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Obelisk Defense Beta 01c
Author Message
Acaykath
WI Forum Novice
Joined: 13 Mar 2009
Posts: 1
 Post Posted: Fri Mar 13, 2009 9:18 pm  Post subject: Obelisk Defense Beta 01c

Description:
<A 'Tower Defence' style game where you must prevent the continuous stream of units from reaching the obelisk. Still Debugging:Why do my XX second triggers stop fireing?>

Author:
<Acaykath>

Version:
<Beta 01c>

Attachment:
ObeliskDefense.pdb (4.25 KB, downloaded 2394 times)

Last edited by Acaykath on Thu Jun 11, 2009 5:01 pm; edited 1 time in total
dlamet
Established Forum User
Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US
 Post Posted: Mon Mar 30, 2009 12:03 pm  Post subject: Feedback

ObeliskDefense
o 1/3 of the map is unreachable. Why not just make it 1/3 smaller? That makes the mini-map smaller, which is nice.
o Would be nice to have the time limit in the briefing. (I forgot how much time.)
o When OMNI encounters me, they don't attack. It's easy to kill them. In fact, I set up a few towers and never had to do another thing.
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Wed Jun 10, 2009 4:51 pm  

Please change game to single or solo player.

It is showing up as a multiplayer game for 2 players.

Thanks,
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Fri Oct 16, 2009 3:50 pm  

Put in quarantine until map is playable. 2nd player cannot play at all. Make this a solo game.