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War by foot 1.3
Author Message
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Wed Oct 21, 2009 11:44 am  Post subject: War by foot 1.3

Author:Uncle SamX2

Oh one secret Get 20000 credits to find out. :D
Bug fixes and I modified It a little.>
Nice triggers ect..

Needs to be tested!!2-4 players map!

War by foot 1.3.pdb
Description:
Ok More bugs fixed!!! AI Units fixed+Units allowed.!
Updated today at 12:48 pm 10-29-09
Ok upgrade is available but 3 units you are not allowed to build..
Cyclops,Hydra and Liberator.


20,000 credits make a fox or andy spwan for each player by pad between terrain entrance. close to each town.
Thanks Tell me If there is any thing i need to fix..

:P

Made each spot im talking about visable!!! :P



Preview: [/URL] :)

Attachment:
War by foot 1.3.pdb (10.69 KB, downloaded 2093 times)

Last edited by Uncle SamX2 on Thu Oct 29, 2009 4:45 pm; edited 26 times in total
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 22, 2009 1:34 pm  Post subject: Where is the admin....

Waiting and waiting and no reply or any thing.. whats up...? :roll:
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Fri Oct 23, 2009 9:32 pm  

New multiplayer (MP) maps have not being uploaded since Oct. 1 due to technical reasons.

Dev is working to fix this issue very soon.

Use the custom URL option to test in the meantime.

Please be patient.

Last edited by alfex on Sun Oct 25, 2009 10:32 am; edited 1 time in total
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Sat Oct 24, 2009 7:16 pm  

Only affects MP maps. Working on it now.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Mon Oct 26, 2009 9:42 am  

Fixed last night :)
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Mon Oct 26, 2009 4:44 pm  

This map has no instructions built in. Players have no idea what the goal is or who are the allies.

Map is lopsided with hydras on side than the other + extra AI troops on one side only
.

Apparently there is some trick needed to ally with other players.

Replicator pads serve no purpose apparently.

Please fix these things.

Use Custom URL to test this before submitting to forum next time.

Read threads in Mission Authoring for more help on triggers.

Last edited by alfex on Mon Oct 26, 2009 5:04 pm; edited 1 time in total
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Mon Oct 26, 2009 4:57 pm  

alfex wrote:
This map has no instructions built in. Players have no idea what the goal is or who are the allies.

Map is lopsided with hydras on side than the other + extra AI troops on one side only
.

Apparently there is some trick needed to ally with other players.

Replicator pads serve no purpose apparently.



Replicator pads Do to !! they show you whare things happen!
cleverkathy
Established Forum User


Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA
 Post Posted: Mon Oct 26, 2009 9:16 pm  

There is no end game. All units are killed yet I do not lose. In fact no one wins or loses unless last person resigns.
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Mon Oct 26, 2009 9:55 pm  

cleverkathy wrote:
There is no end game. All units are killed yet I do not lose. In fact no one wins or loses unless last person resigns.

Ok I'll fix. That tommarow. But how do you make a win trigger
I'm confused,.
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Tue Oct 27, 2009 10:08 am  

alfex wrote:
This map has no instructions built in. Players have no idea what the goal is or who are the allies.

Map is lopsided with hydras on side than the other + extra AI troops on one side only
.

Apparently there is some trick needed to ally with other players.

Replicator pads serve no purpose apparently.

Please fix these things.

Use Custom URL to test this before submitting to forum next time.

Read threads in Mission Authoring for more help on triggers.





Use Custom URL to test this before submitting to forum next time.
Multiplayer maps don't work that way!!!
BrianBSHS
Administrator Emeritus
Joined: 23 Jan 2009
Posts: 488
Location: Zimbabwe
 Post Posted: Tue Oct 27, 2009 1:11 pm  

Where are you from, because your english is tough to decipher.
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Tue Oct 27, 2009 1:45 pm  

Good one Uncle SamX2.

I assumed you had multiple devices and could play multiple users that way.

Sorry.

Testing Multiplayer games is difficult.

Hope u find the end game trigger.
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 29, 2009 8:36 am  

Should I Make this map 2v2 when it starts and delete allies trigger's?
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Thu Oct 29, 2009 8:48 am  

YES

please.

changing alliances is way too confusing. For me anyway. :?
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 29, 2009 8:50 am  

Ok It will be fixed in verson 1.2.8 :)
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 11:03 am  

Hi, some feedback on this map:

- it is too hard in my opinion
- put an objective at the top of the screen to tell people to read the formal objectives. I didn't do this until well into the game.
- the units protecting the vts's are way too strong. Make them easier to beat so players can get to the vts's.
- I suggest for this map, make it a 2-4 player map. This would be fun as a two player map. And the allies thing makes it more complicated. Also you'll get more people playing it that way. Maps that can play with only two players are easier to start.
- I lost my units but the other guy wasn't declared a winner (nor me a loser). Maybe I had one unit somewhere on the map, but I didn't see him.

I like the idea of starting without vts's and making players take them over. Good idea.
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 29, 2009 2:55 pm  

:D I tested it and win triggers work properly and loose triggers. :)
In new version 1.2.9 + I did what scottlu said to do.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Oct 29, 2009 3:11 pm  

Awesome! I'll play it later today.
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Thu Oct 29, 2009 3:49 pm  

Amazing. It is much better now. No allies makes it alot of fun. Just had a 4 player game. No one got the VTSs!!! :!:

Still cannot get to VTSs. AI guarding them is too strong.

AI armies top and bottom are way....... tooooo strong. OMG.

Problem with this map is that whoever gets the VTSs, wins the game. Must be a way of making them only allowed to build Broadswords or something.
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 29, 2009 4:05 pm  

I destroyed AI units got buildings destroyed every one and won the game..
Ok ill fix AI units and I will Make so players cannot do vts upgrade.
I will make so almost all AI units have normal health..
Sounds good?? :?
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Thu Oct 29, 2009 5:31 pm  

Yes that sounds perfect.

Let us know when next upgrade is posted. 8)
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 29, 2009 5:51 pm  

It is. I played it and it was great loved it! 1.3
cleverkathy
Established Forum User


Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA
 Post Posted: Thu Oct 29, 2009 6:24 pm  

Love the game, it is much better now. The vts upgrade option still showed up in the Research Center, but it did not upgrade the vts.

Other than that, it worked well and was fun to play.
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Thu Oct 29, 2009 6:24 pm  

I played it also and it is much better now. One player took over all the VTSs and still lost because they left the back door being open. :lol:
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Thu Oct 29, 2009 7:17 pm  

The vts upgrade option still showed up in the Research Center I made it that way.
You need Upgrade to build hq's
So its not a bug no fix needed.. :)
Rick wins again
WI Forum Novice
Joined: 27 Oct 2009
Posts: 5
 Post Posted: Sat Oct 31, 2009 11:42 am  

Do you have to be on the pad to get Andy/Fox?
Last time I was red, I didn't get Andy or Fox :(
Again :'(
Uncle SamX2
Semi-frequent Poster
Joined: 18 Oct 2009
Posts: 28
Location: AZ.
 Post Posted: Sat Oct 31, 2009 6:24 pm  

Rick wins again wrote:
Do you have to be on the pad to get Andy/Fox?
Last time I was red, I didn't get Andy or Fox :(
Again :'(

No. Just get 20,000 credits. It works I was red last time I played it..