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Healing of damaged units?
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dtrotzjr
Developing Poster
Joined: 13 Sep 2003
Posts: 22
Location: Modesto, CA
 Post Posted: Mon Sep 15, 2003 1:43 pm  Post subject: Healing of damaged units?

Anyone know if this is possible? Or how? Do units advance in rank, so that they get better at shooting, and heal themselves as they become veteran warriors?
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Mon Sep 15, 2003 2:06 pm  

Currently, this is not implemented into the game, but it could be a feature added later...You never know...:)
frodo
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Joined: 22 Jan 2011
Posts: 58
Location: The Shire
 Post Posted: Wed May 04, 2011 8:10 am  

Only wizards can heal units. And there are no wizards on planet iscarus.

Maybe Andy/Fox can have "bandaid" to give to units?
slimjimninja
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Joined: 30 Mar 2010
Posts: 1226
Location: away
 Post Posted: Wed May 04, 2011 10:15 pm  

Lol do u know how ridiculously old this post is frodo?
sam
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Location: Far Far Away..
 Post Posted: Wed May 04, 2011 11:16 pm  

slimjimninja wrote:
Lol do u know how ridiculously old this post is frodo?



but its a great idea brought back to life
LawrenceA
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Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu May 05, 2011 1:37 am  

andy and fox units replenish their health to 100% when health is 0<100
frodo
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Location: The Shire
 Post Posted: Thu May 05, 2011 7:21 am  

LawrenceA wrote:
andy and fox units replenish their health to 100% when health is 0<100


but andy/fox can't heal/repair other units. and they are not wizards with magic, so they would need to give out band-aids. and they can use a monkey wrench to fix tanks.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri May 06, 2011 8:36 pm  

Lol u got shot 3 times don't worry this bandaid will heal u!
Mithoz
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 Post Posted: Sat May 07, 2011 12:58 am  

Healing units makes the game just a whole lot more complicated..
sam
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Location: Far Far Away..
 Post Posted: Sat May 07, 2011 1:34 am  

how does it mat alot of rts games have (eg ) starcraft 2 , warcraft and alot more
Mithoz
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 Post Posted: Sat May 07, 2011 2:19 am  

The game is too short to worry bout healing/ repairing your units. Most games we play is at most 5mins. When you play other games they last like 20+mins..
Dr. Diggles
Very Active User


Joined: 05 Nov 2009
Posts: 221
Location: Philly, Dallas
 Post Posted: Sat May 07, 2011 9:27 am  

Healing units would complicate things. I guess the added option is cool
galm
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Location: New York
 Post Posted: Sat May 07, 2011 8:11 pm  

It would be ok if it were slowed paced but I like the speed.
10jib
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Joined: 16 Feb 2010
Posts: 82
 Post Posted: Tue May 10, 2011 2:17 pm  Post subject: ima too awesome

Mithoz wrote:
The game is too short to worry bout healing/ repairing your units. Most games we play is at most 5mins. When you play other games they last like 20+mins..

its more like rarely 2 to 10 20< mostly 30 rarely 60 mins. trust me know i have played more than i should have and let it steal to much of my life... i really like the idea of healing units like a med.
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Tue May 10, 2011 2:47 pm  Post subject: Re: ima too awesome

Mithoz wrote:
The game is too short to worry bout healing/ repairing your units. Most games we play is at most 5mins. When you play other games they last like 20+mins..


has anyone made a price of this medic or his or her ability to fightor heal and strenght or range of healing power? cause with out those then it sounds like your all unready for this enhancement
galm
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Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed May 11, 2011 7:47 pm  

No fighting security guard range, 450?
Dr. Diggles
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Location: Philly, Dallas
 Post Posted: Thu May 12, 2011 10:38 am  

galm wrote:
No fighting security guard range, 450?


