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| Warfare Incorporated Forum Index » Mission Authoring » |
| Post your mission authoring enhancement requests here! |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Hello Authors,
Please post your mission authoring requests here. This could include: - Enhancements to M, the mission editor - New triggers, conditions, or actions - Visibility on how many iPhone / iPod Touch players are downloading your mission - Rating system for users to rate mission packs - More iPhone friendly discussion forums, to make it easy for users to leave feedback Those are just some ideas. Please reply with your ideas, and suggested prioritization. Thanks! |
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elamre Mega-Poster Joined: 15 Dec 2008 Posts: 402 Location: the netherlands |
More ipod frendly. I am only with my ipod on this site.
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PhillipEarl Mega-Poster Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC |
Oh I've got requests - I'll start compiling the list.
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PhillipEarl Mega-Poster Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC |
You asked for it, Scott!
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PhillipEarl Mega-Poster Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC |
One more:
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dlamet Established Forum User Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US |
o Mac version or at least the ability to run under Parallels
o In the mission table <http://warfareincorporated.com/missions.php> Add the date the mission was posted and allow a version number. How about showing ratings there? o More tile variety (the more, the more interesting the map!) Devices are beefier now. They can handle it. o More unit variety - flying pieces (some for combat, some can carry units) - bridges that you can build over rivers o More map options - new motif like snow - large bodies of water, like a lake o More story personalities. Currently, you can only use Fox, Andy, Olstrom & Jenna. Why not allow the mission author to create their own & save their own image into the level? o The ability to hide. Currently, when enemy units come nearby, your unit automatically attacks. It would be nice to be able to change the mode so that the unit will not attack. Currently, you can avoid shooting by keeping the unit moving, but it's a pain. (Mainly applies to commandos.) |
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Ewindal Mega-Poster Joined: 04 Mar 2009 Posts: 285 Location: Norway |
An easier way to make Corporate Raiders attack?
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Ewindal Mega-Poster Joined: 04 Mar 2009 Posts: 285 Location: Norway |
I would really like to see some response on this topic.
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elamre Mega-Poster Joined: 15 Dec 2008 Posts: 402 Location: the netherlands |
yeah me too, but scottlu is tooo busy with new beta...
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Ewindal Mega-Poster Joined: 04 Mar 2009 Posts: 285 Location: Norway |
elamre wrote: yeah me too, but scottlu is tooo busy with new beta... Well, thats good =D The faster MP is released, the faster new players will arrive on the forums. |
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T-33 Lib Very Active User Joined: 26 Jul 2009 Posts: 164 Location: Singapore |
I would really like a "destroy" area so that units can spawn in one area, patrol for a moment then leave the map area, or convoys can travel through maps and your duty is destroy or protect them. Also, a refog ability as PhillipEarl suggested would do great for night missions.
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Uncle SamX2 Semi-frequent Poster Joined: 18 Oct 2009 Posts: 28 Location: AZ. |
I wish there was a way to test your map in editor to see if it dose what you wan't it to do..
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alfex Die-hard Fan Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA |
Just post it to your own private URL.
Then access it using the URL option on the screen titled "DOWNLOAD ADD-MISSION PACKS". Tap Title and then "Custom URL..." will be at the top of the list of Mission Packs. Tap Custom URL... and then tap the DOWNLOAD button at bottom. You can then enter your custom URL to access your game and play it before exposing it to the world or WI players. |
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BrianBSHS Administrator Emeritus Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe |
BRO THOSE ARE SOME AMAZING IDEAS. -brian likes.
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Akinraze Developing Poster Joined: 15 Oct 2009 Posts: 23 |
Hotkeys we need them!!
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Xeros Developing Poster Joined: 31 Dec 2009 Posts: 11 |
I am a kid that isn't allowed on computers often. Hopefully spiffcode can make a app on the app store that has the same features as mission editor?
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angelfishfanatic WI Forum Novice Joined: 28 Dec 2009 Posts: 6 |
My number one request has to due with the Custom URL on my ipod touch.
I think this should be located at the top of the screen versus the very bottom. It is very annoying to have to scroll through all those missions in order to get to the custom download button. |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Tap the column header "Title" once to change the sort order, and Custom URL will be at the top.
