Galaxite dust? Nice one, actually!
A bullup could mine galaxite dust at something like one tenth the rate of the actual galaxite crystals. At least they would be doing something!
Waitaminute.....
You can do that now, with triggers!
Try this: create an area over your galaxite field called "dust." For added realism (if you don't have too many areas, which I usually do) you could even create several areas. In this example, let's do three, called "dust1" "dust2" and "dust3." Then create an area that covers the entire map. Call it "Bullups."
Then write the following triggers:
Conditions:
Bullup can't find Galaxite
Actions:
Set switch "dust extraction" to "on"
Message Small Top from Jana to Andy: "Andy, I'm switching the Bullups to Dust extraction mode. They'll be extracting galaxite dust from the soil. Because it's extracted in such small ammounts, the Bullups can process the galaxite on board without having to return to the processor, but it can take ten times as long this way!"
Conditions:
Switch "dust extraction" is on
pvar "dust mine" is at most 1000
Actions:
Move all bullups owned by side1 in area "Bullups" to "dust1"
Wait ten seconds
Modify credits side1: add 100
Move all bullups owned by side1 in area "dust1" to "dust2"
Wait ten seconds
Modify credits side1: add 100
Move all bullups owned by side1 in area "dust2" to "dust3"
Wait ten seconds
Modify credits side1: add 100
modify pvar "dust mine" add 1
Preserve trigger
...It's not a perfect solution, but it works!
