W.I.Maniac wrote:
I do not know how to end a mission using triggers in the Mission Editor!!

Anyone out there who can reply to this?
End a Mission when Andy dies
End a Mission when countdown is over
End a Mission when all enemies are destroyed
End a Mission when all units of <side 1> are destroyed
Start a countdown
Warfare Rocks!! i will keep trying!

The answers were in the order that you asked them. The words in yellow are the items you need to change. The words in parenthesis are the name of the condition or action used in the example. If you need anything else or have any more questions feel free to PM me!
CONDITIONS: (Owns Units)
Side1 owns
Exactly 0 Andy
ACTIONS: (End Mission) End Mission:
Lose
CONDITIONS: (Countdown Timer) Countdown Timer is
Exactly 0
ACTIONS: (End Mission) End Mission:
Lose
CONDITIONS: (Owns Units)
<Enter Enemy Side> owns
Exactly 0 Any Unit
ACTIONS: (End Mission) End Mission:
Lose
CONDITIONS: (Owns Units)
Side1 owns
Exactly 0 Any Unit
ACTIONS: (End Mission) End Mission:
Lose
Countdown Timer:
This one is a bit harder. You need the follow triggers to create a countdown timer.
CONDITIONS: (Whatever trigger you want, for example, Mission Loaded if you want the timer to show when the mission starts.)
ACTIONS: (Start Countdown Timer) Start Countdown Timer with
<Enter time length here> seconds and show this string:
"<Enter text you want shown in the top right of screen here, along with the symbols '%s', which represent where the time will appear>"
CONDITIONS: (Countdown Timer) Countdown Timer is
Exactly 0
ACTIONS: <Here you can do 1 of 2 things. If you want the mission to immediately end, use the End Mission:
Lose trigger. Otherwise you can make the timer disappear.>
(Modify Countdown Timer)
Hide the Countdown Timer
If you do not hide it it will remain on the screen at 00:00:00.