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trundley Semi-frequent Poster Joined: 16 Jan 2010 Posts: 41 Location: United Kingdom, England |
im sure i saw someone comment a while back (lol i was reading old posts!?) about an easy patrol trigger, its simple
1. make unit group called "patrol" 1.1 give them actions: spawn them where ever 1.2 make two areas (or how many you want) the group to patrol to and from 1.3 recycle the "actions" 1.4 you can have this unit group "recreate when destroyed" 2. create a trigger creating the unit group at one of the patrol areas and when they get there they SHOULD (i dont know if it works yet, i tried on my map but doesnt look like it got uploaded) patrol these spots. thanks |
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trundley Semi-frequent Poster Joined: 16 Jan 2010 Posts: 41 Location: United Kingdom, England |
engineers need to be used more, maybe deploy minefields XD?
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
scott what does it mean when a mission "failed to initiate!" ?
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
He never reads here.
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enforcer Developing Poster Joined: 17 May 2010 Posts: 13 |
Can some please take off the timer off of the I-formation map. 4 players has already quit on me 3 of the players didn't even build or attack or tried to attack my base. One tried to attack but I held him back and he and them all quit right before the the timer is up. I saw on the leader board that it didn't count. I'm saying this because bye oberserving how everyone talks about points. It seems like this how you prove your self as a good player. The time on this and other map should be taken off. Mainly because it shows the whole field.
Just to to put it out thier I do not have any other ID. start playing long time ago I never found the right name untill now. My othe I'd of choice was , table, chair, enforcer, and the other word say alot. So can everyone stop asking me or guess what's my other ID is. Thank you: penis |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
What?
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enforcer Developing Poster Joined: 17 May 2010 Posts: 13 |
Read the first sentence.
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
enforcer sounds like wonderer somehow...
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enforcer Developing Poster Joined: 17 May 2010 Posts: 13 |
Here is a list of people compairing me to kilik01 subzero some number warkilla wonderer Zack some number. I have looked them all up on the leaderboard and I don't see how People can say I'm any of them.
But you are probley talking about how I type I can't help it other then stop posting, I don't want wonderer or any other player saying they are me and I get muted for it. |
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
I'd love an inbuild app addon map maker. A mac map editor would b awesome too. New tiles would be cool as well as the ability to mix them, ie some of the map desert and some grass
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
a here is the best enhancement request
put how to play your d** maps!! all I mean every d** map has triggers or something you have to look for just to win. most of theses ****en maps are ****en stupid. I like yesterday me and sigma played a friendly games he picked a random map just so happen I played the map in the past hmmm about 2 times before yesterday if it wasent for that I would had never won cause I played the map I new where triger was so I could get Andy and sigma tried but had no chance. the next map he picked So he picked a map with trigers of course I played it once but he new how to get Andys and I got cyclones. (like hmmmmm quess who wins if you put one Andy vs three cyclones, I hope you guess right.) to day s*** I played some random players that play often but never seen them on that map to day. but of course they new the triger to get Andy's. and I just sitting thier waiting for them to gather all of thier Andys and I'm building hydra(like it would make a dent on Andy's with 3 times more life then regular Andy's.) all the map object said that thier are trigers try to find them. so I tried but they was poping andys like crazey faster then mine seems like it. F*** you maps be creative stop making f*** trigers make buildings, nutural, armys, moutains something. another but same idea give details on how to play maps or at least trigers locations |
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
yea it sounds bad but I can't put it any other words that's why I put **** in thier to shields you eyes from bad words.
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
wonderer... most of those **** maps have mission obj explaining how to play...
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N@TE Chief Administrator Emeritus Joined: 06 Dec 2009 Posts: 985 Location: Colorado |
I'm sorry for your experience Wonderer. Was there any information on the formal objectives (the ones where you hit "Menu and then "View Objectives")? Map authors often include valuable information about the map there. Also, do you have the names of the maps? I can't really fix anything with nothing. I can just advise people to please use the formal objectives.
