Surrounded-Current Info
This map still only contains Cyclops Convoy destruction. It also contains only 1 mission. Next big update, which I have not decided when yet, will contain a second mission based the same way as this one. It may however change should the poll come out different.
I shall never simply put "fixed bugs" in my updates for that is too broad, you may not know if the bug "bugging" you was fixed! Perhaps its a bit more to read but I want people to know I've been listening.
*NEW*
Quote of the week: You can't say civilizations dont advance. For every war, they kill you in a new way.
Surrounded 2 is not yet underway. I will begin work on it when the poll has at least 10 votes in it so I know how to make it.
Feel free to leave comments or messages. I will reply to them as soon as possible (within a few days at most).
RELEASE NOTES FOR VERSION 1.1
*Messages no longer appear twice
*Reinforcements fixed
*More added terrain
RELEASE NOTES FOR VERSION 1.2
*Repair convoy health reduced to 30%
*Made a cyclops convoy
*Added reinforcements for destroying enemy base
RELEASE NOTES FOR VERSION 1.3*Increased repair convoy health from 30 to 60
*Added troops guarding enemy base
*Updated messages
RELEASE NOTES FOR VERSION 1.3.1
*Fixed alliance problems in 1.3
*Added more terrain
RELEASE NOTES FOR VERSION 1.4
*Added more terrain
*Added a new cyclops convoy
*Added buildable reinforcements when earned
*Added turrets guarding convoys
RELEASE NOTES FOR VERSION 1.4.1
*Fixed power problems in 1.4
RELEASE NOTES FOR VERSION 1.4.2
*Added more enemy power generators
*Removed requirement to destroy power gens for reinforcment
RELEASE NOTES FOR VERSION 1.4.3
*Added another survaillance center to prevent turret deactivation
RELEASE NOTES FOR VERSION 1.4.4
*Removed requirement to destroy survaillence towers for reinforcements
RELEASE NOTES FOR VERSION 1.4.5
*Increased credits
*Required to destroy all buildings within base area to recieve reinforcements
*Added message on how to get through a non-fixable (to my knowledge) error where units would retreat when given an attack order
RELEASE NOTES FOR VERSION 1.5
*GREAT increase in credits, but not to your use unfortunetly
*Added a new temporary base location to create the raiders
*Updated messages
*Added a hint of comedy
RELEASE NOTES FOR VERSION 1.5.1
*Removed the automatic raider reinforcements
RELEASE NOTES FOR VERSION 1.5.2
*Attempted to fix building problems. If it does not work, I am reverting to 1.4.5.
RELEASE NOTES FOR VERSION 1.4.5
*There arent any, but I had to revert to this as there was a bad glitch in 1.5 where buildings would not build themselves. I will have to fix this and then re-release 1.5.[/b]
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