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Air Units
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Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Thu Oct 16, 2003 8:59 pm  Post subject: Air Units

Lets have some air units! Something like the units in Starcraft, like Wraiths Valkyries and BattleCruisers, and especially dropships. Lets have the broadswords and the infantries be the only ones able to attack air units.

Dropships would be nice, perhaps too nice... to balance it out, lets have fuel for them and they can only carry one vehicle or two infantries at a time. Disable having the Dominions climb into them.

Wraiths would only have lasers, with ATS and no ATA.

Valkyries would be ATA with Anti Air missiles.

Battlecruisers would be the most powerful, but lets say that they are too heavy to suspend in air and always have to have a support follow them. The support would transfer power wirelessly... But of course the reciever would be too big to be put on the wraiths valks or dropships.

These would be some killer improvements.
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Thu Oct 16, 2003 9:46 pm  

I think air units would be cool too, especially wraiths and dropships.

[quote]Lets have the broadswords and the infantries be the only ones able to attack air units.[/quote]

What are broadswords?
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Fri Oct 17, 2003 2:44 pm  

You are kidding, right, DBZ? The T-29 Broadsword? That and the SR-98 Eagle are the two "basic" vehicles you are first allowed to create.

(You're slipping! :D )
DBZ-GOKU-
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Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Fri Oct 17, 2003 3:45 pm  

Is that what that is? Wow...I am slipping...I have an excuse though, I nver use those...EVER! The only time I use them is in the missions who HAVE (where you can't build anything better) to.
crakerz
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Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Sun Oct 19, 2003 9:36 pm  

Well, I use both. First, there are some missions where I can't wait for the R&D upgrade - I need units NOW! Also, the Eagle is a great little scout - very fast and expendable (that means cheap). And the Broadsword is only slightly more than the Rocketeer, but more effective in some sitz. Just as Guards are better for killing personnel than Rocketeers. Anyway, I like to have a broad (no pun intended) range of units available for the mission. :idea:
Stemnin
Developing Poster


Joined: 09 Jan 2004
Posts: 13
 Post Posted: Fri Jan 09, 2004 9:23 pm  

Quote:
Battlecruisers would be the most powerful, but lets say that they are too heavy to suspend in air and always have to have a support follow them. The support would transfer power wirelessly...


Battlecruiser with wireless support? plz no....... need some spellcasters! sci vessels and arbiters (or cloaking, teleporting units (chrono dudes for c&c red 2)

Maybe in WI 2 (or an expansion), find the alien-evil dudes and must develop new techs to defeat em! just a thought...
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Tue Jan 13, 2004 5:03 am  Post subject: Air Units

What about an air unit you can't directly control? For example you build an air base, which in turn builds air units. (very expensive, as any Blackhawk helicopter or F-111 fighter would be) To use these units, you could either (a) tap and hold on a soldier in the field to bring up the call in air support option (the tap-and-hold would become available once the air base is built) or (b) tap on the units themselves as they sit in the airstrip. In either case, (I lean a little towards option a) the units would take off and fly directly to where they had been directed, drop their payload, and head back to the base with all speed. The attack would be powerful (maybe a carpet bomb?) but could be offset by low hit points, as any aircraft would be fragile. The attack could be countered with rocket troopers and infantry, though rocket troopers would have the best effect. In addition, there would also be a "reload/refuel" time between airstrikes, to keep power-greedy players from calling in nine or ten back-to-back airstrikes with one lonely trooper.
Mexz
Established Forum User


Joined: 11 Jan 2004
Posts: 55
Location: Netherlands
 Post Posted: Tue Jan 13, 2004 5:08 am  

That isnt a bad idea:)
wardog
Developing Poster


Joined: 17 Oct 2003
Posts: 19
Location: St. Louis, MO
 Post Posted: Wed Jan 14, 2004 7:49 pm  Post subject: Re: Air Units

PhillipEarl wrote:
What about an air unit you can't directly control? For example you build an air base, which in turn builds air units. (very expensive, as any Blackhawk helicopter or F-111 fighter would be) To use these units, you could either (a) tap and hold on a soldier in the field to bring up the call in air support option (the tap-and-hold would become available once the air base is built) or (b) tap on the units themselves as they sit in the airstrip. In either case, (I lean a little towards option a) the units would take off and fly directly to where they had been directed, drop their payload, and head back to the base with all speed. The attack would be powerful (maybe a carpet bomb?) but could be offset by low hit points, as any aircraft would be fragile. The attack could be countered with rocket troopers and infantry, though rocket troopers would have the best effect. In addition, there would also be a "reload/refuel" time between airstrikes, to keep power-greedy players from calling in nine or ten back-to-back airstrikes with one lonely trooper.

AWESOME IDEA - JUST LIKE IN C&C - red alert - ME LIKEY!!!!!!! please please please include in WI2!!!!
Stemnin
Developing Poster


Joined: 09 Jan 2004
Posts: 13
 Post Posted: Tue Jan 20, 2004 8:26 pm  

Option (a) sounds great! i dont think ive seen that in a RTS game.
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Wed Jan 21, 2004 3:40 pm  

If you've played C&C, you've seen it, everyone has it (except Tiberium Sun, I believe that does not have it, "directly." IE, there is the ion cannon that GDI has and the missles that NOD has and in the expansion there is the space drop pods).

