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Warfare Incorporated Mission Editor Problems!!
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W.I.Maniac
WI Forum Novice
Joined: 12 Dec 2004
Posts: 5
 Post Posted: Sun Dec 19, 2004 4:12 am  Post subject: Warfare Incorporated Mission Editor Problems!!

I do not know how to end a mission using triggers in the Mission Editor!! :oops: Anyone out there who can reply to this?

End a Mission when Andy dies

End a Mission when countdown is over

End a Mission when all enemies are destroyed

End a Mission when all units of <side 1> are destroyed

Start a countdown

Warfare Rocks!! i will keep trying! :wink:
A Shadow
Semi-frequent Poster


Joined: 26 Nov 2004
Posts: 28
Location: Tampa, Florida
 Post Posted: Sun Dec 19, 2004 7:07 am  Post subject: Re: Warfare Incorporated Mission Editor Problems!!

W.I.Maniac wrote:
I do not know how to end a mission using triggers in the Mission Editor!! :oops: Anyone out there who can reply to this?

End a Mission when Andy dies

End a Mission when countdown is over

End a Mission when all enemies are destroyed

End a Mission when all units of <side 1> are destroyed

Start a countdown

Warfare Rocks!! i will keep trying! :wink:


The answers were in the order that you asked them. The words in yellow are the items you need to change. The words in parenthesis are the name of the condition or action used in the example. If you need anything else or have any more questions feel free to PM me!

CONDITIONS: (Owns Units) Side1 owns Exactly 0 Andy

ACTIONS: (End Mission) End Mission: Lose


CONDITIONS: (Countdown Timer) Countdown Timer is Exactly 0

ACTIONS: (End Mission) End Mission: Lose


CONDITIONS: (Owns Units) <Enter Enemy Side> owns Exactly 0 Any Unit

ACTIONS: (End Mission) End Mission: Lose


CONDITIONS: (Owns Units) Side1 owns Exactly 0 Any Unit

ACTIONS: (End Mission) End Mission: Lose


Countdown Timer:

This one is a bit harder. You need the follow triggers to create a countdown timer.

CONDITIONS: (Whatever trigger you want, for example, Mission Loaded if you want the timer to show when the mission starts.)

ACTIONS: (Start Countdown Timer) Start Countdown Timer with
<Enter time length here> seconds and show this string: "<Enter text you want shown in the top right of screen here, along with the symbols '%s', which represent where the time will appear>"

CONDITIONS: (Countdown Timer) Countdown Timer is Exactly 0

ACTIONS: <Here you can do 1 of 2 things. If you want the mission to immediately end, use the End Mission: Lose trigger. Otherwise you can make the timer disappear.>

(Modify Countdown Timer) Hide the Countdown Timer

If you do not hide it it will remain on the screen at 00:00:00.
W.I.Maniac
WI Forum Novice
Joined: 12 Dec 2004
Posts: 5
 Post Posted: Sun Jan 02, 2005 3:01 am  Post subject: Re:Thanks

Well, thanks for the info. I think I got what u meant and well, i think i can finally build my missions and post them............