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Broadsword Rumble!
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PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Thu Dec 18, 2008 7:36 pm  Post subject: Broadsword Rumble!

This is a team map - four players, two teams! Allies change every game for a new experience!

In beta right now, but stay tuned for updates!

Attachment:
Broadsword Rumble.pdb (7.95 KB, downloaded 2902 times)

Last edited by PhillipEarl on Mon Dec 22, 2008 6:28 pm; edited 1 time in total
Callex
Established Forum User


Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom
 Post Posted: Sat Dec 20, 2008 4:28 pm  

Nice map, I'm just wondering... How did you get the random seed? For the varying alliances, I mean.
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Mon Dec 22, 2008 11:32 am  

Thanks! Side 4's corporate raider is just one of three random unit groups that were pre-designated, all of which will spawn a corporate raider for Side 4, so the player can't really tell a difference.

Each unit group, if and when spawned, will turn a different ally switch on, which makes different players allies depending on the switch activated.

Then on mission load I have a trigger that spawns a random unit group. I made sure that the trigger only fires once so only one alliance per game load is possible.

Any bugs that you could find?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Mon Dec 22, 2008 2:09 pm  

Hi Phillip - Al, Kathy, pinchies and I played this MP map, and my side allied with Cyan (according to the message), but when my units got close, cyan still attacked.

So either there is a bug in the mission, or in WI. Let me know.
Callex
Established Forum User


Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom
 Post Posted: Mon Dec 22, 2008 2:19 pm  

Ah! I tried the same method a short while ago but it didnt work. It seems it was because the trigger condition was 'map loaded' and so the random group spawned was allways the same hehe.
Thanks for the help, that's a really useful technique!
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Mon Dec 22, 2008 5:50 pm  

scottlu wrote:
Hi Phillip - Al, Kathy, pinchies and I played this MP map, and my side allied with Cyan (according to the message), but when my units got close, cyan still attacked.

So either there is a bug in the mission, or in WI. Let me know.


Ahh..... No I think it's the mission - Since Cyan had the "mission loaded" trigger that set the switches to off but also created the unit group, it's likely that the unit set the switch to on, but it got set back to off again by the same trigger. I think I can fix. New version uploaded. Thanks!