I think there should definitaly be a WFI for sure though, there are so many things that they could add (grouping units, building walls, air units, medical units, rally points, being more than one race/team, etc.) to make it even better.
kcubed
WI Forum Novice
Joined: 24 Dec 2003
Posts: 8
 Post Posted: Wed Jan 21, 2004 8:47 pm  Post subject: OK, If we're talking drop ships!

Let's go back to that SQUISH thing. How about drop BULLPUPS. I bet as heavy as those suckers are they could take out an HR Center or other buildings if DROPPED from the right height. Now were not talking about squishing units by driving over them. Let's drop heavy objects from above.
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Wed Jan 21, 2004 9:43 pm  

Squishing whould be added as well, but I am not sure exactly what you mean...?
rosskoepke
Semi-frequent Poster


Joined: 07 Dec 2003
Posts: 40
Location: Ann Arbor, MI
 Post Posted: Thu Jan 22, 2004 10:36 am  

I think he's talking about using a bullpup as a building bomb. His idea was to put a bullpup in a dropship, fly it over an HQ, and drop it on the HQ. :roll:

Devs...please remember there are certain ideas you do NOT want to include, even if some customers think that it would be really "cool".
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Thu Jan 22, 2004 3:12 pm  

dido
SNES350
Developing Poster
Joined: 19 Jan 2004
Posts: 19
 Post Posted: Mon Jan 26, 2004 5:02 pm  

That sounds great. Just imagine taking out an entire enemy base by dropping hundreds of bullpups :shock:
iceroid7
Semi-frequent Poster
Joined: 26 Jan 2004
Posts: 35
Location: Texas, USA
 Post Posted: Mon Jan 26, 2004 8:56 pm  

I think what would be better is just a plain and simple 3 air units:

Fighter - Attacks other air units, is only thing capable of shooting air units besides rocket soldier and rpg turret.

Bomber - Drops a series of 3 bombs over a target location not powerful to single handedly destroy a building, but perhaps in numbers of 3 or more or something...

Transport - Transports up to 5 infantry or 2 tanks to any location.




...And maybe super weapons...
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Mon Jan 26, 2004 11:17 pm  

I have to agree with that whole post...:) (partially the super weapons part too...;)).
GaymBoi
Semi-frequent Poster
Joined: 19 Jan 2004
Posts: 47
Location: small island off CA coast
 Post Posted: Tue Jan 27, 2004 9:25 pm  Post subject: Air Units

First off, without trying to flame anyone, I don't really want Warfare Inc to copy Warcraft, Starcraft, or any other game. WFI should stay true to it's storyline. If air units make sense, OK, but don't do it to keep up with the Joneses.

2nd, there is precident for not having air units. If anyone has read the Bolo or Hammer's Slammers series of books, there aren't air units in either one. Both series assume that the power of ground-based lasers have made the airspace over battlefields too dangerous for flying vehicles. Perhaps Spiffcode has made the same assumption.

Air units, if they exist, would be pretty expensive. A F-18E Super Hornet goes for approx US$70 million, an M-1 Abrams battle tank for approx $US4.5 million. Look how much the tanks cost in WFI and then figure out how much air support would be.

I can go either way with this one, if we get air units, cool, but if we don't it isn't the end of the world.

/GaymBoi
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Thu Jan 29, 2004 6:43 pm  

I agree... but a simple helicopter now and then would be nice...
d34l10
WI Forum Novice
Joined: 13 Apr 2004
Posts: 4
 Post Posted: Fri Apr 23, 2004 8:22 am  Post subject: Air Units

I agree with GaymBoi. If anything, this game is more like C&C than Star craft, and the last thing I want to see is a good game turn into a cheap ripoff.

I think one way it could be done is if you've ever played Dune II (Probably the very first example of an RTS ever), there was a unit called the Ornithoper that would launch from your war factory and just fly around and bombard something until it was destroyed, then attack a new target, or was destroyed itself. It was a good balance this way, because you could only field a handful at a time (the most I got at the same time was 3, because they were expensive and took so long to build), and while they were powerful and fast, they could be shot down fairly easily, but dodged enough fire to get a few shots off. It was more air support, and you still needed to attack mainly with ground forces. The Ornithoper would soften it up, but you needed to attack with tanks.

Maybe it would be a requirement where you had to have an advanced VTS and an active Surveilance Center. You'd launch one from the VTS and control what it attacks with the Surveilance center. It'd be very powerful, but maybe like 1000 credits and takes as long as two liberators to build.

I think that for this particular game, that's the best way it would work. But that's just my opinion.

My only question is why you would have broadswords attack planes? All other RTS's attack air units with rockets, not bullets or shells or mortars or anything. I'd think that you can only attack planes with Rocket troopers, Hydra tanks, and Rocket towers.
d34l10
WI Forum Novice
Joined: 13 Apr 2004
Posts: 4
 Post Posted: Fri Apr 23, 2004 8:27 am  Post subject: Air Units

Oh, there was also a carryall in Dune II, but all that did was pick up harvesters and drop them off at your refinery. Still, it'd make ore processing a lot faster...
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Apr 23, 2004 4:00 pm  

About that "dropping bullpups" thing, I don't think that would be very effective. Yes they are heavy, but I think the buildings would be able to stand them...
I'm not saying they're useless, it's just that it won't be as much damage as you said. It might cost a fourth of an HQs damage, and maybe a half to three fourths of a tower.
Remember... everything is scaled differently...