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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Sun Jun 21, 2009 6:57 am Post subject: Mine Bombs |
Maybe you can create underground bombs...?? You could make mine bombs makers and their only cause is to plant bombs. Once an enemy unitgoes overe the bomb, it explodes! They die, or lose health. This would really be cool.
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Sun Jun 21, 2009 10:24 am |
Totaly agree!
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hobbes
Semi-frequent Poster
Joined: 25 Jun 2009 Posts: 31
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Posted: Thu Jun 25, 2009 4:09 pm |
like the idea but there should be at least a building or mobile unit that can detect them within a range.
Perhaps the towers could be dector units.
This would be similar to vultures and turrets from starcraft.
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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Thu Jun 25, 2009 4:10 pm |
Yea there could be units called "scouters and all kinds of stuff
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Fri Jun 26, 2009 4:53 am |
idioticfuse wrote: Yea there could be units called "scouters and all kinds of stuff
Maybe the eagles?
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Area_51_official
Very Active User

Joined: 14 Dec 2004 Posts: 138 Location: Los Angeles, CA
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Posted: Tue Jul 14, 2009 11:02 pm |
Great idea!
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Sun Aug 02, 2009 4:30 am |
Having the eagles detect mines sounds like a good idea, but perhaps not while it is moving. Maybe if you select and hold the eagle (like deploying a dominion) it will detect and detonate all mines within a certain radius?
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Tue Aug 04, 2009 5:23 am |
T-33 Lib wrote: Having the eagles detect mines sounds like a good idea, but perhaps not while it is moving. Maybe if you select and hold the eagle (like deploying a dominion) it will detect and detonate all mines within a certain radius?
Not detonate. Only make you able to see them!
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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Tue Aug 04, 2009 7:56 pm |
and then a special type of infantry can detonate them. It will take time, and if he dies then detonation doesnt work.
B.T.W. I dont think the WI team even cares about these requests. They are too busy. LOL 
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T-33 Lib
Very Active User

Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Tue Aug 04, 2009 9:48 pm |
Yes, but we can't just give up hope.
How about the cyclop's role be replaced by a mortar squad? I feel that there are too few infantry types. The cyclop's range could be boosted to ~7 squares to make it a REAL artillery unit, not just a low-armoured tank that looks sort of like one.
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Wed Aug 05, 2009 11:38 am |
T-33 Lib wrote: Yes, but we can't just give up hope.
How about the cyclop's role be replaced by a mortar squad? I feel that there are too few infantry types. The cyclop's range could be boosted to ~7 squares to make it a REAL artillery unit, not just a low-armoured tank that looks sort of like one.
Both items is agree-able!
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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Wed Aug 05, 2009 5:30 pm |
lol I really want the updates to come out faster  ! The last time i played the game was around 1 month ago 
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Wed Aug 05, 2009 11:37 pm |
idioticfuse wrote: lol I really want the updates to come out faster  ! The last time i played the game was around 1 month ago 
Whaaat?! Play more often!
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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Thu Aug 06, 2009 6:41 am |
well, im gonna play today but still, i havent played in a long time
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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Sun Aug 09, 2009 6:13 pm |
seriously! I get really bored of WI now. I played like all the missions 10 times, and beat the story and the others like 10000000 times. Now you can see why im so bored. 
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elamre
Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Mon Aug 10, 2009 1:41 am |
idioticfuse wrote: seriously! I get really bored of WI now. I played like all the missions 10 times, and beat the story and the others like 10000000 times. Now you can see why im so bored. 
please stop spamming, it is very anoying.
download new missions, and-or create ur own missions.
or play another game?
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idioticfuse
Very Active User

Joined: 30 May 2009 Posts: 103 Location: somewhere out there... or here...
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Posted: Mon Aug 10, 2009 9:42 am |
im not spamming
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Ewindal
Mega-Poster

Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Mon Aug 10, 2009 12:58 pm |
idioticfuse wrote: seriously! I get really bored of WI now. I played like all the missions 10 times, and beat the story and the others like 10000000 times. Now you can see why im so bored. 
Create your own missions or request some! I'd be glad to create other peoples requests! Lets start a new Mission Maker Squad (or something)! We'll make the best missions there is!
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Joshuaiscool
Semi-frequent Poster

Joined: 20 Aug 2009 Posts: 35
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Posted: Sat Sep 12, 2009 10:45 pm Post subject: Cyclops |
I think mines should be destroyable with a cyclops they are the only units with a long enough range to not get hurt but don't make the mines move like starcraft spider mines. The security guards or cyclops should place them when you hold them down. I want to be in the mission maker squad by the way because I make them all the time im working on prison break. Its not just detroy the enermy mission like 99.9% of them.
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