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Background Music
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iantucker
WI Forum Novice
Joined: 19 Oct 2003
Posts: 2
 Post Posted: Sun Oct 19, 2003 12:00 pm  Post subject: Background Music

There are many enhancement request on here that sound great, but before anything else is considered, please add background music!

I absolutely love warfare inc., but wouldn't some music really add to the atmosphere?

If it is too time consuming to write the music, why not let users choose some mp3 or mod files of there own to play in the background?
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dtrotzjr
Developing Poster
Joined: 13 Sep 2003
Posts: 22
Location: Modesto, CA
 Post Posted: Mon Oct 20, 2003 5:06 pm  

Two words:
CPU Time
Twin_Pixel
Developing Poster
Joined: 05 Oct 2003
Posts: 14
Location: Stockholm, Sweden
 Post Posted: Fri Oct 24, 2003 4:14 am  

CPU Time?

Surely, you could play MP3s with e.g. PocketTunes in the background, but the music has nothing to do with the game and will therefore not add to the atmosphere. I agree that music would be a great feature.

WarfareMusic.pdb (3 mb). That would really be something, eh! :)
dtrotzjr
Developing Poster
Joined: 13 Sep 2003
Posts: 22
Location: Modesto, CA
 Post Posted: Fri Oct 24, 2003 7:04 am  

Yes you can but you will notice a performance decrease, now try that on a slower unit and you will face even greater performance degradation.
rjpatrick2
Developing Poster
Joined: 24 Sep 2003
Posts: 22
Location: Mobile, Alabama USA
 Post Posted: Fri Oct 24, 2003 12:09 pm  

not to mention that there are a multitude of sound issues currently. i have to run my sony nx70v with the sound off. but theatrical music similar to star craft would be awesome.
iantucker
WI Forum Novice
Joined: 19 Oct 2003
Posts: 2
 Post Posted: Sun Oct 26, 2003 9:08 am  Post subject: sound issues

You're right about the sound issues, on my h1940 iPaq, every now and again, especially with the construction complete announcements I get pops in the sound. not very pleasant. I have to play command and conquer wma files in media player, and turn the game sounds off!
iceroid7
Semi-frequent Poster
Joined: 26 Jan 2004
Posts: 35
Location: Texas, USA
 Post Posted: Mon Jan 26, 2004 9:01 pm  

I know this is kinda late... but why not just use MIDI? and also have seperate checkboxes for muting sound effects and muting music. Also, I think that the problem with the 1940 popping with some of the sound effects is due to the small speaker in the 1940 compared to other models, I have this model as well and when comparing it to a 2200 and a 3700, both of them have no problems with cracking and the 3700 is almost 2 years old.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Sat Feb 07, 2004 1:09 am  

The iPaq 1910 and 1940 have some popping issues. The device speakers are all different and show different behaviors.

rjpatrick2: Please sign up for the OS 5 beta test. The audio issues on the NX70 have been resolved. Not to mention that version will allow you to play landscape on your device.
9FiRE
WI Forum Novice
Joined: 19 May 2004
Posts: 9
Location: CANADA
 Post Posted: Wed May 19, 2004 2:57 pm  

:idea:
I'm a musician, I've been composing music for nearly 10 years...

If performance issues could be solved/optimized....

I would be very willing to compose music for this killer little game.

All I would ask is to get my place in the credits and to keep the copyrights for all material used. :D

--Spiffcode, tell me what you think.
csxpilot
WI Forum Novice
Joined: 27 May 2004
Posts: 3
 Post Posted: Thu May 27, 2004 1:35 pm  

I have a sony clie TJ-37 and i have no problem listening to aeroplayer and playing warfare inc. at the same time.
vw_bugg
Developing Poster
Joined: 07 Sep 2003
Posts: 14
 Post Posted: Sun May 30, 2004 3:47 pm  

Quote:
Surely, you could play MP3s with e.g. PocketTunes in the background, but the music has nothing to do with the game and will therefore not add to the atmosphere. I agree that music would be a great feature.


Of course you wouldnt use just any mp3s. I ripped the music from my starcraft game and stream that in the background. That is very cool!!

I have the files if any one whants them. Unless that is against the rules i am not sure.[/quote]
DeZire71
WI Forum Novice
Joined: 04 Jul 2004
Posts: 4
 Post Posted: Sun Jul 04, 2004 2:19 pm  

How about very low quality mp3 music? I use AeroPlayer to play music i've changed to a lower quality, and things like Warfare Inc. and Daedakys 3D work fine! (I have a Zire 71)

An AeroPlayer plugin for Warfare Incorporated, only for, oh, Zire 71 and faster, so that you can play some compact, low quality music, and change it from a jukebox-like thing in the sound menu on the options screen.

And for slower devices, the Fidelity Music Engine, or no music at all.
DeZire71
WI Forum Novice
Joined: 04 Jul 2004
Posts: 4
 Post Posted: Sun Jul 04, 2004 2:23 pm  

iceroid7 wrote:
I know this is kinda late... but why not just use MIDI?


I've tried MMPlayer with midi. It slows down the Palm PC dramatically, and makes it very unstable.

It's harder for such a small processor to have to play several synthetic instruments in the background.

An alternative to MIDI is the Fidelity Engine - It's quicker, a lot like MIDI, and i've seen Flames Demo with it.
modernmystic
Semi-frequent Poster
Joined: 02 Jun 2004
Posts: 29
 Post Posted: Sun Sep 05, 2004 10:40 pm  

What about .xm modules? I know that they are used in Snails as background music. Yes, I know that Snails isn't in realtime, but considering the AI and all of the effects, it probably comes pretty close.

You can create .xm mods with programs like mod tracker, if anyone cares to investigate.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Sep 08, 2004 5:33 pm  

I don't know what music format AOE:PPC uses, but it works!