This is to both the creators, and the players. To map authors: Include information on your map in the formal and/or mission objectives (the ones at the top left of the screen). Please include instructions your maps especially if it is very complicated with a lot of triggers, but even if it is very simple with just the basic triggers. To players: Please always read the formal objectives. They may very well help you with your match. Once again Wonderer, I'm sorry for your playing experience. There are a lot of maps out there with this same problem: no instructions. There are so many, I wouldn't even know where to start. Some have inactive creators, are very old, aren't played very often, etc. I hope not to see this much more, and if you find no instructions in a map, or any other problem with a map, please contact me or post in this forum. |
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
no these maps are new
let's use galm maps spawing hell I never played it before but I'm guess thiers spawning in it. I'm also guessing thier is a certion place where you have to got just to spawn something. it's not that hate spawning maps but I hate havning to go look and see what the other person is doing just so I can catch up on how or where he is building at. that much time just to goo look and see what he's doing and see how much of an army they have over me makes me put all spawing maps in a non play catagory of mine. that's why I posted I don't like yall mega mega mega maps packs. on maps I never played or any other map i'm new at I do look but it don't help if it just says find trigers. and on the last map I still had one Andy but the game said game over. that's some BS a nother f*** up map is hostage map. you telling me you can read that and win? with out another person telling where to place your tank. kilik tried to tell me how to play but I didn't want to here it from him I wanted to play it and have a gg. I see that some do give hints on the forms but it's hard to try or keep up with maps names on the forsm. now please people bye all means don't think bye posting anymore detailed infomation on the forms makes it easier to play new maps for the first time. I haven't played spawing maps in a long time before theses maps I don't see me recovering for a long while before I stick my head in a nother spawing map. don't say sorry unless you did something worng |
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
that's how we role be taking up whole pages on four poste.
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Wonderer! Why don't u hate my maps? I try to make them as creative as possible and yet u still understand them!!!!
Be prepared for some new confusing maps. "Hehehehe" |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
wonderer, if kilik is teaching u how to play hostages, then listen to him please. he knows the map well. and also sorry for the brief directions. If i add more, the extra text gets hidden
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
why should I have to wait and someone teach me how to play a single map thier are many others I'm not about to sit thier and listen to everyone.
but lawerance I do hate your maps well the trigers ones. lol you call that being creative. maybe I used a worng wording. hmmmmm don't be creative but make your maps be a piece of art. put moutians make it look 3D. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
well wond, first of all if you don't know how to play the map, then you should at least learn from someone who KNOWS the map
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
come o you now how is it supposed to be fun if I need to listen to someone just to play a single map. I understand trineroks. but who I'm I supposed to listen when joining random map in my map section. I seen on most mapsthey don't give info on maps so it's pointless In playing ya'll maps.
how do I find new maps to play is bye playing someone I now with the same taste in maps As I do.that's why I don't join ya'll if people aske me to team up with them or play one of thier maps. |
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Part of the fun is figuring out how the map works. And as for your earlier post wond, would u rather have a pretty map or an original working map?
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
a pretty map.
I like to think it's a real life game and haveto explore my suroundings before I can attack. with miners doing thier jobs. were replicators are not in ever map and switches locations dont deterimin if you win the game or not. |
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
next time your building a map close your eyes and inmagine theplante and howthey would fight those are the maps I like to play. all the maps I see are just a bunch of trainging maps. I guess that's why I FFA maps
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Hmmm ok, I wasn't expecting that
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Y r u posting here?
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LawrenceFA Established Forum User Joined: 29 Nov 2009 Posts: 84 Location: New Zealand |
So I can get my opinion heard. Duh
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wonderer Let The Truth Be Told Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS |
tell Nate to delete the poste then I got people to hear me i'm done posting unless thiers something else
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Victrix WI Forum Novice Joined: 31 Jan 2011 Posts: 2 |
Large water tiles to represent oceans
Sand/coast tiles Air units - fast air scout, no weapons and light armor. Shuttle for transporting infantry, again no weapons, satellite that you can create that hovers over the enemy HQ and tells you what units and buildings they are creating and other fancy stuff Improved graphics for retina display Skyscraper like buildings that provide a small amount of income to whoever owns them and cant be shot through but can be destroyed. It would be great for commando missions. Yeah that's about it, I think adding random objects and seeing what people do with them would be a great idea also. |
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sam Die-hard Fan Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away.. |
i recon some firer in this game would look nice and more animation should be put in
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Wong Jeremy Established Forum User Joined: 05 Nov 2011 Posts: 64 Location: Malaysia |
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Yoshiya Mega-Poster Joined: 16 Jun 2012 Posts: 308 Location: right here |
being able to rotate a building would be nice
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
I have no idea if this has been bright up yet or not and I'm not reading pages of posts to check.
