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Issues with AI building construction?
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Callex
Established Forum User


Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom
 Post Posted: Sat Dec 20, 2008 4:44 pm  Post subject: Issues with AI building construction?

Ok, so I've been making a map in which the computer player builds its base from scratch at predetermined areas, and everything seems to work right up until the 6th structure when the computer seems to just cease building completely.
The problem doesnt appear to be with the content of the triggers, as I duplicated a single trigger several times, all of them almost identical except for the areas in which the buildings are made; only 6 buildings are built. It seems only the top five building triggers work, even after re-arranging them.

I've also tried giving the AI infinite credits but to no avail...

The triggers look like this:

Trig 1
IF: Side 2 owns exactly 0 Power Generator.
THEN: Build Power Generator at 'Power1' for Side 2 with 100 percent health.

Trig 2
IF: Site 2 owns exacty 0 Galaxite Processor
Side 2 owns exactly 1 Power Generator
THEN: Build Galaxite Processor at 'Process1' for Side 2 with 100 percent health.

and so on...

So, any thoughts as to what might be causing this? Any help is much appreciated :)

Edit: After some more tests it seems to be the 'Create unit at area' function is unable to create more than 5 structures in a game, even if they are spawned, although it seems to work fine with normal units. Is this a known issue or have I just set the map up wrong or something?. :?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Mon Dec 22, 2008 9:35 am  

Can you post the .ld of the simplest possible map that reproduces this? I can take a look.
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Mon Dec 22, 2008 12:12 pm  

I've experienced this too, Scott- we had a Google chat about this very thing - I still have the .ld file as well, if that helps. At one point, I'd deleted every other trigger in the file except the building ones and set it to defog the entire map upon load - it still only built six buildings.
Callex
Established Forum User


Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom
 Post Posted: Mon Dec 22, 2008 1:59 pm  

I've made a .ld that demonstrates it pretty well. It wont let me attach files to this topic so i've just uploaded it here: http://tinyurl.com/buildingerrordemo