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Retractable Minimap
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guitarist809
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 Post Posted: Sat Jun 18, 2005 11:02 am  Post subject: Retractable Minimap

As I was reading the post made by Vontak in the General Discussion, He had a link to a picture of a photoshopped warfare. In the picture, there was an option to retract the minimap! Just imagine how great that would be! You could see a full screen! I know that I have issues with the minimap sometimes, it gets in the way when you are attacking a base South East, or South of you. In one of the levels that I modified, there was 1 rocket tower that always got in the way of the minimap, it could not be destroyed because of it.

The minimap should be retractable. Period.

Last edited by guitarist809 on Sat Jun 18, 2005 7:56 pm; edited 1 time in total
Verdagon
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 Post Posted: Sat Jun 18, 2005 12:37 pm  

I agree with guitarist here, there really should be the option of retracting it.
White_Knight
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Joined: 22 Mar 2005
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Location: Im my House
 Post Posted: Sun Jun 19, 2005 1:46 pm  Post subject: DE

I totally agree with u all

another sugest it sould have a unit group funcion to make some units as a only group
guitarist809
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 Post Posted: Sun Jun 19, 2005 2:56 pm  

I dont get your suggestion. Hey Scottlu and Darnim, can you make a retractable minimap for the game?
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Tue Jun 21, 2005 2:27 am  

Remember in starcraft, when you could assign a group of units to a button, so all you would have to do is hit that button and their selection would come up...

VERY handy if you know how to use it properly. For instance, I could be surrounded and want a full withdraw from the outlying areas... I'd just hit my three armies' buttons, and tap where i want them to go, all in about a second. Without them, it would take at least three seconds.

And as you surely know, those two wasted seconds could have been the two seconds that you built a surveillance center and started your defenses :)
guitarist809
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 Post Posted: Tue Jun 21, 2005 11:20 am  

ok, I get it now. I don't play star craft thou. Your'e right, but all this stuff is going to cram up the screen. You would like have a button for all the liberators, hydras, eagles, boradswords, cyclops, dominions, security guards, rocket troopers, and corporate raders. That would cram up the screen area.

And 2 seconds IS alot of time for a game.
Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Jun 21, 2005 9:17 pm  

Noticed that Warfare doesn't use the 4 application buttons?

...for anything important?

How about using those?
White_Knight
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Joined: 22 Mar 2005
Posts: 142
Location: Im my House
 Post Posted: Wed Jun 22, 2005 1:52 pm  Post subject: se

finnaly u understood what i mean this might became handy.

:arrow: Once upon a time i was playing warfare and i had a big army, but they were passing where bulpups were mining and without notice i selected a bulpup with tha rest of the army and they went to battle
guitarist809
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Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Wed Jun 22, 2005 6:10 pm  

"who cares about an UZI if I can use a gattling"

Gattling guns were invented at the end of the civil war (1800). UZI's were invented 150 years after that. Now the SMG was invented in 1960's
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Wed Jun 22, 2005 6:43 pm  

but "Gatling" sounds cooler than "Uzi", so I'd rather have a gatling.
guitarist809
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Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Wed Jun 22, 2005 9:02 pm  

What about an SMG, M16, M60, M10, or a Desert Eagle

THOSE SOUND COOL (at least I think so)
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Thu Jun 23, 2005 9:07 am  

Oh, Desert Eagle by far. That sounds the coolest.
!HUDRA!
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Posts: 460
Location: Big Bear California
 Post Posted: Thu Jun 23, 2005 9:13 am  

ya ya oy ya
guitarist809
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 Post Posted: Thu Jun 23, 2005 2:09 pm  

I know. I want the Airsoft Gun Desert Eagle. They are really powerful - but my parents are jerks and are paranoied about me getting 1 :(..
White_Knight
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Joined: 22 Mar 2005
Posts: 142
Location: Im my House
 Post Posted: Mon Jun 27, 2005 3:02 am  Post subject: OMFG

OMFG i'd rather have a PARA(machine gun) than all that stuff but if u'r talkig about handguns then id rather a glock18
guitarist809
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 Post Posted: Mon Jul 11, 2005 11:09 am  

I need a retractable minimap
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Mon Jul 11, 2005 11:55 am  

I wonder how long it would take to modify the minimap like that?

You know what, I don't think they're gonna do it in this game. Most likely the next. I mean, if they did do the retractable minimap, they would have to test it on all the devices again, and they'd probably have to put it through another beta (It's a pretty big change).

It wouldn't be worth all the hassle, unless theyre making a lot of other changes with it.

You know what they should do? They should make a sort of "Expansion Pack" sorta thing, which is just Warfare with the changes that everyone's been talking about. Hype it up a little, get the people everywhere talking about this crazy new "Warfare Incorporated Expansion Pack", loads of people buying.... but I'm rambling.
palm101
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Joined: 15 Jun 2005
Posts: 308
 Post Posted: Mon Jul 11, 2005 5:07 pm  

Yeah, but they said that the expansion packs would cost $$$! I just want a new version with alot of the crap that everyone has said, like the walls, chat, retractible minimap, etc, etc...
guitarist809
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Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Mon Jul 11, 2005 5:08 pm  

palm101 wrote:
Yeah, but they said that the expansion packs would cost $$$! I just want a new version with alot of the crap that everyone has said, like the walls, chat, retractible minimap, etc, etc...


