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Hell's Pass
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PhillipEarl
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Location: Charlotte, NC
 Post Posted: Mon Sep 13, 2004 9:27 pm  Post subject: Hell's Pass

Description:Shhh.... the computer is thinking.... Well, not really, but it does a pretty good impression. This mission loosely simulates Artificial Intelligence, a concept Verdagon came up with a couple months ago, and this is a joint venture between the two of us. Kudos to Verdagon for a really slick concept and a killer layout! This mission not only responds to what you build, it also responds to what you do! Not only that, it has a couple strategies of its own to try out on you!

The plot: Omni has taken control of a key pass through the mountains. Build a base and clear the pass for Acme's offensive!

Authors: PhillipEarl and Verdagon

History: 9/14/04 - Initial Release

Attachment:
HellsPass.pdb (6.95 KB, downloaded 16964 times)

Last edited by PhillipEarl on Mon Sep 20, 2004 7:15 am; edited 4 times in total
dws90
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Joined: 03 Mar 2004
Posts: 118
 Post Posted: Tue Sep 14, 2004 4:15 pm  

Not more challening missions...

Couldn't you give players like me a chance? Please?


Good work on AI/kind of AI/not AI at all but you're calling it that to make it sound good by the way. I'll have to try this out.
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Wed Sep 15, 2004 4:46 am  

I couldn't resist a little marketing... :lol:

Although I never said it was AI, I said it just simulates AI, and loosely, at that.

All smoke and mirrors? Maybe. But try the mission, and make only rocket troopers. Then try again with only Hydras. You'll see what I mean. :wink:
Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Wed Sep 15, 2004 6:53 am  

... then try it again with a full-fledged force. You'll see what he means.
MerlinustheTransport
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Joined: 30 Jul 2004
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 Post Posted: Wed Sep 15, 2004 8:51 pm  

Rocket Troopers: Instant AI make Security Guards
Hydras: Instant AI make Rocket Troopers
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Wed Sep 15, 2004 10:11 pm  

Exactly.
MerlinustheTransport
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 Post Posted: Thu Sep 16, 2004 4:24 pm  

So...the best way to combat this is to make like 20 security guards, troopers, raiders, hydras, eagles, liberators, broadswords, cyclops, dominions, and bullpups.
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Fri Sep 17, 2004 6:58 pm  

Yep. Or what I like to do is make a 20-trooper, 4-liberator, 16-hydra and back it up with about ten cyclopses....

Always worked for me.
UGMC
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Location: my own little world
 Post Posted: Sat Sep 18, 2004 6:02 am  

You described the AI, but can you describe more of the mission please?
MerlinustheTransport
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 Post Posted: Sat Sep 18, 2004 9:08 pm  

Yep. Or what I like to do is make a 20-trooper, 4-liberator, 16-hydra and back it up with about ten cyclopses....

So...thats an enemy army of 20 security guards, 16 rocket troopers, and 4 hydras? I dunno what counters cyclopes (hydras)?
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Sun Sep 19, 2004 5:41 am  

Quote:
I dunno what counters cyclopes (hydras)?


Pretty much everything! ('cept towers):D
UGMC
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Location: my own little world
 Post Posted: Mon Sep 20, 2004 5:55 am  

Rocket troopers counter cyclops... cyclops do the least damage to them. They do more damage to vehicles than infantry. But, still, what is this mission about?
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Mon Sep 20, 2004 7:07 am  

Heh. Oops, sorry, UGMC! Didn't see your post, up there. :)

Yeah. Describing the plot might actually be a good idea (duh! Stupid me.) I'll edit the upload accordingly. It's fairly simple, really. Omni is in control of the mountain pass. Destroy Omni and take possession of the pass. That's basically it.
knipknup
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Joined: 17 Sep 2004
Posts: 1
Location: Boise
 Post Posted: Mon Sep 20, 2004 2:14 pm  

Kudos to the most challenging and fun mission I've played yet! It took me several times to get a plan that held ground. I tried to beat this one with only infantry - to my great demise! I'm looking forward to more displays of great talent out there.
MerlinustheTransport
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Joined: 30 Jul 2004
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Location: At Home
 Post Posted: Mon Sep 20, 2004 5:00 pm  

Does OMNI send small forces to constantly harass you? Cuz I'm addicted to towers after playing UGMC's Portal.
PhillipEarl
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Posts: 329
Location: Charlotte, NC
 Post Posted: Tue Sep 21, 2004 6:02 am  

knipknup wrote:
Kudos to the most challenging and fun mission I've played yet! It took me several times to get a plan that held ground. I tried to beat this one with only infantry - to my great demise! I'm looking forward to more displays of great talent out there.


