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barneyjason14
WI Forum Novice
Joined: 11 Dec 2004 Posts: 9 Location: Dallas, TX
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Posted: Mon Mar 07, 2005 5:33 pm Post subject: Object Limits - Compiling Issues |
In building one of my missions I eventually ended up with computer structures far in excess of the stated limit. About 70 total. I saved and compiled this missions about 20 times in tweaking the mission. Well, after tweak 21 the mission the mission will not compile and I get the limit error.
Needless to say, I have not yet learned to back up my missions often enough (which I just did for the rest of them). Has anyone dealt with this before and been able to get around the limit error? Or, do I just need to rebuild the mission from scratch and see how far I can get before getting the error again?
Any help is much appreciated.
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Mon Mar 07, 2005 6:18 pm |
what does the error say?
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hudra
Very Active User

Joined: 11 Jan 2005 Posts: 200 Location: In CHina
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Posted: Mon Mar 07, 2005 7:19 pm |
it say you farted press ok to continue
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Mon Mar 07, 2005 8:07 pm |
ok, don't know how to fix that other than to take Beano or something.
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barneyjason14
WI Forum Novice
Joined: 11 Dec 2004 Posts: 9 Location: Dallas, TX
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Posted: Thu Mar 10, 2005 7:40 am |
The error message is just that I have exceeded the computer players object limit. That's understood, but the odd thing is that I was able to compile 20+ times with the same condition before it became a problem.
I'm sure the answer is just to cut the number of objects, but I am wondering if there is a way to deal with this beyond that (in light of being previously able to compile)?
Again, thanks for the help.
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hudra
Very Active User

Joined: 11 Jan 2005 Posts: 200 Location: In CHina
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Posted: Thu Mar 10, 2005 3:42 pm |
I was getting that messedge before cuz its the limit can be changed when creatingf a lev I think it slike 1 human unit to 20 computer units so you might have 3 human units but i did exeed way beyound any expectation i coverd half of a map with 1 side and the outher.
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Thu Mar 10, 2005 5:00 pm |
What did you change from the 20th compile to the 21st compile? Try to remember and do what you did before.
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hudra
Very Active User

Joined: 11 Jan 2005 Posts: 200 Location: In CHina
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Posted: Thu Mar 10, 2005 7:53 pm |
? 20 and 21?
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barneyjason14
WI Forum Novice
Joined: 11 Dec 2004 Posts: 9 Location: Dallas, TX
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Posted: Fri Mar 11, 2005 6:12 am |
The only things I added between the 20 and 21 compile were two enemy unit groups and two enemy triggers. No buildings were touched.
I like the idea about the ratio, but I am positive I did not add or delete structures.
I've sort of given up trying to clear up the problem on this level (tried removing the new triggers/groups, still no compile), but am still curious as I am simultaenously working on mission pack, and have already had this happen with 2 out of 8. A few more of these problems and I'll be down to a single mission campaign.
Thanks for brainstorming.
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hudra
Very Active User

Joined: 11 Jan 2005 Posts: 200 Location: In CHina
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Posted: Fri Mar 11, 2005 7:23 am |
Send me the mission I kno how to fix it mail at mksh1998@charter.net and if It has a bug on it I will debug it using C++ debuger that came with the program and anything else you want to do with the lev just ask me in the mail.
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guitarist809
Veteran Member

Joined: 08 Jan 2005 Posts: 1234
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Posted: Mon Jun 13, 2005 1:29 pm |
DELETE ALL YOU DID IN THE MISSION!
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Jun 15, 2005 1:35 pm |
hudra wrote: it say you farted press ok to continue
My god, I laughed so hard when I saw that...
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