Sry, I was logged in as the wrong account.
Verdagon
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Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Jul 11, 2005 9:20 pm  

Even if it did cost money, I would gladly pay. Anything for a great game!
!HUDRA!
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Joined: 28 Apr 2005
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Location: Big Bear California
 Post Posted: Tue Jul 12, 2005 12:27 pm  

Yo verdagon stop blabing away start on the retractable map and maybe you will convinse the creators to help you.
Verdagon
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Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Jul 12, 2005 10:43 pm  

Lol, it would take me a year to do it, and only a month for them. Big waste of time, I'd rather work on my own game :)
P.Kitty
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Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Fri Sep 02, 2005 6:27 pm  

Maybe you could start on a bete version of the retractable minimap and just leave them to the rest. Thatway it doesnt take too long for you but will still encourage them to make it. Also, as much as I would love to have all that stuff into an expasionn pack, i'd rather get it all for free as version 1.3. (I don't really have much $$$)
palm101
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Joined: 15 Jun 2005
Posts: 308
 Post Posted: Thu Nov 03, 2005 5:15 pm  

Verd, how could it take you a year? You wrote you own palm game (ENTIRE GAME) in a few months, im sure that just modifying something in a game coldnt take you an entire year!
P.Kitty
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Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Thu Nov 03, 2005 5:53 pm  

you first have to find out what the coding means, the language it's in, It's probably a lot of code, try buying the game from handmark (lol)
palm101
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 Post Posted: Sat Nov 12, 2005 7:03 pm  

lol
P.Kitty
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Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Tue Nov 15, 2005 7:22 pm  

get this --> http://bike.toyspring.com/, I just did
palm101
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Joined: 15 Jun 2005
Posts: 308
 Post Posted: Wed Nov 16, 2005 4:20 pm  

I alrady play that game, I've beaten every level, look up 7AK8G in the accounts page (i had guitarist809, but it blocked me out).
P.Kitty
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Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Fri Nov 18, 2005 11:30 pm  

I'm also working on alevel pack for that, have you tried touch bricks?
guitarist809
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Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Wed Jan 18, 2006 3:40 pm  

The game or the level?

And - anyway this is getting off topic (don't want verd to get furious at me again :o :o :o )

Anyway, I do think that the retractable minimap would be a good idea! It just that, well, warfare will never update :(
!HUDRA!
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Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California
 Post Posted: Wed Jan 18, 2006 6:49 pm  

If only we had the source code. Ask somwone who has a good rep among the handmark cumunity. like the forum admins? Or the creators instead?
guitarist809
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Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Wed Jan 18, 2006 7:24 pm  

They're not gunna do anything about it. Everyone here has asked about this stuff, its just that, they're lazy and don't even like warfare anymore...
!HUDRA!
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Posts: 460
Location: Big Bear California
 Post Posted: Wed Jan 18, 2006 10:34 pm  

Noin Ich.
guitarist809
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Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Thu Jan 19, 2006 4:51 pm  

Removed Message::Verd told me too

Last edited by guitarist809 on Fri Jan 20, 2006 10:47 pm; edited 1 time in total
P.Kitty
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Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Thu Jan 19, 2006 10:13 pm  

that would be awesome. i would appreciate a hi-res pixel map. so units are only 1 pixel rather than 4
Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Jan 20, 2006 4:45 pm  

Guitarist, its a very low chance that I'll be updating it. Don't go broadcasting it =\
P.Kitty
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Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Sun Jan 22, 2006 3:13 pm  

main topic, retractable minimap would be cool. in landscape mode, you could add a button to change the display of the map
huntingking
WI Forum Novice
Joined: 23 Jan 2006
Posts: 2
 Post Posted: Mon Jan 23, 2006 1:52 pm  

A retractable mini-map would be nice, an expandable full screan map would be better, this would have the added advantage of maybe being able to make maps a little larger (since you scroll and can only see part of the map during gameplay anyway). It's a thought.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Mon Jan 23, 2006 6:03 pm  

I'd say there is almost no point in a larger map, since the game would continue while viewing the map. I try to think of what would follow these three rules:
1) Must be useful (even if just slightly)
2) Must be practical (not too many downsides, no large downsides)
3) Must be useful if available in any game mode (1P & 2-4P)

How about this? A movable map, so it can be in different corners of the screen.
huntingking
WI Forum Novice
Joined: 23 Jan 2006
Posts: 2
 Post Posted: Mon Jan 23, 2006 6:54 pm  

that's a good point, just joined the forums today and wrote the first idea that i had, not fully thought through. Will try harder next time. Just messing around with the ME today, maybe that will help me with better ideas. One option i would like though would be to be able to tell your units to hold. I hate it when i set them up in an arch around a squeze point and as the battle goes on they will go through the squeze point so they get squezed instead. And if you tell them to retreat out of the area they leave and get shot up on the way. That is my main problem. anyway i hope to contribute in the future.
!HUDRA!
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Location: Big Bear California
 Post Posted: Mon Jan 23, 2006 8:52 pm  

Acualy its a good idea. In BF2 thers the same option and its very usefull cuz first its transpwrant so I can see whats going on second it shows everything in great detail. I can see selected units moving and not just a big thing filled with units.
P.Kitty
Die-hard Fan


Joined: 27 Jul 2005
Posts: 585
Location: AZ, no DST
 Post Posted: Tue Jan 24, 2006 8:51 pm  

I'd say that having fight stances (like stand ground & defend) would be very nice