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omni is on the rise again
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phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Wed Jan 21, 2009 2:22 pm  Post subject: omni is on the rise again

first game i made its basicly the sample with a few twists.
i am currently working on a series and am on still the first mission and it is in testing and is getting better... I will be posting them one at a time.

if any one knows how to get rid of privious missions please tell me thank you would be nice to only have the corrected mission on here for when you download on to your ipod. :]. New updated version of the test will be posted tomarrow with major improvements with glithes. The allie problem is fixed and comments in the begining may be fixed along with more enimies to fight latter on

working on next level now

Attachment:
OMNI on the rise again story mode version 1.6.pdb (12.69 KB, downloaded 2800 times)

Last edited by phenex on Wed Feb 18, 2009 6:43 pm; edited 27 times in total
phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Thu Jan 22, 2009 3:44 pm  Post subject: OMNI ON THE RISE TEST

version 1.2 includes...
1) rebuilding a nation
2) taking back what is ours
2a) bonus level
comming soon...
3) exploring new grounds

Last edited by phenex on Tue Feb 17, 2009 12:56 pm; edited 7 times in total
phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Sat Jan 24, 2009 10:00 pm  Post subject: omni on the rise final edits

verson 1.2 and more to come to make allies better. comments should be fixed and allies help you out in the beggining. Text problems needed to be fixed and more omni creations will be there. Next update is Monday. Second map is in the making.
phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Thu Jan 29, 2009 1:54 pm  Post subject: Re: omni is on the rise again

phenex wrote:
first game i made its basicly the sample with a few twists.
i am currently working on a series and am on still the first mission and it is in testing and is getting better... I will be posting them one at a time.

if any one knows how to get rid of privious missions please tell me thank you would be nice to only have the corrected mission on here for when you download on to your ipod. :]. New updated version of the test will be posted tomarrow with major improvements with glithes. The allie problem is fixed and comments in the begining may be fixed along with more enimies to fight latter on

from now on i am going to be testing in the file called new game i beleave and any one elese feal free to try to test their games there too =].
dlamet
Established Forum User
Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US
 Post Posted: Tue Mar 10, 2009 1:13 pm  Post subject: Feedback

Immediately crashes my Samsung SPH-i500
phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Sun Apr 12, 2009 7:56 pm  Post subject: new mission in progress

i lost mission one some where so it will be a while before i can post it all together
----mission 1----
it works now fine with out crashing.
---- update----
bonus level updated
lasts longer than 2 seconds
bonus level is now harder

----mission 4 in making----
a diffrent way of getting credits
the story continues

remember mission 4 is in progress do not expect it to be perfect for a while am also experimenting with the trigers to see what else i can do.

Last edited by phenex on Mon Apr 13, 2009 4:33 pm; edited 2 times in total
dlamet
Established Forum User
Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US
 Post Posted: Mon Apr 13, 2009 1:39 pm  Post subject: Feedback for "exploring new grounds"

bonus level
o completes successfully after just a few seconds

exploring new grounds
o no briefing
o Seems like I was an observer. The 3 AIs battled it out & I cleaned up, but
was never attacked.
o There are buildings under the mini-map
phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Mon Apr 13, 2009 1:51 pm  Post subject: Re: Feedback

dlamet wrote:
Immediately crashes my Samsung SPH-i500
it has been fixed there was an error with the switches
phenex
Developing Poster
Joined: 21 Jan 2009
Posts: 16
 Post Posted: Mon Apr 13, 2009 1:53 pm  Post subject: Re: Feedback for "exploring new grounds"

dlamet wrote:
bonus level
o completes successfully after just a few seconds

exploring new grounds
o no briefing
o Seems like I was an observer. The 3 AIs battled it out & I cleaned up, but
was never attacked.
o There are buildings under the mini-map


bonus level is being fixed also, it now last 10 seconds and what i did to it it should last a good minute. if it still does not i will fix it so it does.
dlamet
Established Forum User
Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US
 Post Posted: Mon Apr 13, 2009 1:56 pm  Post subject: Re: Feedback

[quote="phenex"][quote="dlamet"]Immediately crashes my Samsung SPH-i500[/quote] it has been fixed there was an error with the switches[/quote]

Wow. What kind of switch configuration did you have that causes WI to die hard? That would be good to know so I can avoid it myself!

Regarding your fixes, did you upload your pdb again? I can't tell if it's been updated or now.

Thx, Dan
alfex
Die-hard Fan


Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA
 Post Posted: Wed Oct 28, 2009 12:23 pm  

Deleted Exploring New ground pdb.

You need to start a second thread with new name mirroring the name of your .pdb file.