Approved, but $650
galm
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Posts: 2382
Location: New York
 Post Posted: Thu May 12, 2011 12:27 pm  

Or even 750 depending on how fast they heal.
Mithoz
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 Post Posted: Thu May 12, 2011 6:11 pm  

maybe you can upgrade the skills of your medic? one that can heal humans one that can heal tanks?

or upgrade so they heal faster?
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Thu May 12, 2011 8:30 pm  

There should be an upgrade in the R&D called "Regenerating Power Armor"

Gives your infantry health recovery like Andy and Fox
Dr. Diggles
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Joined: 05 Nov 2009
Posts: 221
Location: Philly, Dallas
 Post Posted: Thu May 12, 2011 8:51 pm  

I want a unit to convert enemy troops. Like a priest from age of empires. Maybe a unit that spraypaints the enemy tanks to your army color.

Edit: sorry off topic
wonderer
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Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Thu May 12, 2011 9:34 pm  

trineroks wrote:
There should be an upgrade in the R&D called "Regenerating Power Armor"

Gives your infantry health recovery like Andy and Fox


why not just a replicator look alike so only one enterence and one exit. when it comes out with full health.the amount of time to pull your damaged tanks out of your army and put them through one at a time. should give the enemy enough time to attack or heal their tanks too. so only selected maps would made with it.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Thu May 12, 2011 10:52 pm  

Dr. Diggles wrote:
I want a unit to convert enemy troops. Like a priest from age of empires. Maybe a unit that spraypaints the enemy tanks to your army color.

Edit: sorry off topic
LOL at the spraypaint.
OMNI tank: hehehe time to kick some ACME arse
Some guy comes by and spraypaints the Broadsword blue
Blue OMNI tank: NUUUU NOW I MUST OWE MY ALLEGIANCE TO ACME

@Wondy something like a repair bay? That would be legit.
Dr. Diggles
Very Active User


Joined: 05 Nov 2009
Posts: 221
Location: Philly, Dallas
 Post Posted: Fri May 13, 2011 6:26 am  

trineroks wrote:
Dr. Diggles wrote:
I want a unit to convert enemy troops. Like a priest from age of empires. Maybe a unit that spraypaints the enemy tanks to your army color.

Edit: sorry off topic
LOL at the spraypaint.
OMNI tank: hehehe time to kick some ACME arse
Some guy comes by and spraypaints the Broadsword blue
Blue OMNI tank: NUUUU NOW I MUST OWE MY ALLEGIANCE TO ACME

@Wondy something like a repair bay? That would be legit.


hehe :lol:. It's special spraypaint made from a galaxite elixir, fused with someotherite, that causes confusion when inhaled.
Mithoz
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Joined: 09 Mar 2010
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 Post Posted: Fri May 13, 2011 8:46 am  

Dr. Diggles wrote:
trineroks wrote:
Dr. Diggles wrote:
I want a unit to convert enemy troops. Like a priest from age of empires. Maybe a unit that spraypaints the enemy tanks to your army color.

Edit: sorry off topic
LOL at the spraypaint.
OMNI tank: hehehe time to kick some ACME arse
Some guy comes by and spraypaints the Broadsword blue
Blue OMNI tank: NUUUU NOW I MUST OWE MY ALLEGIANCE TO ACME

@Wondy something like a repair bay? That would be legit.


hehe :lol:. It's special spraypaint made from a galaxite elixir, fused with someotherite, that causes confusion when inhaled.


Makes them ninja cos they color of galaXite.

I'm a fan of repair bays
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri May 13, 2011 8:34 pm  

Wonderers idea sounds cool if that was in it would be a did game.
wonderer
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Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Fri May 13, 2011 8:46 pm  

galm wrote:
Wonderers idea sounds cool if that was in it would be a did game.


;-P thanks i give half creadit to trine he helped get me to think
slimjimninja
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Joined: 30 Mar 2010
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Location: away
 Post Posted: Sat May 14, 2011 11:59 am  

I have a straightforward solution: Medics and mechanics.
Dr. Diggles
Very Active User


Joined: 05 Nov 2009
Posts: 221
Location: Philly, Dallas
 Post Posted: Sat May 14, 2011 12:37 pm  

slimjimninja wrote:
I have a straightforward solution: Medics and mechanics.


The medic could be mechanically competent .

The repair bay is cool idea too and could be in addition to the medic.

