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Warfare Mission Team
WI Forum Novice
Joined: 12 Dec 2005 Posts: 2
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Posted: Wed Jan 11, 2006 9:12 pm Post subject: WMT: Total Annihilation |
Made by the Warfare Mission Team.
This is like an ordinary mission. Your main objective is to annihilate the OMNI base at all costs. You only have 5 Andys, so fight strategically.
Please report any bugs, or post any comments or questions. Negative comments will be ignored. Enjoy!
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!HUDRA!
Mega-Poster

Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
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Posted: Wed Jan 11, 2006 9:59 pm |
People its harder then u think.
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joshlerman
Established Forum User
Joined: 20 Jan 2004 Posts: 57
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Posted: Sat Jan 14, 2006 5:41 pm |
So I have destroyed everything, but the trigger to end the game is not launching.....unless you need all 5 of the Andy's to survive (which I have yet to accomplish), I think there may be a bug....am I missing something?
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!HUDRA!
Mega-Poster

Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
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Posted: Sat Jan 14, 2006 10:22 pm |
Hmm it worked for me. Right now I'm at my friends house. But I think iots just an WI error and not with the mission cuz the trigger goes like side 2 has exacly 0 units action and game and say the messadge.
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big_adventure
WI Forum Novice
Joined: 22 Feb 2006 Posts: 8
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Posted: Wed Feb 22, 2006 2:36 pm Post subject: Bug found! |
Well, I destroyed every unit and every building, except one. I like the mission - it was fun to have the squad of Andys. The "surprise" triggered when I crushed the last power generator in the NE corner reduced me from 5 remaining Andys to two. Yikes!
There is one big problem, at least on my handheld:
The one building I'm talking about is in the lower-right corner of the map. Coincidently, it is completely, 100% hidden by the overview screen sitting right there. I tried the display in every other mode, but the building is always hidden, and therefor, unselectable. Thus, I can't get my Andys to target it, and I can't win the board.
I'm playing on a LifeDrive.
-Sean
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!HUDRA!
Mega-Poster

Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
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Posted: Wed Feb 22, 2006 3:37 pm |
Hmm. Ill fix it in 1.1
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Thu Mar 02, 2006 9:03 pm |
GoOd
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