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Vontak
Developing Poster

Joined: 26 May 2004 Posts: 11 Location: Prague, EU
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Posted: Sat Jun 18, 2005 7:09 am Post subject: PalmOS beta? |
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Sat Jun 18, 2005 8:56 am |
My god, that's cool! Wonder who photoshopped them...?
A retractable minimap, HOW COOL IS THAT
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Sat Jun 18, 2005 11:00 am |
They need that in the game!!! Im gunna go put that in the enhancement requests!
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!HUDRA!
Mega-Poster

Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
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Posted: Sat Jun 18, 2005 10:01 pm |
HAYYYYYYYYYYYYYYY why dosent anyone smart just edit WI like verdagon your making a game so can you make it rectractable?
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Sat Jun 18, 2005 10:25 pm |
Lol, I have no idea how to do that. That would require knowledge of actual machine code, all I know is C++. And I would need to know where all the code is, like where the taps are received and where it checks if the tap was on the menu bar. Then I would need to put a whole chunk of code in, and optimize out other parts of the code to make enough room, or rearrange all the code so they all fit in their appropriate sections...
It would take about a year to do that. The developers, maybe a week.
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Sun Jun 19, 2005 6:45 am |
lol. It would be SO hard to do that! The main reason is because I suck at C++. But, dont they use a different thing other than cpp for games?
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