[rant]Sadly, no enhancement requests will be implemented anytime soon...
If Scott could get a team together or pass over the game to some devs than we can get these requests taken care of. But he won't even check in. [/rant]
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sat May 14, 2011 12:50 pm  

Maybe the raider can double as a medic/engineer :D
Dr. Diggles
Very Active User


Joined: 05 Nov 2009
Posts: 221
Location: Philly, Dallas
 Post Posted: Sat May 14, 2011 12:55 pm  

trineroks wrote:
Maybe the raider can double as a medic/engineer :D


Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol.

Edit: but I think this pimp unit should only be able to heal/fix a selected group one time. Each unit could heal/fix once. Then take base.

Last edited by Dr. Diggles on Sat May 14, 2011 12:58 pm; edited 1 time in total
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sat May 14, 2011 12:57 pm  

Dr. Diggles wrote:
trineroks wrote:
Maybe the raider can double as a medic/engineer :D


Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol.
All with a paperclip, an AA battery, and string
Dr. Diggles
Very Active User


Joined: 05 Nov 2009
Posts: 221
Location: Philly, Dallas
 Post Posted: Sat May 14, 2011 12:58 pm  

trineroks wrote:
Dr. Diggles wrote:
trineroks wrote:
Maybe the raider can double as a medic/engineer :D


Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol.
All with a paperclip, an AA battery, and string


Lmao!
Mithoz
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Joined: 09 Mar 2010
Posts: 2429
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 Post Posted: Sat May 14, 2011 5:51 pm  

Hahhaa you guys are funny :P
slimjimninja
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Joined: 30 Mar 2010
Posts: 1226
Location: away
 Post Posted: Sun May 15, 2011 9:05 pm  

Dr. Diggles wrote:
trineroks wrote:
Maybe the raider can double as a medic/engineer :D


Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol.

Edit: but I think this pimp unit should only be able to heal/fix a selected group one time. Each unit could heal/fix once. Then take base.


The medicanic raider sounds better and it fixes all tanks and heals all infantry including other medicanic raiders. Kind of like M&Ms (marines and marauders/marines and medivacs) or M&M&Ms (marines and marauders and medivacs) in Starcraft 2.
wonderer
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Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sun May 15, 2011 10:00 pm  

if you have people that you can create to heal all of your army. the healer should be slow and have short range with his healing power plus cost more then a hq. i dont see a point in this cause the amount of time to build.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun May 15, 2011 11:16 pm  

wonderer wrote:
if you have people that you can create to heal all of your army. the healer should be slow and have short range with his healing power plus cost more then a hq. i dont see a point in this cause the amount of time to build.
A healer unit shouldn't necessarily be that expensive and underpowered: we can make it so that one healer can target one damaged unit at a time, and the healing rate is similar to that of an Andy (slower than the rate at which the unit can take damage). We could also make the cost of the unit slightly cheaper than the raider (at around 400 galax). Keep in mind players would want a good balance of combat units and support units and we only have a supply max of 60. If, for instance, someone tries to attack another player with 30 security guards and 30 healers while the enemy has 60 security guards. The firepower of the 60 would destroy the 30 in a fair fight, and once those combat units are gone the healers are helpless.
Mithoz
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 Post Posted: Mon May 16, 2011 1:03 am  

get a healer to heal your andy and the andy will never die
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon May 16, 2011 7:31 am  

Mithoz wrote:
get a healer to heal your andy and the andy will never die
Keep in mind that when an Andy is attacked, his suit does not recharge. It only recharges once the Andy has not been attacked for about 5 seconds. Therefore, in the heat of battle, an Andy will recover at a same rate as a security guard. It will heal double the speed only when it is not attacked.
Mithoz
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 Post Posted: Mon May 16, 2011 8:20 am  

trineroks wrote:
Mithoz wrote:
get a healer to heal your andy and the andy will never die
Keep in mind that when an Andy is attacked, his suit does not recharge. It only recharges once the Andy has not been attacked for about 5 seconds. Therefore, in the heat of battle, an Andy will recover at a same rate as a security guard. It will heal double the speed only when it is not attacked.


oh really? i didnt even noticed lol. i always thought the regen was happenning during the battle. ahhh
galm
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Posts: 2382
Location: New York
 Post Posted: Mon May 16, 2011 8:23 pm  

Secuity guards heal??????
vexko
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 Post Posted: Tue May 17, 2011 3:44 am  

galm wrote:
Secuity guards heal??????


