Field Medics, Hospitals, Engineers, and Repair Bays
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mrpinkeye Semi-frequent Poster
Joined: 25 Sep 2003 Posts: 30 Location: Denver, CO, USA
Posted: Mon Sep 29, 2003 10:37 am Post subject: Field Medics, Hospitals, Engineers, and Repair Bays
I have not played the more recent RTS games available on the PC, but I know the older ones I did play did not have field medics or engineers.
Field medics could run around any ground units close to them, and fix them up. Granted, I do not think they should grant 100% health, but they should be able to heal a unit to a minimal degree. You could even have varying levels of field medics based on R&D levels. For complete healing of units, a hospital could be built.
Engineers would be roughly the same, only they fix equipment. Likewise, they would not be able to get equipment 100% operational, which is where repair bays would come in.
Thoughts?
XboxJunkie101 Established Forum User
Joined: 13 Sep 2003 Posts: 96
Posted: Mon Sep 29, 2003 1:37 pm
yes very cool idea but if you look in the: [ Poll ] What features too include in the next Release/Versions?
this has already been asked...
But you still add lots more detail good idea
mrpinkeye Semi-frequent Poster
Joined: 25 Sep 2003 Posts: 30 Location: Denver, CO, USA
Posted: Mon Sep 29, 2003 1:40 pm
I saw the medical unit in the poll, but felt more detail was required to get my complete idea across and to expand on the idea to include engineers.
DBZ-GOKU- Mega-Poster
Joined: 15 Aug 2003 Posts: 493 Location: Utah
Posted: Mon Sep 29, 2003 2:32 pm
I have already posted this somewhere too, befoer that poll, but yes, it is a good idea...:) Probably something in an expansion or something.
mrpinkeye Semi-frequent Poster
Joined: 25 Sep 2003 Posts: 30 Location: Denver, CO, USA
Posted: Mon Sep 29, 2003 3:44 pm
I figured it would be in that poll somewhere, but there comes a time that a topic becomes so HUGE and generic, it's better to just start a more specific topic.