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6 or 8 multiplayer?
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hobbes
Semi-frequent Poster
Joined: 25 Jun 2009
Posts: 31
 Post Posted: Fri Jun 26, 2009 9:13 am  Post subject: 6 or 8 multiplayer?

I don't know how coding works, so i don't know if this is possible/impossible, hard/easy.

Would it be possible to up the player limit?
idioticfuse
Very Active User


Joined: 30 May 2009
Posts: 103
Location: somewhere out there... or here...
 Post Posted: Fri Jun 26, 2009 9:24 am  

1. It is easy(compared to all multiplayer).
2. It takes time though.
3. Just have to add stuff.
4. Takes 1-2 month for me.
hobbes
Semi-frequent Poster
Joined: 25 Jun 2009
Posts: 31
 Post Posted: Fri Jun 26, 2009 11:45 am  

idioticfuse wrote:

4. Takes 1-2 month for me.


are you part of WI's coding team or you just know general rts coding?

Do you think they will ever implement this?
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sat Jun 27, 2009 10:30 am  

He may have imposed this limit to make the game easier for the ancient palm's to handle. Warfare is the most broadly compatible game I know, and he must have made some sacrifices to achieve that.

However, since he seems to be branching off to make an iphone-specific version, maybe he should update the limits like this.
Ewindal
Mega-Poster


Joined: 04 Mar 2009
Posts: 285
Location: Norway
 Post Posted: Tue Aug 04, 2009 5:23 am  

Yay! I'd like to see 6 man-multiplayer!
elamre
Mega-Poster
Joined: 15 Dec 2008
Posts: 402
Location: the netherlands
 Post Posted: Tue Aug 04, 2009 3:01 pm  

that would totally rock! 4 vs 4! imagine it! clan wars! lots of clans made together and on a leaderbord!
idioticfuse
Very Active User


Joined: 30 May 2009
Posts: 103
Location: somewhere out there... or here...
 Post Posted: Tue Aug 04, 2009 7:53 pm  

I'm not in the WI team. I'd like to, though.

However, I've created multiplayer games that require 3 - 40 people. I kept on updating it, finally figuring out it was faster to do it all at once then change a little at once.

LOL :P