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the best thing for the game and the company
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P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Mon Dec 26, 2005 11:09 pm  Post subject: the best thing for the game and the company

I believe that the best thing for this game, and for the company, is to make version 1.3, more or less just as a new release and to make sure it's beutiffully compatible with the T|X and Z22
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Dec 26, 2005 11:36 pm  

Lol, I can tell youre really excited about your new TX. Anyway, I also hope for a 1.3, but I don't know if the creators will do it. Maybe if we said we would pay 20$ for an expansion...
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Tue Dec 27, 2005 11:09 am  

yeah, I'm sure we can gather $20 between all of us :lol: , personaly, I'd be willing to pay $10 for an expansion, but only if it included ALL of the following:

3rd level buildings
hospitals
repair shops
mechanics
medics
many more infantry
a few more vehicles
a few more vehicles
many more built in maps
multiplayer only-one-player-has-the-expansion-but-both-benefit-from-it support
T|X support
Z22 support
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Dec 27, 2005 12:45 pm  

P.Kitty wrote:

3rd level buildings
hospitals
repair shops
mechanics
medics
many more infantry
a few more vehicles
a few more vehicles
many more built in maps
multiplayer only-one-player-has-the-expansion-but-both-benefit-from-it support
T|X support
Z22 support


3rd level buildings, good idea.

Hospitals are a must, repair shops are almost the same thing. Might as well make it all one building. Mechanics... you mean like mobile hospitals or something? Interesting idea...

I think a nice medium-range grenade-throwing infantry would be nice. And, a vehicle that's short range, low damage, but can shoot dozens of enemies at a time very quickly.

We can handle the more maps. Just ask the WMT.

Also, many features can be added to the game, by just using triggers. For example, we can have a trigger that checks if a player owns at least 4 surveillance centers, and if he does, then it unfogs the entire map for him. And a feature that says if he has a R&D center next to a monolith, then he can have a certain type of unit. And this has been untested, but there is an "increased bullpup speed" upgrade in the editor that wasn't included in the R&D upgrade list. Maybe if a person has at least three R&Ds, that can be enabled. You get the idea.

You know, there's probably a way to "create" galaxite in triggers if we can tweak the editor a little bit. That way, we can have endless galaxite fields.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Tue Dec 27, 2005 1:43 pm  

as far as I've tested, the increased bullpupspeed upgrade does nothing, but you can't create galaxite through triggers, nor walls. If you could, then you could have someone pay for a wall to be placed around their camp
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Dec 27, 2005 2:25 pm  

Nah, I think it could be possible. I have...the means...to tweak the editor a bit. All I need is a certain tool, which costs like two hundred dollars, and then I just need time and luck.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Tue Dec 27, 2005 3:19 pm  

verd, if you were to spend that much money on tweaking the editor, and then redistribute it to missions team, then we'd have some awesome missions! but, that's a load of cash
Tom
Semi-frequent Poster
Joined: 05 Jun 2006
Posts: 35
 Post Posted: Mon Jun 05, 2006 7:38 am  

This would double the size of the game!

A pocketPC is not your 3.2 Ghz PC on which you can run a Powerful Game!
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Mon Jun 05, 2006 11:24 am  

no it wouldn't! it would make the mission packs bigger, but better. a few kilobites won't kill anyone
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Mon Jun 05, 2006 11:37 am  

yes, those are all good requests.

but I am 99.99999999999999999999999999999999999999999999999999% sure that warfare wont update :(
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Mon Jun 05, 2006 3:28 pm  

[sigh]

if only that 0.00000000000000000000000000000000000000000000000001% would come true...
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Thu Jun 08, 2006 10:45 am  

lol
!HUDRA!
Mega-Poster


Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California
 Post Posted: Sat Jun 10, 2006 7:26 am  

I got a better one 0~ lol I love calclulus. Oh how you put a streaming zero? with ~?
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Sat Jun 10, 2006 12:49 pm  

a repeating decimal has a _ on thop of the repeating numbers
!HUDRA!
Mega-Poster


Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California
 Post Posted: Sat Jun 10, 2006 10:00 pm  

My number is not repeating, I just know a bit of calculus and streaming zero involes with a number infiniteveley trying to get to 0 without reaching it. So the number is 0.0000000000000.... and at the very end of those zeros (thers infanate so thers insint an ending) is a 1. Its like 0.000001 exept those zeros continue forever... Thats the smallest % you can have :-)

Hers a simple problem 1/X W = infinate. Do this figure how much times 999999999999 can go into one. Just keep adding 9s and the number will be so large that the number of infinates will be streaming to zero. (I know your saying WTF I had the same prob.) Its just to complex to explain. But sorry P.Kitty its not a repeating decimal. Well it is sorata the 0s keep repeating but thers a 1 at the end.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Sat Jun 10, 2006 10:54 pm  

hudra the term for that it near nothing or one over near infinite
!HUDRA!
Mega-Poster


Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California
 Post Posted: Sun Jun 11, 2006 8:46 am  

No No I first incountered it in a book and asked my dad about it. and its 1/X and x is infinate so yea its 1 devide by infinate.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sun Jun 11, 2006 9:28 am  

So its like 0 + Epsilon. Interesting...

I'm not sure, but isn't 1 / Infinity just 0?

Infinity is 1 / 0, so 1 / ( 1 / 0 ) is 1 * 0 / 1, which is 0 / 1 which is 0.

Hmm...
!HUDRA!
Mega-Poster


Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California
 Post Posted: Sun Jun 11, 2006 10:04 am  

Well VErd its ALMOST 0 or its so small that its like 0 so when people create an answer they put just 0 unless they need the real answer. That problem is a mental one how many times does 99999999 go into 1 its like 0.000001 just infiniteveley incresing the 9s and the 0s will keep increasing.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Sun Jun 11, 2006 1:09 pm  

I don't suggest you go too deep into that, people have gone crazy trying to deal with infinecimals. But yeah, the number would be one infinitecimal (as in one over infinite)
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sun Jun 11, 2006 3:09 pm  

I just write Epsilon. In programming, epsilon is the smallest amount a decimal can hold. so its like .000000000 ... 000000000000 ... 0000000001.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Sun Jun 11, 2006 3:23 pm  

essentially an infite of zeros followed by a one