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Anonymous
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Joined: 11 Aug 2003
Posts: 72
 Post Posted: Sat Jan 03, 2009 10:52 am  Post subject: Subject Removed.

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Last edited by Anonymous on Sat Oct 17, 2009 6:37 pm; edited 2 times in total
Callex
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Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom
 Post Posted: Sat Jan 03, 2009 11:22 am  

You could probably have just replied to your other topic, but I suppose it doesn't really matter...

You just need to use a function called 'Repair' in the trigger editor. Simply create a trigger like this:

CONDITIONS:
- Mission Loaded
ACTIONS:
- Set repairing for Side2 On

You can replace Side2 with whatever sides that you want to repair.
Anonymous
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Joined: 11 Aug 2003
Posts: 72
 Post Posted: Sat Jan 03, 2009 12:04 pm  Post subject: Subject Removed.

Post Removed.

Last edited by Anonymous on Sat Oct 17, 2009 6:38 pm; edited 1 time in total
Callex
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Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom
 Post Posted: Sun Jan 04, 2009 2:57 am  

Place the unit, select it and then there should be a unit property window on the right of the screen; set the health percentage box from 0 to 50 or whatever percent you want.