warfareforum
WI Forum Novice
Joined: 01 Mar 2005 Posts: 6
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Posted: Wed Mar 02, 2005 6:28 am Post subject: -Side3,Side4 gonna numb! how to give them AI? |
I'm making map which is 2:2 computer alliance map.
Like Starcraft's Custom Play map.
Team Settings like this:
[Side1(human) & Side2(ComNeutral)] vs [side3(com) & side4(com)]
So, I want to do,
first:make me and computer ally
second:make two enemies fight(not meaning HUNT) against me and computer alliance
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first step has been done.
Side1(human)
Condition:Mission Loaded
Action:Set Ally with Side2
Side2(ComputerNeutral)
Condition:Mission Loaded
Action:Set Ally with Side1
I set up like this, and computer&me become frendly.
And,
I wanna do make side3&4 fight against side1&2.
but, there's no way to give AI to side3&4.
(in other words, they just numb at there initial position. they don't move or build a structure or scout. what a shit!)
In starcraft map editor, there's an Action that make one force to have AI, 'Execute AI script'.
I searched for an answer whole forum, but i failed.
My question is this.
"is there an action that same as 'Execute AI script' in starcraft? or are there any ways to make side3&side4 behavior as AI?"
plz answer it ASAP... i'm extremely waiting for your answer...
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dancer402
Mega-Poster

Joined: 12 Feb 2005 Posts: 294 Location: Monument CO
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Posted: Thu Mar 03, 2005 7:34 pm |
Just do this...
Conditions
mission loaded
Actions
side 1 ally with side 2
ecom: junk equal to the sc briefing
create unit group 1
set switch building
Conditions
switch building is on
player 3 has 9000 galaxite
player 4 has 9000 galaxite
Actions:
Create VTS at location VTS
Create HRC at location HRC
create SC at locaton SC
Create rocket tower at RT
Create rocket tower at RT2
Create rocket tower at RT3
Create rocket tower at RT4
Create rocket tower at RT5
Creat Gatling tower at GT
Creat Gatling tower at GT2
Creat Gatling tower at GT3
Create power generator at PG
Create power generator at PG2
Create power generator at PG3
Create power generator at PG4
Create power generator at PG5
this should work for the test version... sneak some units in so that you can check but then just delete the switch.
If you need help with the unit groups PM me
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