Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

Snipers 1.0beta
Author Message
virusss636
Developing Poster


Joined: 01 Sep 2004
Posts: 12
 Post Posted: Fri Sep 03, 2004 10:21 am  Post subject: Snipers 1.0beta

Description:
Not for playing use!
This map is a base map for other people to edit and post.
Suggestions for editing:
Smaller map size
More terrain obstacles
Different units to use like andys instead of guards
Make a briefing

Author:
virusss636

History:
None

Attachment:
snipersultimate.pdb (1.73 KB, downloaded 10498 times)
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC
 Post Posted: Fri Sep 03, 2004 11:30 am  

I'm not sure I understand the point. If you are simply making a terrain set for someone to open in ME and add triggers to, then you'll have to zip the .ld file (the one created in the same folder as ME) and post that. No one can do anything to edit the file once it has been compiled into a .pdb :wink:
virusss636
Developing Poster


Joined: 01 Sep 2004
Posts: 12
 Post Posted: Fri Sep 03, 2004 6:05 pm  Post subject: Oh....

Yeah I feel like an idiot.... I'm at a friends house now so I can't do anything about it, but when I get home, I'll update the dl. And it's not just terrain, I have spawn triggers too so making your own sniper map will be easy for new users of M, or someone who knows nothing about triggers.
UGMC
Mega-Poster
Joined: 03 Jun 2004
Posts: 348
Location: my own little world
 Post Posted: Wed Sep 08, 2004 5:42 pm  

Wouldn't a trigger guide be better? If there is a "default" map with preset terrain and triggers, wouldn't those maps become rather repetitive?