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Immediate Reset on Mission Load (Treo 600)
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barneyjason14
WI Forum Novice
Joined: 11 Dec 2004
Posts: 9
Location: Dallas, TX
 Post Posted: Thu Jan 06, 2005 2:13 pm  Post subject: Immediate Reset on Mission Load (Treo 600)

I have a Treo 600 and have designed 8 missions that I have been testing. For grins I created a 9th (that is not linked to the other 8) but when I tried to load it in the game my Treo 600 immediately reset itself. Occaisionally I'll get the "Loading" screen before the reset.

I have removed all of the triggers in the mission except for one, which includes basic Mission Load actions. There are several Ecom messages exchanged, then credits are set, then objectives are defined. Nothing much different from the other 8 missions that I have that do work fine.

Please let me know if you have any thoughts on why this is happening.

Thanks in advance.
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Fri Jan 07, 2005 7:27 am  

You're on the right track. Now try deleting an action at a time. Since the loading trigger is so much like your other missions, then that will probably not solve the problem, but it's good to be thorough. ;)

I've had missions crash from layout problems, too. I can never find a pattern, though. One time I just deleted all my galaxite and redistributed it individually from the pallette, and it solved the problem. I had ALOT of galaxite, to the point that it would overlap itself until it was three or four deep. At the time, I was just being lazy and control-clicking large ammounts of galaxite to duplicate it and place it quickly for testing, not paying attention to whether or not one field overlapped another, and since ME only puts one unit of galaxite in a given place upon compiling the mission, I didn't think it would matter. Apparently, it has no problem with occasional overlappings, but when the galaxite is three or four sprites deep, it freaks WI out.

So my advice is to treat your layout like you did your triggers and start deleting until something works, then rebuild from there. Hope it works!
barneyjason14
WI Forum Novice
Joined: 11 Dec 2004
Posts: 9
Location: Dallas, TX
 Post Posted: Fri Jan 07, 2005 9:02 am  Post subject: Immediate Reset Still Occuring - Could it be Ecoms?

By stripping out all triggers I can get the level to load. However, I just discovered a bug/crash in another mission. It occurs about 1 second into an Ecom that is the first in a string of about 6 or 7 within one trigger. Would "stacking" so many Ecoms in a trigger cause a problem?

Thanks again.
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Fri Jan 07, 2005 11:31 am  

Good thought. Try splitting them up into consecutive actions. The game engine might be trying to display two ecoms at once for some odd reason. You never know.

But...

A suggestion? Speaking as someone who just loves putting ecoms in my levels, I've found that people tend to complain if there are too many ecoms to wade through before the play begins in earnest. If you have alot of information to relay, then maybe you could do this with alerts, mission objective info, etc.

...but then, if you have a lot of dialogue, then you could try and do what Spiffcode did for the first mission - save the dialogue to a seperate mission with triggers that do nothing but launch ecoms (this mission need not have any layout - you'll just see the ecoms) and - using the "jump to mission" trigger, automatically launch the actual mission. That way, players have the option of starting the mission after the dialogue.


Just a suggestion, though, from someone who learned the hard way... :D
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Mon Mar 07, 2005 8:17 pm  

Copy the level content (no triggers) and make a new level - you will have to start over with the triggers thou
dancer402
Mega-Poster


Joined: 12 Feb 2005
Posts: 294
Location: Monument CO
 Post Posted: Tue Mar 29, 2005 7:37 pm  

i f you dont want ecoms the second time do this

Conditions
whatever they do to lose
Actions:
load mission
second time

yeah i did that before in my replicator series... arrgggh it will never work.
guitarist809
Veteran Member


Joined: 08 Jan 2005
Posts: 1234
 Post Posted: Mon Jun 13, 2005 1:27 pm  

I can't download the level.