:D :D :D Thanks! (Verdagon, take a bow, buddy!)

Quote:
Does OMNI send small forces to constantly harass you? Cuz I'm addicted to towers after playing UGMC's Portal.


Merlinus, I LOVE playing towers in this level! Try "leapfrogging" your base upwards into the pass as you go! (hint - I also love to use corp--- wait, I'm giving too much away! :wink: )
Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA
 Post Posted: Tue Sep 21, 2004 4:35 pm  

*Bow*

Maybe in the next version we should disable the... you know.
UGMC
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 Post Posted: Tue Sep 21, 2004 6:55 pm  

Thank you.
MerlinustheTransport
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 Post Posted: Wed Sep 22, 2004 5:00 pm  

No towers in the next version? NOOOO! *scrambles to download it before Verdagon updates it*
Verdagon
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Location: San Luis Obispo, CA
 Post Posted: Wed Sep 22, 2004 10:19 pm  

Towers? I was talking about raiders.
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Thu Sep 23, 2004 4:50 am  

Verdagon wrote:
Towers? I was talking about raiders.


Nope! Uh-uh. I like using them too much. Well, okay. If everyone feels they unbalance the level too much, we can remove them on the hard setting. Is that a good compromise?

But then, it would be kinda unfair if the COMPUTER had...

OOPS! I did it again!
MerlinustheTransport
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 Post Posted: Thu Sep 23, 2004 4:50 pm  

Whats so good about raiders on this level?
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Thu Sep 23, 2004 9:20 pm  

MerlinustheTransport wrote:
Whats so good about raiders on this level?


Actually, you don't need to use raiders to win this level. I just like to use 'em. Why destroy a building when you can take it over? That way, your troops can be built there and gotten to the front quicker.

Come to think of it, I don't think there is a single tactic you absolutely must use to beat this level. Since the computer responds to what you do, it very much depends on your style of play. The way that works best for you in other missions (with perhaps a little adjustment) is your best bet.
MerlinustheTransport
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Joined: 30 Jul 2004
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Location: At Home
 Post Posted: Fri Sep 24, 2004 7:14 am  

Does the comp do anything if you build towers?
PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Fri Sep 24, 2004 8:12 am  

MerlinustheTransport wrote:
Does the comp do anything if you build towers?


What the computer specifically does about towers depends on the circumstances, but the short answer is "yes." Build alot of towers and the computer will come along and knock'em right back down again. I've tried using nothing but towers, and leapfrogging them, but it didn't work so well without a backup. Either the terrain wasn't hospitable to new structures, or the computer's response was too great.

I CAN tell you that it is impossible to write triggers for every conceivable situation, so you may find a way to win that the computer really isn't equipped to handle. When there are this many triggers interracting with each other, though, the computer seems to take on a life of it's own, and it gets hard even for a mission's author to predict what a given response will be.
MerlinustheTransport
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Joined: 30 Jul 2004
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Location: At Home
 Post Posted: Fri Sep 24, 2004 9:56 pm  

Bah. Friggin Cyclops and Broadswords.
Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA
 Post Posted: Sat Sep 25, 2004 9:12 pm  

Yes... I hate computers who use cyclopses well.
UGMC
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 Post Posted: Sun Sep 26, 2004 6:37 pm  

Why did my "thank you" post appear in the topic? I didn't submit it in here.
MerlinustheTransport
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Joined: 30 Jul 2004
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 Post Posted: Sun Sep 26, 2004 9:28 pm  

I thought you were thanking me for letting Portal influence me so much.[/quote]
Verdagon
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 Post Posted: Sun Sep 26, 2004 10:04 pm  

lol....
UGMC
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 Post Posted: Sat Oct 02, 2004 5:55 am  

I was, actually... I'm sooo confused! Must not've seen the little blue '2' in this topic when I posted, so it didn't appear in order.