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Surrounded
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Warboss
WI Forum Novice
Joined: 26 Aug 2009
Posts: 5
 Post Posted: Wed Aug 26, 2009 12:28 pm  Post subject: Surrounded

Surrounded-Current Info
This map still only contains Cyclops Convoy destruction. It also contains only 1 mission. Next big update, which I have not decided when yet, will contain a second mission based the same way as this one. It may however change should the poll come out different.
I shall never simply put "fixed bugs" in my updates for that is too broad, you may not know if the bug "bugging" you was fixed! Perhaps its a bit more to read but I want people to know I've been listening.


*NEW*
Quote of the week: You can't say civilizations dont advance. For every war, they kill you in a new way.


Surrounded 2 is not yet underway. I will begin work on it when the poll has at least 10 votes in it so I know how to make it.

Feel free to leave comments or messages. I will reply to them as soon as possible (within a few days at most).

RELEASE NOTES FOR VERSION 1.1
*Messages no longer appear twice
*Reinforcements fixed
*More added terrain

RELEASE NOTES FOR VERSION 1.2
*Repair convoy health reduced to 30%
*Made a cyclops convoy
*Added reinforcements for destroying enemy base

RELEASE NOTES FOR VERSION 1.3*Increased repair convoy health from 30 to 60
*Added troops guarding enemy base
*Updated messages

RELEASE NOTES FOR VERSION 1.3.1
*Fixed alliance problems in 1.3
*Added more terrain

RELEASE NOTES FOR VERSION 1.4
*Added more terrain
*Added a new cyclops convoy
*Added buildable reinforcements when earned
*Added turrets guarding convoys

RELEASE NOTES FOR VERSION 1.4.1
*Fixed power problems in 1.4

RELEASE NOTES FOR VERSION 1.4.2
*Added more enemy power generators
*Removed requirement to destroy power gens for reinforcment

RELEASE NOTES FOR VERSION 1.4.3
*Added another survaillance center to prevent turret deactivation

RELEASE NOTES FOR VERSION 1.4.4
*Removed requirement to destroy survaillence towers for reinforcements

RELEASE NOTES FOR VERSION 1.4.5
*Increased credits
*Required to destroy all buildings within base area to recieve reinforcements
*Added message on how to get through a non-fixable (to my knowledge) error where units would retreat when given an attack order

RELEASE NOTES FOR VERSION 1.5
*GREAT increase in credits, but not to your use unfortunetly
*Added a new temporary base location to create the raiders
*Updated messages
*Added a hint of comedy ;)

RELEASE NOTES FOR VERSION 1.5.1
*Removed the automatic raider reinforcements

RELEASE NOTES FOR VERSION 1.5.2
*Attempted to fix building problems. If it does not work, I am reverting to 1.4.5.

RELEASE NOTES FOR VERSION 1.4.5
*There arent any, but I had to revert to this as there was a bad glitch in 1.5 where buildings would not build themselves. I will have to fix this and then re-release 1.5.[/b]

Attachment:
Surrounded 1.4.5.pdb (5.23 KB, downloaded 2068 times)

Last edited by Warboss on Fri Oct 30, 2009 8:39 pm; edited 56 times in total
elamre
Mega-Poster
Joined: 15 Dec 2008
Posts: 402
Location: the netherlands
 Post Posted: Wed Aug 26, 2009 12:43 pm  

O MY FCKING GOD :|"

wtf? 5 DUBBLE POSTS?

MMMMMONSTER KILL

well anyways, you needa make it sticky ;)
Warboss
WI Forum Novice
Joined: 26 Aug 2009
Posts: 5
 Post Posted: Wed Aug 26, 2009 12:48 pm  

elamre wrote:
O MY FCKING GOD :|"

wtf? 5 DUBBLE POSTS?

MMMMMONSTER KILL

well anyways, you needa make it sticky ;)


Actually I just updated it twice again so its #7 now, and I'm updating it again right now to 8. I got the allies thing workin, but still have a few glitches to work out. When they're done, I'll focus on the map, and then actually release the full working one.
elamre
Mega-Poster
Joined: 15 Dec 2008
Posts: 402
Location: the netherlands
 Post Posted: Wed Aug 26, 2009 12:50 pm  

lollollol :') its still a monster kill:D

anyways, can a mod delete the older ones?
Warboss
WI Forum Novice
Joined: 26 Aug 2009
Posts: 5
 Post Posted: Wed Aug 26, 2009 1:00 pm  

elamre wrote:
lollollol :') its still a monster kill:D

anyways, can a mod delete the older ones?


I dont know, I just joined actually, its my first time makin a map
Oh btw this beta is almost ready to be downloaded even though it isnt done. There are still 2 glitches though: I havent revealed fog where the map centers, and strangely messages appear twice.
elamre
Mega-Poster
Joined: 15 Dec 2008
Posts: 402
Location: the netherlands
 Post Posted: Wed Aug 26, 2009 1:02 pm  

just say when ur done, and i'll test it ;)
Warboss
WI Forum Novice
Joined: 26 Aug 2009
Posts: 5
 Post Posted: Wed Aug 26, 2009 1:25 pm  

elamre wrote:
just say when ur done, and i'll test it ;)


I this time said it was downloadable. It is, but heres what I know:
The terrain is unfinished, I'm workin on that now
All messages appear twice...and I dont know why.
Warboss
WI Forum Novice
Joined: 26 Aug 2009
Posts: 5
 Post Posted: Sun Sep 13, 2009 11:52 am  

At long last this first segment of the mission is complete. Now, I leave it up to YOU. That means you, yes you, user. Give me a reply and tell me what I should do next in this campaign. Should I increase the size of this map and then add more objectives within this mission? Should I add another mission in the same style as this? Should I add a base building mission? Its your choice.

(EDIT) Alas, I have actually REVERTED to 1.4.5. 1.5 had an un-fixable (to my knowledge) glitch where buildings would not show up. I will attempt to fix this and re-release 1.5 soon as I can.
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Wed Oct 28, 2009 1:08 pm  

Please delete the old version (1.4.5) of this map. Only one pdb is allowed per mission thread.

Also change name to just Surrounded without version number.

Thanks,
Volkov
WI Forum Novice
Joined: 23 Oct 2011
Posts: 1
Location: My Super Mammoth Tank.
 Post Posted: Sun Oct 23, 2011 4:48 pm  

For me, the repair vehicles don't work. It really sucks. And for such a good map, I can't repair my libs.
sam
Die-hard Fan


Joined: 19 Jun 2010
Posts: 982
Location: Far Far Away..
 Post Posted: Sun Oct 23, 2011 8:43 pm  

Volkov wrote:
For me, the repair vehicles don't work. It really sucks. And for such a good map, I can't repair my libs.


you cant repair any of your units only the buildings can and if you have a andy he repairs him self