Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

Unit groups
Author Message
Taelven
WI Forum Novice
Joined: 13 Oct 2004
Posts: 2
Location: Arizona
 Post Posted: Wed Oct 13, 2004 8:52 pm  Post subject: Unit groups

It would be convenient if you set set up command groups. (eg. assign several vehicles to 1 of 5? groups so that you could rapidly select a group of vehicles to send on a mission.) Would save always tracking down stray units that got missed.

Maybe assign patrol zones/routes for one/several vehicles.

Just random thoughts. Great game.
IHaveATungstenT
Semi-frequent Poster


Joined: 03 Nov 2004
Posts: 27
 Post Posted: Wed Nov 03, 2004 4:13 pm  

I agree, it would be nice. What about having an option to reprogram the application buttons while holding the stylus to the screen to create groups? :P

Last edited by IHaveATungstenT on Fri Nov 05, 2004 5:54 pm; edited 1 time in total
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Nov 05, 2004 4:44 pm  

Good ideas! I also wish that when a unit was away from an area, you couldn't see what went on in it.
Tight Whitey King
WI Forum Novice
Joined: 20 Nov 2004
Posts: 2
 Post Posted: Sat Nov 20, 2004 2:24 pm  Post subject: Yeah

Really what is going on here is trying to match this game with Age of Empires II: Age of Kings... greatest PC strategy game I've ever played. Being able to play that on the go though? Wow... I'd like to add that there should be spawn locations too... like when Guards are being created they have a point chosen that they have to walk to right after coming out of the HRC.

How about walls too? I would like to be able to full fortify bases with those grays walls that seem to just be there in the environment that I can't destroy.

And maybe garrisoning too? Putting units into buildings and vehicles to add damage/damage resistance? Send five Liberators into a base and suddenly out come twenty-five guards... sweetness.
Taelven
WI Forum Novice
Joined: 13 Oct 2004
Posts: 2
Location: Arizona
 Post Posted: Mon Jan 10, 2005 6:53 pm  

Never played Age of Empires. Was actually thinking back a bit from there to the orignal Dune, DuneII and even Warcraft for this feature.