| Author |
Message |
Acaykath
WI Forum Novice
Joined: 13 Mar 2009 Posts: 1
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Posted: Fri Mar 13, 2009 9:18 pm Post subject: Obelisk Defense Beta 01c |
Description:
<A 'Tower Defence' style game where you must prevent the continuous stream of units from reaching the obelisk. Still Debugging:Why do my XX second triggers stop fireing?>
Author:
<Acaykath>
Version:
<Beta 01c>
Last edited by Acaykath on Thu Jun 11, 2009 5:01 pm; edited 1 time in total
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dlamet
Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
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Posted: Mon Mar 30, 2009 12:03 pm Post subject: Feedback |
ObeliskDefense
o 1/3 of the map is unreachable. Why not just make it 1/3 smaller? That makes the mini-map smaller, which is nice.
o Would be nice to have the time limit in the briefing. (I forgot how much time.)
o When OMNI encounters me, they don't attack. It's easy to kill them. In fact, I set up a few towers and never had to do another thing.
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alfex
Die-hard Fan

Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Wed Jun 10, 2009 4:51 pm |
Please change game to single or solo player.
It is showing up as a multiplayer game for 2 players.
Thanks,
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alfex
Die-hard Fan

Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Fri Oct 16, 2009 3:50 pm |
Put in quarantine until map is playable. 2nd player cannot play at all. Make this a solo game.
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