I'm gonna test this
Mithoz
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 Post Posted: Tue May 17, 2011 6:59 am  

im 99% sure that security guards cant heal. Ive played so many maps where they dont heal.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 17, 2011 7:40 am  

LOL what?!?! When did I ever say security guards heal o__O

Pay attention guys (galm). We're talking about the healing rates of Andy and a security guard in the hypothetical situation of having a certain medic-type unit.
valicious
Die-hard Fan


Joined: 03 Nov 2009
Posts: 521
Location: Pacland
 Post Posted: Tue May 17, 2011 9:26 am  

Medic isn't a bad idea but there should be a limit as to how many each one can heal.

Last edited by valicious on Tue May 17, 2011 11:30 am; edited 1 time in total
trineroks
Chief Administrator


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Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 17, 2011 2:04 pm  

valicious wrote:
Medic isn't a bad idea but there should be a limit as to how many each one can heal.
A one to one deal. One medic can heal one unit at a time.
Cloud
Administrator


Joined: 30 Apr 2010
Posts: 427
 Post Posted: Tue May 17, 2011 2:07 pm  

I think he meant like a healer can only heal a certain amount of times before it can no longer heal. Is that right val?
frodo
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Joined: 22 Jan 2011
Posts: 58
Location: The Shire
 Post Posted: Tue May 17, 2011 2:45 pm  

No. A healer can heal maybe 50 units max, only ONCE. Then they are a regular raider after that.
valicious
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Joined: 03 Nov 2009
Posts: 521
Location: Pacland
 Post Posted: Tue May 17, 2011 6:12 pm  

Cloud wrote:
I think he meant like a healer can only heal a certain amount of times before it can no longer heal. Is that right val?


Exactly! But it should also only be able to heal one unit at a time otherwise a player can put probably 3 medics in the middle of the battalion and let them stay there if the medics can heal multiple units in a specific range all at once. That would be a unwanted and complicated disadvantage to those who aren't so good in strategizing.
galm
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Location: New York
 Post Posted: Tue May 17, 2011 6:18 pm  

Medics arent likely to be implemented, they would make the wars not go as fast.
Mithoz
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 Post Posted: Tue May 17, 2011 7:26 pm  

galm wrote:
Medics arent likely to be implemented, they would make the wars not go as fast.


their not even going to get implemented at all cos scott is not around
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Tue May 17, 2011 7:35 pm  

Mithoz wrote:
galm wrote:
Medics arent likely to be implemented, they would make the wars not go as fast.


their not even going to get implemented at all cos scott is not around


have to think postive that scottlu is working hard at work so he can retire and work none stop on this game :wink:
galm
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 Post Posted: Tue May 17, 2011 7:40 pm  

Lol I meant it would change the game.
Cloud
Administrator


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Posts: 427
 Post Posted: Wed May 18, 2011 12:42 pm  

Remember that we have to figure out what it looks like.
I also have an idea. How about we have heros in the game that only the medics can heal, and you can only have one out at a time. So instead of the healers being able to heal all troops, they can only heal the hero.

Or

We can have a smaller amout of troops allowed to be build at one time and have the troops vary in strength?
Mithoz
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 Post Posted: Wed May 18, 2011 6:23 pm  

wonderer wrote:
Mithoz wrote:
galm wrote:
Medics arent likely to be implemented, they would make the wars not go as fast.


their not even going to get implemented at all cos scott is not around


have to think postive that scottlu is working hard at work so he can retire and work none stop on this game :wink:



I mean scott no pressure or anything :D
galm
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Joined: 18 Oct 2009
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Location: New York
 Post Posted: Wed May 18, 2011 6:28 pm  

I wish scott would check in with us, HINT HINT.
Cloud
Administrator


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Posts: 427
 Post Posted: Wed May 18, 2011 7:08 pm  

Don't worry, sooner or later the game will get better
wonderer
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Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Wed May 18, 2011 7:29 pm  

Cloud wrote:
Don't worry, sooner or later the game will get better


im hoping for that later since sooner already past

but he might be working on it soon so later it will be released :P