M.exe needs an undo button! Map makers, haven't you ever been making your map and hit the wrong button and deleted something or selected something and moved it without knowing and then having to spend lots of time to fix it? I know I've had this. An undo button would be very useful. |
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
N104!!! wrote: I have no idea if this has been bright up yet or not and I'm not reading pages of posts to check. M.exe needs an undo button! Map makers, haven't you ever been making your map and hit the wrong button and deleted something or selected something and moved it without knowing and then having to spend lots of time to fix it? I know I've had this. An undo button would be very useful. Frequent saves are a great backup measure. |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Maybe an auto save feature? It gets annoying to have to save every few minutes.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Anyone notice the save and load triggers button in the mission editor?
![]() I assume it was intended to make use of those buttons in a future M.exe update. I also assume the buttons would be used to save a sting of triggers to a file on your PC, then load them at a different time in a different map. I'd love to see this added to M.exe if it is updated in the future. It would make map making quicker since you could save triggers that you commonly use. |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
This would probably be hard to add, but having user action triggers would unlock many map possibilities.
Here's an example: Sides: Side 1 Condition: Side 1 'double taps' on area 'spawn hydras' Action: Spawn 'hydras' for 'side 1' at area 'spawn hydras' with '100'% health Here are some of the ideas I was thinking: 'side' 'number' taps on 'area' with 'number' fingers Example: 'side 1' 'double' taps on 'reinforcements' with '2' fingers 'side' 'number' taps on 'side' 'unit(s)' Example: 'side3' 'triple' taps on 'side 2' 'hydras, liberator, cyclops' 'side' selects 'number' 'unit(s)' owned by 'side' Example: 'side 4' selects '5' 'eagles' owned by 'side 4' 'side' moves camera to 'x number' 'y number' Example: 'side 2' moves camera to '34' '52' 'side' taps the mini map at 'x number' 'y number' Example: 'side 1' taps the mini map at '23' '42' 'side' has chat open Example: 'side 3' has chat open |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
I've always wanted to see maps be able to use server variables. Map makers could then make their maps customized to the player. In ecoms, objectives, or alert, the map maker could use variables like {$side1username}
Lets take trinerok's laser tag map. Instead of it saying "One kill for blue and red" (as it currently says), it could say, "One kill for {$side1username} and {side2username}" which, when playing the game, would be replaced with the usernames of the players who are playing as side 1 and 2. Being able to use server variables in maps would open up a lot of trigger possibilities. We could have conditions that involve how many opponent units have been destroyed or how many allied units have been destroyed. |
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
PVars retain their values within the server once the mission has ended. I don't think they could be used to bring up player names unfortunately.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
I dob't they can unless the player's name itself is a pvar in the server.
Anyone have a list of the pvars? Scott once told me there was one here but I cannot find it. |
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
The list is pretty much endless. You can create a Pvar using any combination of letters (and maybe numbers).
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
Pvars could probably be used to keep records of high scores on maps....
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
What do you mean by high scores? Like most amount of points? Most kills? Longest game time?
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Redscorpion8 Established Forum User Joined: 16 Jun 2013 Posts: 74 |
Hey Scottu, go to page 1 and read the comments there, I agree with them.
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Redscorpion8 Established Forum User Joined: 16 Jun 2013 Posts: 74 |
Please add snowy tiles, swamp tiles, jungle tiles, snowy hills, beach with oceanic tiles (also separate them) and cave tiles. Pls read this thx
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Redscorpion8 Established Forum User Joined: 16 Jun 2013 Posts: 74 |
Please add snowy tiles, swamp tiles, jungle tiles, snowy hills, beach with oceanic tiles (also separate them) and cave tiles. Pls read this thx
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Hi, this topic is crazy old, and Scott has definitely read those comments. However, he has ceased work on WI. Hopefully the new team working on it will be able to work with things like this and improve them, but its not on our list of priorities immediately. I know I would enjoy snowy tiles and such.
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Redscorpion8 Established Forum User Joined: 16 Jun 2013 Posts: 74 |
ok
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ThirdHelium WI Forum Novice Joined: 27 Feb 2016 Posts: 2 |
Three MAJOR things that M needs;
- An undo button. PLEASE. - A more complete palatte. I am limited in what I can make in the game because the palatte doesn't contain certain pieces (e.g. No 'inverse' for 'cliff09' and no top-to-right 45-degree road [both examples refer to 'grassy.tc']). - Find & Replace Function (For text in triggers, maybe for items in-game). |
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