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Demilitarized Zone - Version .05
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skeeter
WI Forum Novice
Joined: 28 Oct 2008
Posts: 2
 Post Posted: Tue Oct 28, 2008 11:47 am  Post subject: Demilitarized Zone - Version .05

Single Player Mission

Try to Keep the Peace, and when you fail, exploit every weakness, wipe the other side out, and when you think you have it made, watch your back.

Tell me what you think.

Attachment:
Demilitarized Zone V05.ld.pdb (5.94 KB, downloaded 2996 times)
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Thu Nov 06, 2008 7:57 pm  

Thanks for a new level on the greatest game on Palm!
Can't wait to test it.
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Sun Nov 09, 2008 12:45 pm  

Great level. I was different, which is always good. There's a way to beat it, but you have to work at it. I thought the pacing of the enemies was just right.

******** SPOILER ***********

DON'T keep reading if you haven't played, as it may spoil it for you.

I thought the pacing of the waves and regen were just right. At times it drove me nuts, but that's the point - you can't end it, you need to find a strat. to deal with it. That's the game - you don't want it obvious and easy. An interesting puzzle to solve.

The one thing that I would change is this - there is a building in the lower right hand corner. It shows up on the mini map, but there is no way to get to it; it is under the minimap. I had the sneaking feeling that it was the one I needed to destroy, but I couldn't. (I went there first). That really added unnecessary frustration to the game - the nagging feeling that I was wasting my time.
So - I would remove that building and leave the corner empty.

Other than that, great game. I would post it on PalmGear to remind people about WI; I don't think so many look here.

Thanks!
skeeter
WI Forum Novice
Joined: 28 Oct 2008
Posts: 2
 Post Posted: Tue Nov 11, 2008 9:38 am  

Thanks for the input.

Where and how do you post stuff on palm gear?

I have not seen anything on Warefare Inc. on that site, but I haven't really looked.
hitch
Developing Poster
Joined: 05 Jul 2004
Posts: 19
 Post Posted: Wed Nov 12, 2008 11:56 am  

Nice mission, keep up the good work. Perhaps make the HQ a little harder to get to, Once I defeated the middle road I was able to get a lot of my army through and kill the processor. Things got kind of easy after that. I was able to set up my own processor in enemy territory before my galaxite ran out. It would be much more difficult with less galaxite in the northern section or more defense for the enemy. I really liked the mission and hope you keep making new ones!
thanks
dlamet
Established Forum User
Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US
 Post Posted: Fri Nov 14, 2008 1:43 pm  Post subject: Good Level

At first, it looked very uninteresting, but the configuration of the entrances was a challenge to breach, especially with the OMNI waves picking up so quickly. Great level. I have just this feedback:

o In the intro, should it read that OMNI crossed the DMZ, not ACME?

o For the ultimate in pickiness, ACME & OMNI have commonly capitalized.

o Left hand bank of ACMI towers are too far away from the entrance way. They're far enough that they can't shoot anything in it, but enemy Cyclops can shoot them.

o There's a building under the mini map. (I think this was already called out)

Keep us in good supply of levels!

Thanks, Dan