than one user name on the forum? The previous versions of this game "Chess" have been deleted to avoid confusion. For future games, you can delete the previous versions yourself when you upload a new version.

Beta Tester CleverKathy
SpartanGuardian
Developing Poster
Joined: 19 Oct 2009
Posts: 17
 Post Posted: Wed Oct 28, 2009 10:30 pm  Post subject: Multiple names

sorry about the other account, LiberatorT33. I was VERY confused as to why my missions would say (unknown mission pack) and not work when i attempted to play them. Now I know that it was an error that was fixed, but i thought that my account wasn't active so i tried making another account.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Wed Oct 28, 2009 11:51 pm  

It is saying unknown mission pack because of a problem in the server that I'm fixing. It will be fixed by 10am PST tomorrow.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 7:53 am  

Fixed now! Your map is live.
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Wed Mar 09, 2011 4:01 pm  Post subject: Map changes

The map "Chess" has been updated by me in order to reflect the following modifications:

- I shrunk the map size, but not the playing area. The map is now the correct size for the playing field. This was done to fix the unfairness problem that Blue could built an army outside of the playing arena and attack Red; that was unfair to Red.
- While shrinking, I had to move the Galaxite Processors and Bullpups for both sides (Blue and Red) and on both sides on the map (left and right), or else it registered the map as unreachable.
- In order to preserve fairness for the bottom side (Blue), Red's (the top side) initial Security Guard army has been cut by 25%. Before Red started off with 16 Security Guards, but now Red starts off with 12. Blue's Security Guard count has remained untouched.

The other map in this pack, titled "Team Siege", has not been modified in any way.

Nate
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Wed Mar 09, 2011 4:23 pm  

so does that mean your going to fix king of the hill or just other players maps
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Mar 10, 2011 4:31 am  Post subject: Re: Map changes

N@TE wrote:
The map "Chess" has been updated by me in order to reflect the following modifications:

- I shrunk the map size, but not the playing area. The map is now the correct size for the playing field. This was done to fix the unfairness problem that Blue could built an army outside of the playing arena and attack Red; that was unfair to Red.
- While shrinking, I had to move the Galaxite Processors and Bullpups for both sides (Blue and Red) and on both sides on the map (left and right), or else it registered the map as unreachable.
- In order to preserve fairness for the bottom side (Blue), Red's (the top side) initial Security Guard army has been cut by 25%. Before Red started off with 16 Security Guards, but now Red starts off with 12. Blue's Security Guard count has remained untouched.

The other map in this pack, titled "Team Siege", has not been modified in any way.

Nate

thanks Nate, though I did enjoy being able to sneak outside the box on that map to attack from the outside in. I do remember it being possible for both sides to do that also.

and remember to fix the terrain unreachable error you don't have to move units, just place dud terrain over a blocking object. e.g. a background square of grassy over some walls will do the trick.
lisida19
Mega-Poster


Joined: 04 Nov 2009
Posts: 435
Location: Dildo, NF, Canada
 Post Posted: Thu Mar 10, 2011 5:06 pm  

U know... A couple of towers Outside the box couldve solved the problem... And i always won as red, cept for the first time i tried the map. Other point, red too can go outside of the chessboard just by selling one processor. Another point is that blue is very disavantaged by the position it have, because bullpups will need to go further to reach galaxite. And by removing two units just make the map more unorganised, so one thing you could do is making the chessboard left vs right instead of top vs bottom