rafaeld wrote:
We need to have other ways to acquire resources, such as buildings or regeneration of specific resources in specific locations. The strategy would dominate the territory is located where the regeneration of resources. Without this the game is limited.
If there must be a regeneration, then it should be time based, and should not respawn galaxite at its full state, but rather "grow" to its full state (small rocks then big rocks), but can still be harvested before its come to being a full chunk of galaxite.
If anything, the problem is galaxites gets sweeped off the map pretty fast. The bullpups suck in 1+ squares worth of galaxite per trip. I usually like to have at least 4 bullpups running, and 6 when they start to get too far, and my side of the map runs dry in just minutes.
Coming from starcraft, the minerals last you quite sometime and are not regenerable. I like this system very much. There's enough minerals on any given map to last an hour long game.
If anything i'd like to see the galaxite to be more 'dense' per square, meaning it takes more than just a single trip to wipe it clean. This would allow for longer games AND reduce screen clutter, since if the galaxite would be more per square, you wouldn't really require half-map worth of galaxite fields.
One thing i'd like to point out. Part of the fun in the game is having to expand, relocate your base, ecc. I'd hate to have permanent or "too fast" regenerating galaxite around. I'd like to be able to expand my base to other locations. That's how it is with most rts's, so why change what works?
Basically it would be nice if the galaxite lasted longer than it does, but still would eventually run out, forcing you to build a new hq and constructions elsewhere.