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Multi Andy
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baarman
WI Forum Novice
Joined: 30 Apr 2005
Posts: 1
 Post Posted: Sat Apr 30, 2005 5:09 pm  Post subject: Multi Andy

I have been making levels and i was trying to have a bunch of andys in a level and they wont show up in the level on my clie. Please help. thank you in advance.
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Tue May 03, 2005 7:29 am  

Okay, how are you adding them? Are you just dragging them over from the unit pallette in ME or are you trying to add a unit group?

If you're adding them via the pallette, you might check to see that they're on one of the sides you intend for the level. The default units the pallette shows are neutral, and I've been known to accidentally add neutral units to a level. WI isn't really made to support neutral units, so it may be that they just aren't compiled when the level exports. If they're from, say, side 4 and you're only planning on side 1 and side 2, then the computer's units might be killing them before you get to that area when playing. (allies aren't automatic)

A good rule of thumb is to create an area as large as your map for use during testing, including a mission loaded trigger that defogs the area so you can see everything that's going on from the time the mission loads. Just remember to take that area and the defog trigger out before releasing the mission! :wink:

If you're using a unit group, and are spawing the group, make sure you have an area selected for a target.